It’s been awhile since I’ve seen someone post a mesmer condition build, so I decided to write up a guide. I’m obviously not the first to come up with such a build, and thank you to the many other posts that allowed me to hone this build. This guide is not meant to start an argument of what is better – a DPS or condition build – as I think both are strong given the right play style. Instead, it’s to summarize how to build and play a condition mesmer.
SUMMARY:
This build focuses on applying burns, bleeds, and confusion to your enemy by mostly using your staff, staff clones, shatters, and ability to get out a constant stream of clones. It is sometimes argued that condition damage is inferior to direct damage, which may be the case with some classes, but the mesmer tool belt allows for a condition build that is very strong and survivable.
QUICK BREAKDOWN (with food and stacks):
Power: 1319
Precision: 1699 (41% crit chance)
Toughness: 1799 w/ staff (2719 armor)
Vitality: 1235 (18,272 health)
Condition Damage: 1780 (773 dps burns, 132 dps bleeds, 397 dmg per stack of confusion and 2,382 dmg with 6)
Critical Damage: 32
STRATEGY:
In a nutshell, your strategy should revolve around keeping up staff clones and well-timed shatters to apply confusion. It’s important to realize that your clones inherit the condition damage you have (minus runes, but plus stacks for sigils.) This means that with an inheritable condition damage around 1700, your clones can do burns around 750 dps and bleeds around 130 dps with two-thirds of their winds of chaos casts (the other 1/3 applies vulnerability). In addition, all winds of chaos hits bounce back to allies, including those from your clones, giving might or fury to you and your allies.
Laying out your clones is similar to most shatter builds that use the staff. Because staff clones generally stay in one spot, it’s best to lay them near the target in case you have an immediately good opportunity to shatter. When approaching a target, I like to generally do the following – cast chaos storm on target, roll into the chaos storm (pick up a few boons + create 1st clone), phase retreat out after a few seconds (get chaos armor from ethereal field combo + create distance + create 2nd clone), then potentially roll to the left or right to create a “triangle” of clones around the target. If the target remains in that “triangle”, I will use a shatter (remember that Cry of Frustration can apply up to 6 stacks, while the others apply up to 3 stacks), putting confusion on him/her. If not, I will likely leave them up and let them work their burns/bleeds, only shattering once I’ve lured the target into a vicinity surrounded by my clones. Of course, it’s not always as cut and dry as this because you’re clones will die, move, etc., but it’s important to realize that one should not just spam shatters with this build. Sending clones to chase the target will stop them from casting winds of chaos and your shatters will hit less frequently if not done when your target is “cornered” by clones.
EDIT: While fighting more than one opponent, I have a tendency to shatter A LOT more for a few reasons. First, the added chaos makes it harder for opponents to recognize clones running at them. Second, the shatter AOE effect is more likely to apply confusion to someone, even if it’s not my intended target. Third, in this situation, clones are more likely to be killed by crossfire, so it’s better to try and apply confusion rather than have them die. Overall, applying AOE confusion to an enemy group is much more detrimental than focusing on a target with your clone’s winds of chaos. If an enemy group is huddled together, I’ll charge in with an approach similar to above and drop 3 clones + cast a no-hesitation Cry of Frustration. More often than not, they will melt themselves, regardless of their toughness or health pool, as they try to attack you +/- the rest of your group. For the remainder of the fight, I’ll generally stay somewhat close and continually spam clones + apply shatter AOE confusion (this is doable because of your survivability discussed more in depth below.) But, if things start to get rough – I’ll blink, decoy, or distort to create some distance and heal up. Wash, rinse, repeat.
I will outline the strategy and options for secondary weapons later.
Fallen Trees [VS] – Charr Warrior
(Anvil Rock)
(edited by Astus.3508)