This guide covers a WvW mesmer build that I’ve found myself coming back to again and again. Seeing as how none of the stickied builds run the same trait spread, 0/20/0/20/30, I thought it’d be appropriate to share my build and some of the strategy behind it. The basic concept is to play a mid-line support role with a focus on reflecting projectiles. With the recent nerf to the Glamour spec, my hope is that posting this guide will encourage other mesmers to experiment with new builds.
Without further ado, here’s the “core” build:
It’s important to note that this build is merely a starting point for the discussion. Part of being an effective mesmer in WvW is knowing how to adapt to different situations. I’ve previously blogged on general WvW tactics from a mesmer point of view, and this might be valuable reading if you’re new to the class: http://bit.ly/18qG7Ui
General Overview:
This build is kind of a “jack of all trades”. It has moderate damage output and moderate survivability. It has enough defenses to survive a typical glass cannon’s burst, but it’s also likely to run into a stalemate against a good bunker build. It has a little bit of boon removal and a little bit of condition removal. It focuses primarily on direct damage, which has its advantages in WvW, but also lays on some additional pressure through condition damage. It’s strengths are its high mobility and multiple sources of projectile reflection. It’s weaknesses are Necromancers and Guardians because of Dark Path and Retaliation respectively. A reflected Dark Path can drop you in the center of the enemy zerg and widespread Retaliation can drop your health quite rapidly if you reflect too many projectiles at once. I’ve made an effort to compensate for these weaknesses in the build, but it’s important to be aware of them.
It’s also worth noting that this build is designed to fit into a group. More specifically, it’s designed to complement the group composition of my guild. We typically divide our forces into a “frontline” and a “backline”, with one commander for each. This build fills a sort of “midline” role, and bounces between the frontline and backline as needed. In either situation, my main focus is on control. My goal is to prevent as much damage as I can through well placed veils, reflections, confusions and interrupts. When running with the backline, I can focus a little more on putting out DPS with the greatsword. Since both my phantasms spawn in melee range, this provides additional support for the frontline with regeneration. When running with the frontline, it’s important to stay tight on the rest of the melee to mitigate some of the AoE damage. Whereas other classes like guardians might stay alive in melee through healing, this build relies more on active defences like Blurred Frenzy, Distortion, and dodges. When your cooldowns are up, it’s time to pull out and rejoin the backline.
Traits:
I’m going to cover a number of variations of the core build. Each variation uses the same trait spread, 0/20/0/20/30, so you only need to respec once. The build revolves around three traits, each of which significantly changes the playstyle of the class.
20 Dueling – Deceptive Evasion is the main draw here, but the Sharper Images and Critical Infusion minors complement the build also. Illusions are a mesmers primary resource in combat, and DE provides the most efficient means of generating them.
20 Inspiration – Warden’s Focus is another main component of the build, adding two additional reflection skills to the mix. This trait is what differentiates this build from other “shatter specs”. The 15pt minor also allows you to provide regeneration with phantasms, providing additional support to your allies.
30 Illusions – Illusionary Persona is a real game changer. Having on-demand access to Distortion is a life-saver in WvW. This also complements the 1-hand sword quite nicely as you’ll be in melee range to get the 4th shatter effect. The minor traits in this line further complement the shatter oriented playstyle.
Aside from those three, the rest of the major traits vary from situation to situation. We’ll get to some of those variants later.
(edited by SuburbanLion.8095)