First let me start off by saying I absolutely LOVE this skill. The icon is probably my favorite icon in the entire game and the visuals it makes on the skill active are amazing. The 90 second cooldown provides us with a skill that gives us an offensive combat option we don’t have to wait 3 minutes between uses plus it syncs up very nicely to our new profession mechanic’s cooldown. I even love that it’s a Dark field going with the space theme. The actual skill effects however is a mixed one…
Last BWE I found that the Gravity Well with only Float at the end was very strong overall. Using a 90 second cooldown skill for a 100% chance to disable for 2 seconds regardless of Defiance – as long as they’re in the AoE. This felt incredible and fitting to allow Mesmers to have an elite disable of this caliber. In all of PvE this felt like a fantastic addition to my skill bar and finally gave me a reason to swap off Time Warp that’s been stuck on my bar for almost 3 full years. PvP and WvW it was almost useless using it randomly, but if you set it up in advance and try to use other disables to make sure your target is in the area when it ends was very satisfying but not too much to gain off of it. In addition to all of that, the visuals on Float fit in very well with the Gravity Well theme and was a really fun sight to see giving off a mixed vibe of powerful and silly.
The new Gravity Well is… something. For actual combat situations in open world PvE with trash mobs the constant Pulls are pretty great. However with Champions or anywhere in Dungeons/Fractals the loss of Float makes this skill almost completely useless. So far it seems pretty threatening in PvP/WvW as long as your target doesn’t have easy access to blinks or an instant few stacks of Stability. The center Pulls are also very fitting for the theme, but it’s certainly not as impressive as before.
Overall these two versions of Gravity Well are equally as fitting to the skill’s theme but feel like two halves of a whole when you look at each of the game modes. The Float effect is incredibly unique and visually impressive while still feeling like an elite disable skill. The Pulls for each pulse are actually really effective with mobs and players but drops off instantly with Stability stacks or Champion targets. Perhaps there’s a way the skills could merge together without being too strong?
I would suggest replacing the last Pulls or two for the old single 2 second Float. This way there’s still the big casting time tell, and the danger of getting pulled to the middle while your time is running out before the big disable. Stability can still counter this but it keeps the pressure of needing to stay out of the AoE. This basically has no change with mobs in PvE and returns access to a 2 second disable to Champions regardless of Defiance/Stability (basically like Basilisk Venom). For PvP/WvW as mentioned above, with Stability you can still ignore the Pull but they’d have to leave the area before the Float happens.
Which version of Gravity Well do you other Chronomancers like so far? If you like neither of them, what would you do to change it? Do you think we’ll see Gravity Well ever genuinely being a better option over Time Warp?