Help with survivability in Pve.
1. Make sure you have heals remove conditions trait.
2. Manipulation range increase trait also helps so you can blink away from the mobs and into the safe spots (e.g. the tunnel).
3. Null field + sword #2 skill should get you through the part with the braziers. I often use Focus #4 to get the mobs away from me right when they spawn and then I couple this with GS #5 and #4 so it will take them a much longer time to actually do damage to me as they have to walk back into melee range.
4. Omnomberry bars + Flame Legion slaying potions is what you would want for gold farming.
i start to say that all you need is practice so run it again and again.
for the acolytes room distortion also helps to reach safe zones, i dont know your traits but you can take illusionary invigoration. traited blink also helps as bearlin said as well as blurred frenzy and even leap in some situations. you carry focus so use your #4.
for the cage room, with a shatter spec they usually die with mind wrack and blurred frenzy. as you play a different spec you may try to start with iberserker and iwave, this should give you some seconds. then, you swap and go with blurred frenzy+mind wrack or curtain to keep then away from you.
i also add that i like to use sword off hand after the pull job is done, it fits more with my game and its also cool to time it well when the last boss does the big burn aoe attack.
oh and you can always replace gs for staff at the controller room if you feel safer.
Edit: nvm.
Not sure why you’re having trouble. The main thing about surviving any dungeon really is just knowing the dungeon. I don’t know what your traits are but I usually run phantasm in dungeons. You might try swapping out one of your weapon sets for a staff.
(edited by Kazhiel.8194)
Quick Tip: CoF path 1’s boss has that aoe knockdown attack where you see him punch the ground and a pink stream of light goes towards you and knocks you down. That can be reflected. You can either:
1. Stay behind the boss at all times and melee using Sword + Focus (with iWarden reflecting that attack). This is good for mesmer/warrior parties when Time Warp is just about to be used.
2. After Time Warp, you might want to swap to a ranged weapon like GS. Use Feedback on the boss right as he is about to punch the ground in order to protect your party from getting knocked down.
0/20/0/20/30 Mesmer Here. Full Zerker that uses Sword & Focus for the entire CoF P1 Farm. (G.Sword backup, but almost never actually switch to it.)
Mender’s Purity, Restorative Mantras, and Mantra of Recovery helps for me.
Omnom Berry Bar with Flame Legion Pots as well (well … Flame Legion Pots if I remember to grab them).
Acolyte Room:
What I end up doing is a Mirror Images → Blurred Frenzy → Mind Wrack. Thats enough to kill one of the four targets completely. Thats followed by a Dodge (something always tends to be ready to kill me by then) that spawns a little distraction of a clone as I either head off to a safe zone, or cast I.Warden on another target and get ready to swing a few times to help another person out.
The most dangerous thing that can happen is getting hit by the knockdown by one of the trash mobs. If this happens, hit F4 (Distortion) for at least 1 second of distortion, followed by Blinking out of there. Place a Temporal Curtain at your feet and get some distance between you and the foes chasing followed by being crippled.
On Temporal Curtain? This skill is great for the Acolyte area. Its a Swiftness boon, to get in and/or out faster. Its a Cripple, meaning both further distance between you and the enemies AND the leap→knock down move that usually is the prelude to death will miss (half the jump distance yet AI activates it at normal range anyways). Further, its a pull just in case something DOES knock you down, it will give you a couple seconds along with Distortion and Blink.
For escaping the mobs right before the final boss? Piece of cake with Sword & Focus. If the Warrior is slow on the controller, you will kill the trash with Blurred Frenzy and Sword Swings (with some help from a Mind Wrack and Distortion). If the Warrior is fast on the controller, a Temporal Curtain gets you away from the trash. Further, leaving it there will help allies get through (cripple other enemies and give them swiftness if for some odd reason they don’t have it) if you are at the near controller, or pulls your enemies away if you are at the far controller.
Boss Fight with Sword & Focus? Easy again. I like to slot Null Field, I.Defender, and Signet of Illusions for an average group to help survival. Null Field to clear Burning from others, I.Defender to further lower the damage of the boss to laughable and trigger multiple Retaliation dmg when he uses his stupid flamethrower on someone. Null Field sometimes not taken, as Portal isn’t off CD by then. With a speed group, its Null Field, Signet of Inspiration, and Portal. Null Field to clear Burning from Channeling allies (so they get full damage to end the fight faster rather then cancel to dodge the fire), Signet of Inspiration to double up Boons. Portal simply because its never off CD in a good speed run, even with the 20% off the CD slotted before the boulder run and taken off after.
(For the bosses’ Knock down move? Blocked by a spinning I.Warden or body blocked by Illusions. Gotta love that.)
- (Death, Terry Pratchett, Hogfather)
Thank you all, Even though I have grown to love the #4 focus pull I never thought to use it to get **** out of my way. Also will have to get used to using f4 (distortion) as its a non issue in while solo leveling. The extra blink range is ago a great idea i hadn’t even considered. I will be sure to play around with all the suggestion and see what works.
I know you didn’t ask but this is my Phantasm Build for everything PvE.
I switched the slot skills around for what I would run in CoF. I mainly use Greatsword to stay away from mobs. You can easily switch out the cavalier gear for full zerkers but I use this in other PvE situations and don’t feel like making a zerker set when I still do perfectly fine damage with cav gear.
For the Acolyte room your great sword along with iZerker is going to kill things at a distance letting you run away faster. If things are coming to you blast them away with the GS and then turn tail and run. Hit distortion for invulnerability cause you probably have one or two clones up so that is a few seconds of it. Curtain also reflects here so run past it and let it reflect for your while you run and before it goes away use into the void to pull the mobs that got past it even though they are crippled. You don’t need far reaching manipulations really. A normal Blink works fine.
For the Door Switch room. Stay away from the closest to the door. that has the assassins and they hurt. Take any other one. I usually kill the mobs actually and thus is much easier to run away cause I have nothing on me.
This is my advice. ^^ Also, in the Acolytes room always let a war run out before you. ^^
As often said before here, but in a short version:
- Don’t go berserker build and complain that you die
- Focus #4 (run in with GS or Staff, when the acolytes are down, switch to Focus and run)
- Blink – stunbreaker and 900/ 1200 distance teleporter
- F3
- F4
- If you use mantras, Inspiration IV, Inspiration X. Run in with MoP (and MoR) charged, use the charged for the acolytes and recharge MoP while runnign back and use your MoR charges. Remember that you can use Mirror Images (+F3/F4) and Blink while charging MoP.
- Focus #4-2
- Don’t go berserker build and complain that you die
Expanding on this…
Gear progression in GW2 isn’t just “get the most damage”. It’s “get the most damage while being able to live”, or some other compromise you can give yourself. Although you’ll throw it away, my best suggestion is to get a full-tank build first, then find a build (without the armor, you can get runes) that you like to play. From there, slowly work towards it. If you’re too squishy, just replace one or two items at a time instead of all at once. You need to ease into getting beefy with no beef, not just jump into it.
I can keep going, but I’ll move onto the next point.
You need to be able to make mistakes. When you first hit 80, you aren’t an amazing mesmer. To account for that, you need to let yourself make mistakes and survive them so you can figure out how to avoid them, but be safe if you get hit. If you instantly down off a Moa hitting you, you won’t always learn how to avoid it, but if you can take the hit from the Moa, you won’t be afraid of trying to dodge it through trial and error.