“There Is No Shame In Not Knowing; the Shame Lies In Not Finding Out.”
(edited by Azo.5860)
Ether Feast:
Healing: 5,560 (1.0)
Healing per illusion: 640 (0.1)
Mirror:
Healing: 3,915 (0.6)
MoR:
Healing: 2,620 (0.4)
Ether Signet:
Healing Healing: 5,560 (0.85)
Healing Passive Heal—1 Illusion: 340 (0.045)
Healing Passive Heal—2 Illusions: 660 (0.085)
Healing Passive Heal—3 Illusions: 980 (0.125)
Interval: 3 s
—————————————————————————————————-
EF (Healing Power [hp]=0) = every 21 sec it can heal self
0 clone: 5560
1clone: 6200
2 clones : 6840
3 clones : 7480
Heal: 5560 to………….. 7480
HPS: 264.76to……….. 356.19
EF (hp=500)
Heal: 6060 to………… 8130
HPS: 288.57 to……….. 387.14
EF (hp= 1000)
Heal: 6560 to…………. 8780
HPS: 312.38 to………. 418.09
EF: from 0 healing to 1000healing power what will change,
Heal: %17.98 more to……………………… %17,37 more
so 1000 healing power means = %17 more efficient healing self
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i gonna put it here cuz of needs of slack time and gonna stop it fornow..
+ need to check/compare,
(edited by Azo.5860)
You may find this resource valuable for whatever analysis you may be doing.
http://www.reddit.com/r/Guildwars2/comments/1v524y/spreadsheet_of_healing_skills_with_their/
Also do keep in mind that such calculations are removed from all contextual elements that exist in the game. That is, healing per second is simply one factor that needs to be considered.
For instance, the projectile reflection from mirror can be very valuable in certain matchups, and the lower cooldown means you can benefit from on-heal procs more effectively. Similarly, mantra of recovery synergizes exceptionally well with mender’s purity.
Well, everyone knows the dilemma of HealingPower, Vitality, Toughness and ConDmg. The only well scaling stats are Pow, Prec and … well not sure about Ferocity.
But you forgot several other points of view. Let’s use your examples but a bit simplified …
EtherFeast
Healing: 5560 + 1 * HPow
CD: 20s + 1s
H/s ~= 265 + 1/21 * HPow ;assuming you spam it
let’s separate those numbers and you get
bonus_H/s ~= 0.0476 * HPow
with 1k HPow
EFeast_bonus_H/s ~= 47.6
doing the same maths for other abilities (assuming they’re spammed):
EFeast: 47.6
Mirror: 36.9
SotEther (active): 23.6
SotEther (active + lowered CD): 29.5
SotEther (passive): 41.7 ; bad wiki here …
MoR: 58.2
MoR (lowered CD): 68.1
MoR (+ RestoMantra): 72.7
MoR (lowered CD+ RestoMantra): 85.1
MoP (+ RestoMantra): 42.1
Regen: 125
—————
So … guess why I’m using a mantra build with 30 in inspiration. Assuming I could spam MoR and MoP at the same time and had 100% regen uptime (phantasmal healing), I’d get ~ 252 H/s for 1000 Healing power.
If you don’t like it, don’t get it and deal with it.
MoR: 58.2
MoR (lowered CD): 68.1
MoR (+ RestoMantra): 72.7
MoR (lowered CD+ RestoMantra): 85.1
MoP (+ RestoMantra): 42.1
Is that MoR/P with or without Harmonious Mantras(3 cast)?
ty guys appriciate for your interest,
with no healing power, HPS (healing per second)
etc etc… to be continued,
(remember list);
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