So I was playing around with Mesmer builds and felt like putting together a build that was more tanky / support-based in order to help my guild through instances and such without just melting faces. I had a lot of fun with GS+S/F power shatter build, but being incredibly squishy it also taught me how to kite and stay alive in sticky situations. I figured I might be able to put that to good use as a support Mesmer.
Problem is, much of the Inspiration tree (which has the +healing boost) isn’t very useful. Or so I thought! After looking through everything and doing some research in the Heart of the Mists, I settled on this build: http://bit.ly/RTpsTh
Wearing mostly healing/toughness gear with a few pieces of Vitality on it for some extra health, I’m rocking 1,128 Healing power. With the full 25 stacks from the Life rune, I’m well over 1,550 Healing power.
Who the heck cares about healing power on a Mesmer!? You’re no doubt thinking. We have no healing! And I would have agreed with you up until yesterday, until I started testing Restorative Mantras. All I can say is… Wow. With 1,500+ healing power, every time I charge a Mantra (not use a charge) I pump out 3khp in a fairly large radius – about 10m around myself. In addition, with the full Dwayna set, every time I use a healing ability – both charging AND using a charge counts with this – I put out Regeneration for 5s on a cooldown of 10s. As you can see, I bring Mantra of Recovery for not only the Healing Mantra proc, but the 3x regeneration potential with the Dwayna 6-set. Not only this, but Mantra of Pain has a ONE SECOND cooldown on both use and recharge. Which means I can pump out 3khp every 5-6 seconds if I’m spamming nothing but Mantra of Pain. And as you know, Mantras can be activated in between other abilities without interrupting them, so I can easily do other things while blowing my Power Spike charges. The downside is, of course, that all Mantras have a cast time of 4.25 seconds, which is honestly the only thing keeping this spec from being insanely OP. Still, even in ridiculously mobile fights such as Alpha of Crucible of Eternity, I was able to recast Mantra of Pain between his circle-spam.
So yes, with gear set fully to max Compassion, you won’t be doing a whole lot of damage, but that’s not really an issue because we’re a support spec. However, you can still put out some non-trivial damage. I chose Staff and Scepter/Sword for defense and for some nice Phantasms. iWarden is much better damage than iSwordsman for sure, but iWarden has the unfortunate side effect of being completely immobile – iSwordsman will follow your target around. I also grabbed Persisting Images to beef up my Phants a little, the point here being to pump out three Phantasms and leave them there to do damage passively while I run around like a crazy person spamming my Mantras and keeping people healthy. Restorative Illusions is also there in case you need a quick burst of healing, and both iSwordsman and iWarlock do a good job of keeping out of trouble so replacing them is not a full-time job. Warlock does better damage with a full group and lots of conditions, but Swordsman attacks faster. You could also pick Pistol as your offhand, as Magic Bullet and iDuelist are swell, but I liked having two blocks with Scepter/Sword.
Your sigils are up to you, but the Life sigil I found to be indispensable. Water would be some nice extra healing but I have yet to test its numbers, and Energy is helpful since you won’t have any Vigor going out. For Utils, I took at least Mantra of Pain and Recovery, and found I wanted a third to rotate around, as well. Concentration or Resolve are both helpful in different situations, but Resolve is helpful more than Conc seems to be. Your third Util is also a wild card, but I find Blink to be just too powerful not to bring. Coupled with Phase Retreat, it makes it very easy to get where you need to go, or GTFO when necessary to preserve your Life sigil stacks. Now you may have noticed the Chaos 30 trait slot is blank. This is not a mistake. Unfortunately, both Prismatic Understanding and Bountiful Interruption are rather underwhelming, so you have a choice. Currently I have Debilitating Dissipation in there for lack of anything better, but you could alternatively forgo the last 10 points in Chaos and put them instead in Dueling for Mantra Mastery. Sharper Images and Chaotic Transference are equally useful in this spec (though Sharper Images might be nice if you picked Pistol o/h), so you’re really deciding between 100 Toughness and the extra few seconds of cooldown on Mantras.
(edited by vanirEinherjar.3695)