The main problem with scepter is sword works so much better if you’re willing to give up the range. Only confusion and clone death builds are really benefiting from it. The block is weak, the clone generation is slow, and the damage is sub par outside of confusion. You can use it and kill things, but that could be said for the crappy golem elite asuras have… it still doesn’t make it “fine”.
I don’t think they’re looking at scepter any more than the other weapons tbh.
The block is actually amazing if you time it right. If you don’t need a block, you can convert it to a blind, which is nearly as good. The scepter/1 dps varies inversely with range (at melee distance it’s similar to sword/1). And, it produces clones roughly 2-3x faster than sword.
The best part of scepter is that unlike sword, it’s working all the time. There’s no time lost for gap closing (sword/3 doesn’t work as a gap closer most of the time — ports you OOR to melee and is really slow). IMHO, unless you have a situation where you can keep your sword/1 auto hitting the target every second you have sword out, scepter is kicking your butt on DPS.
OTH, I do agree scepter is “low dps”. Same with sword, staff, and (now) GS. Post-nerf, Staff is now our top DPS weapon, which is rather sad. All the weapons needed to be buffed up to match old GS. The sad part is that even the devs are focused on the size of the hit delivered by the phantasms and not how long it takes to get that hit into play. Every fraction of a second that hit is delayed lowers DPS.
For sword peeps, that includes closing time & avoidance time. For ranged, that includes projectile time. For phantasms, it now includes an extra 05.s delay as well as any pre-damage animation time, such as pursuit, leaps, dashes, etc..
BTW, direct from the in-game tool-tip: “Ether clone. Clone. Shoot out a bolt of energy that confuses your target. Summon a clone that casts ether bolt.” From what I recall, it’s always stated it confuses on the 3rd hit, but has never done so in the released game.
The block is trash because of the delay between the block and the counter attack. Not only is a delay not necessary because you’re already losing dps during the channel, but it also opens it up to have the damage half interrupted. The blind is ok, but there should be damage associated with it tbh. The clone generation is trash except in the situation where you don’t mind taking a dps loss to throw out clone death conditions. If you’re spamming one just to generate clones, more power to you, but don’t come here and say it’s anywhere near optimal because it’s not.
Block delay between counter attack grants blurr for the duration
Scepter attack 1 chain attack 2 removed.
Scepter fixed