I will updated/add/re-write this as necessary, please leave your tips/comments/suggestions etc.
Purpose
A fun, active build with an option to sit back and pump out DPS close to a full DPS build without sacrificing utility.
Weapons
Staff + Scepter/Pistol
Traits
Domination: V
Dueling: II X IX
Illusions: III VIII X
Swap out Power V for Power III if you know you have a really easy boss coming up
The highlights here are 30% critical damage, 300 condition damage and precision, and all those juicy shatter buffs and free clones.
Slot Skills:
There is no right answer here and you can swap them out between every fight. Utility skills are not part of a build in dungeons, they are supplemental. I will explain what compliments the build later. Picking utility skills and never changing them is a mistake.
Sigils to Consider:
Energy, Frailty, Corruption, Perception, Stamina, Speed
See the write up for this, sigils are more confusing than they seem.
Runes to Consider:
I still have to do the math on this but some promising sets are
Eagle (4/6)
Ranger (4/6)
Thief (4/6)
Lyssa (2/6)
Note that these are all budget runes.
*Equipment: *
Until I see something with Precision, Critical Damage, and Condition Damage, the choice is
Rampager’s (Power, Precision, Condition Damage)
That’s 6 items plus 5 pieces of Jewerly, straight across the board.
Ok, that is the build, now onto the tips and comments.
Shattering
Shattering is critical to playing the mesmer correctly. This build offers 30% faster shatters, confusion on shatter, might on shatter, etc.
You have 4 shatters, you already know what they are but there are some crucial things to remember.
F1 and F2 are your damage shatters. The F1->F2->F1 combo is your bread and butter. This combo shatters 9 clones in around 10 seconds. Beyond a lot of damage, that’s 9 free might stacks and 12 confusion stacks total (not all at once.)
Now you can roll F1->F2->F1->F3->F1 repeat which will have you constantly shattering clones, but I don’t consider this a great idea.
F3 and F4 are your fantastic shatters and they have a ton of tricks.
F3 can daze entire groups of enemies if you spread out your clones, 1 target for as long as your clones are hitting him +1 second after that, OR suck 3 stacks of defiant off of a boss all at once. So good.
F4 is also amazing, 3 seconds of pocket invulnerability? God yes.
These shatters are fantastic and this build gets to use them to nearly their full extent with the dodge clones and scepter.
I haven’t even mentioned the best part:
The shatters are instants
That means you can use them whenever you want, no matter what.
Reviving a downed player and you’re about to take a ton of damage or get interrupted? Nah, invuln yourself for 3 seconds without skipping a beat.
The other critical piece of timing is to roll a split second before shattering if you have 2 clones, you crap out a 3rd for the shatter. You rarely have to shatter with just 2 illusions and there is no excuse for shattering with just one unless you are desperate for an F3 or F4.
More to come later when I edit this post. Feel free to share your comments but keep in mind that I made a lot of decisions based on testing which resulted in some seemingly obvious choices being left out.
But Rhyno, this build has no survivability.
Yes it does. The mesmer does not synergize well with armor and vitality. He synergizes with his clones, who can cripple, daze, draw aggro, turn him invulnerable, etc. More clones = more survivability. Also more dodging = more survivability, AND more clones. That’s why Vigor and energy sigils are so sexy.
But Rhyno, why no +condition durations
That stat does not transfer to clones, or conditions from sigils. That’s why you don’t see condition sigils or runes.
Pistol Range Reference – Traited range on the right
Slot Skill tricks and options
Single Target Stun City – Signet of Domination / Mantra of Distraction / F3 = 3 sources of hard CC totaling 6 individual applications.
Trivialize Traps – Blink / Veil / Portal Entre lets you blow by skippable segments while bringing your entire team through after you
Arcane Thievery / Signet of Inspiration is a cute combo but the cooldowns are too long for them to be practical I’ve found
The rest of your utility skills allow you to mix and match condition control and survivability.
Never underestimate Null Field and Feedback.
(edited by Rhyno.7084)