Sybol – Healing Bunker Charr Mesmer (80)
Dresdon Honorclaw – Zerk All-Ranged Charr Warrior | Hawke Fullmoon – Melee Ranger
(edited by TheComet.6471)
NOW WITH VIDEO WALKTHROUGH
NOTE: The Video’s build is the current setup of this build, it has been improved since the written out version below.
Seeing the healing threads about I figured I may as well post my current build.
The idea behind this build is to have a near endless stream of minor heals to sustain you in an extended fight. This isn’t a hard hitting build, but instead a headache for anyone who can’t handle fighting beyond their initial set of skills.
Traits:
-10 Domination
I take 20% Signet recharge here, this is mostly for running Signet of Illusions to reset shatters. Arguably you can put this 10 anywhere, but for my particular setup, signet cooldown works best.
-30 Inspiration
I take Mender’s Purity for condition removal, Restorative Mantras/Vigor on shatter (preference really), and most importantly, Restorative Illusions for heal on shatter.
-30 Illusions
I take shatter recharge at 25% hp (NOT 50% as the tooltip says) or CoF retaliation for pvp, blind causes confusion (signet of midnight confusion bomb), and the most important part of the build: iPersona self-shatter.
The way this works out, using any shatter ability will trigger a self-heal regardless of whether you have illusions out or not. This healing scales off of Healing Power.
Using your shatters in a sequence can give you bursts of heals when you need them most.
Skills:
-Mantra of Healing
With restorative mantras or just having enough healing power piled up, this is one of the most efficient heals mesmer has. You can use it when you’re stunned/dazed/knockdown/etc., and it have multiple uses. Not to mention the chant AND the charges all trigger rune triggers like Water/Flock/Dwayna/Grenth.
-Signet of Illusions
Refresh your shatters when shatter cycling for heals. Timing this right is key, since the cooldown is long even with reduction.
-Signet of Midnight
I love this signet personally, it has no cast time and with the traits above it acts like an AoE confusion bomb. Also it’s your stun breaker.
-Mantra of Resolve
Any defensive build should be running this, it’s too valuable to NOT run in my opinion.
Weapons:
This is really down to preference, I’ve run every weapon combo under the sun with this build and they all seem viable, but a couple stand out a little.
-Greatsword/Scepter+Focus
Mostly focused on getting those wardens out to make reflect bubbles and drop damage on pve enemies. Greatsword for all around damage. Swap the Focus for Sword if you prefer phantasms that dodge and attack.
-Scepter+Sword/Sword+Torch
This is an interesting uber defense setup, you have 2 blocks available to negate big attacks, which sits nicely with distortion. When those are used up, swap into their face, pop distortion, then prestige out of the line of fire before swapping back.
Suggested Gear:
I -HIGHLY- suggest running Water, Flock, or Dwayna for your runeset here as they make your mantra heals huge due to a seperate heal piled on top of the exisiting restorative mantras bonus. Grenth is also viable if you’re a staff user, since you’ll have high condition damage as well as AoE chill on heal, opens up some close range shatter combos.
As far as armor goes, Cleric is the most effective on this setup. It gives you a great deal of defensive bonuses and you have flat power based damage to work with.
Magi is also viable if you’re willing to swap out shatter regen @25% for MW crit chance, which should boost your damage a hair at the expense of power. Running Magi could make Blood a good sigil to run, although you’ll have more health to refill.
So there you have it, my screwball healing build that doesn’t make much use of phantasms/clones. Try it or not, it’s up to you
(edited by TheComet.6471)
popping my signet of bump, hoping for some feedback on this build
This build was made on paper and has never been tested to any degree of success correct?
The problem I see here is that the range on the shatter healing is 240 which means you need to be sitting on top of your target in order to enjoy the healing with any consistency. That being said with +healing stacking you do heal for a fairly large amount.
I actually actively run this build in dungeons
With full healing power gear, the heals are pretty potent, and the heal on shatter works because I have the self-shatters
I tried something similar in WvW and it was not enticing after the first battle… Haven’t tried it in PvE or dungeons. It would probably be a different story. I kept all the gear so I may try that at a later date.
Posted a video walkthrough, if anyone’s interested
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