Having trouble staying alive in dungeon

Having trouble staying alive in dungeon

in Mesmer

Posted by: Butter.3024

Butter.3024

So after having bashed to death by everyone for using GS for dungeon xD, i recently switch to sword/sword and sword/focus. I did see an increasing amount in damage due to might stacking from allies and the cleave from sword and the vulnerability, but now i feel very squishy.

Back when I was using GS I was almost never touched, having only to use the heal spell and distortion like twice every dungeon, but now it’s just so rough. Any tips?

btw im running almost full zerker with some toughness on a few pieces. 20/20/0/30

Having trouble staying alive in dungeon

in Mesmer

Posted by: Velimere.7685

Velimere.7685

I prefer Sword/Focus and Staff for dungeons (only switching Sword/Focus for Greatsword for specific situations). Stacking triples of Illusionary Warlock seems to be the best way to DPS a boss on a Mesmer, and Phase Retreat trivializes a lot of boss attacks.

Anyone who says Zerk is the average Joe build is an average Joe.

Having trouble staying alive in dungeon

in Mesmer

Posted by: durend.6237

durend.6237

In general: while your blurred frenzy is higher dps the auto attacking, saving it for defensive use is the best plan 90% of the time. Also from the dueling tree you’ll have vigor on critical hits, so you’ll have pleny of dodges if you time them right.

For bosses, look up guides on youtube (Strife’s guides are old, and while some of the build advice is outdated, most of the boss mechanics are not). Watch the boss fights several times over if you need to so you can see what the attacks look like, so you’ll know when to dodge/blurred frenzy/F4/sword block. Also with the sword block, some attacks will have multiple hits to them, so make sure you don’t use the block then, or you’ll end up eating the other hit.

For trash, I’ve found myself liking pistol more then sword for trash encounters. The sword offhand daze doesn’t always hit as many mobs as you’d like, and the pistol CC is twice as long. Make sure you feedback/summon a warden/use a traited curtain on any mob that uses projectiles to avoid their damage. For non-projectile mobs, place the curtain some place that will not take the mobs away from where your meleeing them (against a wall/corner) and you can use the pull to interrupt their actions. Life steal food also helps. Slice of candied dragon rolls are like 80 copper and last 20 minutes (enough for most of the commonly spammed dungeon paths).

Also learning what mobs are more dangerous and how to avoid them helps. For instance, if I see a risen berserker start it’s axe spin, I’m getting out of range, otherwise I want to stand behind them so they can’t hit me.

Lastly, if you find your pug isn’t CCing the mobs much in melee and you’re still getting eaten alive, dodge out of range and let your phantasms to the work while waiting for your cooldowns to come back up. If this continues to be a problem, you can buy some extra time using signet of midnight for the PBAoE blind.

Having trouble staying alive in dungeon

in Mesmer

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

That’s pretty much the standard experience going from max safe range to being in the thick of things. I dunno what we can tell you other than learn the encounters? Which dungeons are you trying specifically? There are usually little tricks for minimizing damage against various mobs that are universally applicable across the board. Worst case scenario a thief or engineer can always just pile on blinds to keep trash off your back.

Having trouble staying alive in dungeon

in Mesmer

Posted by: Dawdler.8521

Dawdler.8521

MoP + healing mantras = recover ~20% HP on all members in your berserker group every 4 second (and do a little damage on the side).

Yup, its really that simple. You can be berserker geared all you like but that single trait and skill make everything 10x easier for the entire group. If the other 4 berserkerderpers in the group dont die, you wont either. Remember that the mantras are instant, meaning they dont interrupt weapon casts. You only got that 2s channel to worry about, when your phantasms should be working the dps.

(edited by Dawdler.8521)