Hello shatter build
I guess I played power shatter too often, but I often find clone death traits not compatible with shatter traits. Both have their merits but when it comes to damage its either shatter or clone death. Would love to test this out though, just need to get the nightmare runes.
For the sigil, doom is a good alternative to earth. Since we don’t lack bleeding and poison is useful in minimizing their sustainability.
I guess I played power shatter too often, but I often find clone death traits not compatible with shatter traits. Both have their merits but when it comes to damage its either shatter or clone death. Would love to test this out though, just need to get the nightmare runes.
For the sigil, doom is a good alternative to earth. Since we don’t lack bleeding and poison is useful in minimizing their sustainability.
i understand and agree with you, but i didnt know where to spend the last 3 points i had, so i used there.
the only shatter i use is f1 and f2, but mostly f2.
still looking to make some changes
(edited by Nibiru.2340)
This is the build I used before the changes happened. It just needed a couple extra conditions to make it truly viable and this trait did that. I haven’t tried it since the patch because I’m still obsessed with power shatter atm, but if I ever switch to a condi build this would be my first choice.
@NICENIKESHOE
I think clone death traits are very complimentary to shatter builds actually, because you are never going to be able to shatter all your clones with none of them being destroyed 100% of the time. The only problem is that for power shatter you need specific traits for it to do good damage or for it to be useful in a group setting. With condition shatter it opens up options for clone death traits that can have a pretty big influence on fights.
This is the build I used before the changes happened. It just needed a couple extra conditions to make it truly viable and this trait did that. I haven’t tried it since the patch because I’m still obsessed with power shatter atm, but if I ever switch to a condi build this would be my first choice.
@NICENIKESHOE
I think clone death traits are very complimentary to shatter builds actually, because you are never going to be able to shatter all your clones with none of them being destroyed 100% of the time. The only problem is that for power shatter you need specific traits for it to do good damage or for it to be useful in a group setting. With condition shatter it opens up options for clone death traits that can have a pretty big influence on fights.
Very true, time to do TA and buy some nightmare runes to fear people off
@OP
I noticed you have minor master trait in chaos. It’ll come helpful in group situations, but when solo your build don’t have much access to regeneration (other than 75% every 30s). I’d suggesting putting that in dueling to get more condition removal.
@OP
I noticed you have minor master trait in chaos. It’ll come helpful in group situations, but when solo your build don’t have much access to regeneration (other than 75% every 30s). I’d suggesting putting that in dueling to get more condition removal.[/quote]
WE have regeneration from chaos armor ( chaos strom + phase retreat = chaos armor and staff #4 chaos armor)
This is the build I used before the changes happened. It just needed a couple extra conditions to make it truly viable and this trait did that. I haven’t tried it since the patch because I’m still obsessed with power shatter atm, but if I ever switch to a condi build this would be my first choice.
@NICENIKESHOE
I think clone death traits are very complimentary to shatter builds actually, because you are never going to be able to shatter all your clones with none of them being destroyed 100% of the time. The only problem is that for power shatter you need specific traits for it to do good damage or for it to be useful in a group setting. With condition shatter it opens up options for clone death traits that can have a pretty big influence on fights.Very true, time to do TA and buy some nightmare runes to fear people off
@OP
I noticed you have minor master trait in chaos. It’ll come helpful in group situations, but when solo your build don’t have much access to regeneration (other than 75% every 30s). I’d suggesting putting that in dueling to get more condition removal.
we have regeneration from Chaos armor ( you get get it from staff#5 + staff #2 and from staff #4
Running almost the same build, I run without condi removal personally. I went with blink and far reaching manipulations. Just finish my first reward track, the build is solid, slower than power shatter but super fun watching people kill themselves. Running carrion for the crit(bleeds) and condi damage. Using condi sigils, earth etc. I also like travelers runes, i prefer super high mobility.
Having a lot of fun with these variations in PvP. I don’t play ranked yet, but it’s a terrorizing build for the quick join, “Play now” that I’ve started playing.
The only classes I really have trouble with right now are Warrior/Guardian/Necromancer. Against Warrior/Guardian I really can’t make a mistake and I don’t even want to talk about Necro ~ BAM Conditions.