Strange Aeons – Anvil Rock
Great class, with a few major bugs...
Strange Aeons – Anvil Rock
1. This problem only affects dodge clones. Mirror images works fine, you just have the wrong thing targeted, or you may have had no target at all and it autotargeted something.
2. Some of our phantasms are buggy, but the warlock is not one of them. It works quite fine. Try making sure you have a target selected before using the skill.
3. This effect only occurs during dynamic events, and I highly highly doubt that clones affect it (though I have not tested this). What you were encountering in that area was just an absurdly high spawnrate, and you will find that in various areas of the game (Orr anyone?).
However, staff + gs is a great solo pve weapon combo. Try abusing the berserker as much as you can while kiting to clear out groups of mobs like in that tunnel you described.
The thing with the warlock seems to have cleared up, so perhaps there was just a lot going on in the zone causing lag. I only really started training staff recently.
But the thing with the roll clones, is really disappointing. I rely on them to build up three quick for a shatter in tense situations, and if they’re off aggro’ing the next room instead of helping me clear my current target with more powerful shatters, well…
I’m sure it’s on the list.
Strange Aeons – Anvil Rock
You just gotta learn where to roll. If I want one to be on a certain target I run close to it and dodge, the clones aggro the closest target. However, most of the time I don’t care, shatters are AOE so the more mobs the merrier.
What Kazhiel says is true, with one major exception: Orr.
Read what many have said about these zones. The mob density and respawn rate is insanely high compared to all other zones. Not that I am complaining. But it does make roll clones more of a hazard than a boon as most of the time when running solo, I can just clear a path and move up before mobs I’ve defeated are respawning behind me, and with the roll clone glitch more often than not, they are aggro’ing these rear packs instead of the ones I am engaged in.
You need to keep some range from a lot of these mobs too, due to PBAoE and other mechanics, and roll dodging to safety is the best way to do it. I would just turn off the trait completely, but so much of Mesmer damage/survivability depends on having clones up to shatter for various effects. In a high pace zone like this, you really can’t be sitting there waiting for weapon abilities even when swapping. Plus those are needed more for timing to counter specific mob abilities.
Strange Aeons – Anvil Rock
(edited by Iapetus.9815)