Q:
Equinox [EqnX]
Riverside[DE]
Q:
I just thought of Halting Strike and wondered if it damages after interrupting (what would cause Wastrel’s Punishment to trigger) or if it damages while interrupting (so that you gain no 5% additional damage).
I would test it but the steady pvp weapons do not help here. Does anyone know how this works?
A:
okay so i have done some very quick and not thorough testing, halting strike was giving some variation to a small degree and with the steady weapons it was difficult to see exactly if the variation was the result of the damage or the damage modifiers.
so step 1 gave more or less average 169
step 2 180ish
step 3 180ish – 190
so as the very quick and inaccurate test. it seems as if wastrel’s punishment does after all affect haltin strike..
edit: i want to emphasize the quickness, non thoroughness and inaccurateness this test may be based off…
To test it, do a baseline test.
Step 1: Test with the pvp steady weapons and only use 10 in domination to gain the halting strike trait, pick the sigil of bloodlust and gain 3 stacks which would equal to a total of 15 out of the max 25 that you can get. This is to add the same amount of power you would gain from going 25 into the domination trait line which is equivalent to 150 power. Do a numerous amount of interrupts to find your average, although they should be consistent.
Produce you desired results
Step 2: Follow step 1 but with the sigil of force so that you can figure out what your damage should be with the +5% damage bonus. Do a numerous amount of interrupts to find your average, although they should be consistent.
Test the traits:
Step 3: Remove your bloodlust stacks as well as any other added sigil, Go 25 into domination Taking only Halting strike and wastrel’s punishment. Do a numerous amount of interrupts to find your average, although they should be consistent.
Step 4: Post results and feel awesome
That trait is bugged. You deal 5% less damage when the enemy is using a skill. So if you go 25 in domination you only deal less damage.
That trait is bugged. You deal 5% less damage when the enemy is using a skill. So if you go 25 in domination you only deal less damage.
Nope, they fixed it with one of the last patches but thex didn’t write it in the patchnotes.
(edited by Me Games Ma.8426)
That trait is bugged. You deal 5% less damage when the enemy is using a skill. So if you go 25 in domination you only deal less damage.
Nope, they fixed it with one of the last patches but thex didn’t write it in the patchnotes.
Oh I see my bad ^^
Still a worthless trait imo. 15/25% would make much more sense.
Ok thank you for the moment. I’m still looking for someone who wants to start a longer test (eu)
whats the damage of Halting strike? i checked it with steady weapons in pvp, and it was to Char Warrior(NPC) (if he has 2600 armor) so co-efficent was 0.99 (1)
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