Halting Strike

Halting Strike

in Mesmer

Posted by: Splot.1867

Splot.1867

Hello hello! I’ve been tampering with builds since I’ve started playing and one that has always interested me is a heavy daze/interrupt build.

Basically my question is; is halting strike a strong enough trait to add reliable damage to an interrupt build, to prevent such a build from becoming too supporty. Obviously I don’t intend on being a nuke with CC, but I didn’t want to make a build that can ONLY work with proper teamwork.

Also, some build suggestions would be nice, i’ve tried many different builds and haven’t found one in particular that I wish to really stick with.

Halting Strike

in Mesmer

Posted by: Embolism.8106

Embolism.8106

The damage is pathetic. Don’t bother.

In fact, all the interrupt traits suck, don’t bother with any of them.

Halting Strike

in Mesmer

Posted by: Splot.1867

Splot.1867

Dank. That’s kind of upsetting to hear. There’s nothing that kills a game for me more than feeling pigeon holed into a position. GW2 Is far from doing that for me, but if stuff like this isn’t changed then I fear to think what would happen

Halting Strike

in Mesmer

Posted by: Embolism.8106

Embolism.8106

We were promised a trait overhaul during the ending days of Beta. I have yet to see it occur: the only things that have happened were the addition of Mirror of Anguish (replacing a useless on-downed trait I think) and making a few useless traits GM (Furious Interruption being a particularly laughable one). Oh and slapping on -20% CD to all our weapon traits that give useless bonuses and de-nerfing Illusionist’s Celerity back to 20% making it mandatory, I guess.

Halting Strike

in Mesmer

Posted by: Odaman.8359

Odaman.8359

4-500 dmg in wvw glass cannon gear. It can’t crit, and it doesn’t even fire half the time when it should.

Odaman 80 Mesmer
Maguuma