Healing Power Efficient/healing skiils

Healing Power Efficient/healing skiils

in Mesmer

Posted by: Azo.5860

Azo.5860

Ether Feast:
Healing: 5,560 (1.0)
Healing per illusion: 640 (0.1)

Mirror:
Healing: 3,915 (0.6)

MoR:
Healing: 2,620 (0.4)

Ether Signet:
Healing Healing: 5,560 (0.85)
Healing Passive Heal—1 Illusion: 340 (0.045)
Healing Passive Heal—2 Illusions: 660 (0.085)
Healing Passive Heal—3 Illusions: 980 (0.125)
Interval: 3 s
—————————————————————————————————-
EF (Healing Power [hp]=0) = every 21 sec it can heal self
0 clone: 5560
1clone: 6200
2 clones : 6840
3 clones : 7480
Heal: 5560 to………….. 7480
HPS: 264.76to……….. 356.19

EF (hp=500)
Heal: 6060 to………… 8130
HPS: 288.57 to……….. 387.14

EF (hp= 1000)
Heal: 6560 to…………. 8780
HPS: 312.38 to………. 418.09

EF: from 0 healing to 1000healing power what will change,
Heal: %17.98 more to……………………… %17,37 more

so 1000 healing power means = %17 more efficient healing self
*************************************************************************
i gonna put it here cuz of needs of slack time and gonna stop it fornow..
+ need to check/compare,

  • other mesmer healing skills/efficient,
  • efficient each other
  • healing power efficients to various mesmer heal skills
  • from other classes heal skills
  • analyze Risks/Challenges-awards/opportunities
  • stats efficients
Azolina – Mesmer
“There Is No Shame In Not Knowing; the Shame Lies In Not Finding Out.”

(edited by Azo.5860)

Healing Power Efficient/healing skiils

in Mesmer

Posted by: adelaide.6213

adelaide.6213

You may find this resource valuable for whatever analysis you may be doing.

http://www.reddit.com/r/Guildwars2/comments/1v524y/spreadsheet_of_healing_skills_with_their/

Healing Power Efficient/healing skiils

in Mesmer

Posted by: Yamsandjams.3267

Yamsandjams.3267

Also do keep in mind that such calculations are removed from all contextual elements that exist in the game. That is, healing per second is simply one factor that needs to be considered.

For instance, the projectile reflection from mirror can be very valuable in certain matchups, and the lower cooldown means you can benefit from on-heal procs more effectively. Similarly, mantra of recovery synergizes exceptionally well with mender’s purity.

Healing Power Efficient/healing skiils

in Mesmer

Posted by: Nretep.2564

Nretep.2564

Well, everyone knows the dilemma of HealingPower, Vitality, Toughness and ConDmg. The only well scaling stats are Pow, Prec and … well not sure about Ferocity.

But you forgot several other points of view. Let’s use your examples but a bit simplified …

EtherFeast
Healing: 5560 + 1 * HPow
CD: 20s + 1s

H/s ~= 265 + 1/21 * HPow ;assuming you spam it

let’s separate those numbers and you get

bonus_H/s ~= 0.0476 * HPow

with 1k HPow

EFeast_bonus_H/s ~= 47.6

doing the same maths for other abilities (assuming they’re spammed):
EFeast: 47.6
Mirror: 36.9
SotEther (active): 23.6
SotEther (active + lowered CD): 29.5
SotEther (passive): 41.7 ; bad wiki here …
MoR: 58.2
MoR (lowered CD): 68.1
MoR (+ RestoMantra): 72.7
MoR (lowered CD+ RestoMantra): 85.1
MoP (+ RestoMantra): 42.1

Regen: 125
—————
So … guess why I’m using a mantra build with 30 in inspiration. Assuming I could spam MoR and MoP at the same time and had 100% regen uptime (phantasmal healing), I’d get ~ 252 H/s for 1000 Healing power.
If you don’t like it, don’t get it and deal with it.

Healing Power Efficient/healing skiils

in Mesmer

Posted by: Dracatis.1908

Dracatis.1908

MoR: 58.2
MoR (lowered CD): 68.1
MoR (+ RestoMantra): 72.7
MoR (lowered CD+ RestoMantra): 85.1
MoP (+ RestoMantra): 42.1

Is that MoR/P with or without Harmonious Mantras(3 cast)?

“We are the makers of the music, we are the dreamers of the dream”
-Willy Wonka(Gene Wilder)

Healing Power Efficient/healing skiils

in Mesmer

Posted by: Azo.5860

Azo.5860

ty guys appriciate for your interest,

with no healing power, HPS (healing per second)

  • EF: 264.76 hps
    if,
    —————— *+1 clone , 295.23 hps
    —————— * +2 clones, 325.71 hps
    —————— * +3 clones, 356.18 hps
  • Mirror: 240.92 hps
  • MoR(no with any trait): 381.09 hps
    ——— * just with %20 : 445.95
    ——— * just with Harmanous : 532.88
    ——— * just with Restorative : 573.09
    —————— * %20 and harmanous : 621.17
    —————— * %20 and Restorative : 614.90
    —————— * Harmanous and Restorative: 760.72
    —————————— * %20 and Harmanous and Restorative: 890.21 hps
    Regen = 130
    ———————————————————————————————-
    with 1000 Healing Power
  • EF: 26.66 hps bonus (%9.93 more heal from 0 Healing Power)
    if
    —————- * 1 clone: +29.71 hps bonus (%9.93 more heal from 0 HP)
    —————- * 2 clones: +32.76 hps bonus (%9.94 more heal from 0 HP)
    —————- * 3 clones: +35.80 hps bonus (%9.94 more heal from 0 HP)
  • Mirror: 36.92 (%15.32 more heal from 0 HP)
  • MoR: 58.18 more hps (%15.26 more heal from 0 HP)
    ….
    ..
    .
    Regen: 255 hps

etc etc… to be continued,
(remember list);

  • part 1 complete above,
  • part 2 add various extentions to skills, sinergies traits, restiction to skills/builds/roles
  • part 3 add Reward theory, to mantras vs hps self/aoe vs (Mobility[channeling]*Risk[environment/scenerio craft]) and * compare to other classes in various spec/roles efficient…
  • part 4 statistics of healing power vs other core stats efficient
    reserved… (uhhm yea coffee ready :P )
Azolina – Mesmer
“There Is No Shame In Not Knowing; the Shame Lies In Not Finding Out.”