[Hermetic Inscriptions] PvP Build (Theory)

[Hermetic Inscriptions] PvP Build (Theory)

in Mesmer

Posted by: MailMail.6534

MailMail.6534

6/23/15 MESMER TRAIT REVAMP:
https://forum-en.gw2archive.eu/forum/professions/mesmer/6-23-15-Mesmer-Patch-Notes/first


Hey friends!! I’m super excited to see some of the changes to the Mesmer. I was initially worried that with the end of clone deaths, it would be difficult to keep the heart of the build in my signature. Even after the initial release of information, signets still seemed to potentially under-perform, but with the recent information, my creative juices are flowing harder than ever!

I’m still unsure on how to maintain the Malignant part in the build mentioned. There’s several ways you can go about it, but all of Dueling, Chaos and Illusions are competing for those two spots as they all have awesome condi pressure to contribute. It might be a bit tricky… If anyone has any ideas, let’s throw them out in my old thread.



Some people from OMFG could attest to this, but I had been working heavily on a tanky signet build that I coined “Hermetic Inscriptions”. Sense a theme yet? It was really fun, but rl got in the way where I couldn’t make a formal post. I think we may get a more streamlined version of the build I had been theory-crafting for so long.

  • DOMINATION
    Confounding Suggestions, Blurred Inscriptions, Power Block
  • CHAOS
    Illusionary Defense, Chaotic Dampening, Chaotic Interruption
  • INSPIRATION
    Persisting Images, Warden’s Feedback, Illusionary Inspiration
  • UTILITIES:
    S. Ether, S. Midnight, S. Inspiration, P. Disenchanter, S. Humiliation
  • GEAR:
    Sword/Focus (Energy/Renewal)+Staff (Energy/Renewal), Rune of Water, Clerics’s Amulet

How it gives self-sustain and dmg mitigation:

  • Distortion from signets & phantasm summoning.
  • High protection (among other boons) upkeep.
  • Healing on S. Ether boosted from clones as well as the rune. Very little shattering. Tough clones.
  • Variety of condition clears, signets, rune and p. Disenchanter.

How it supports your team:

  • AOE distortion when you distort.
  • Boon sharing when you summon phantasms every ~24s.
  • Condition clears from p. Disenchanter.
  • Reflects from focus.
  • Few AOE heals.
  • Rooting opponents with AOE interrupts/lockdowns. Immob duration increased 3% longer for each boon don’t forget (minimum 6% due to auto might+ extra boon)!

Overall, based on theory this would be a build that could get into the thick of the battle and actually support a team with some high self-sustain on point. Not to be scoffed at as the potential power it would have with might stacks on a soldier’s amulet. Let me know what you guys think. I’ll be testing this out along with a condi shatter build. Videos coming as well!!

https://www.twitch.tv/thatcho
“The jealous are troublesome to others, but certainly a torment to themselves.”

(edited by MailMail.6534)

[Hermetic Inscriptions] PvP Build (Theory)

in Mesmer

Posted by: MailMail.6534

MailMail.6534

Currently gathering footage. I’ve been using Cleric’s instead of Soldier’s. I’m rekting. Hopefully my luck doesn’t suddenly change. The aoe distortions are mitigating so much damage it’s insane.

Also, I’m trying to get the timing correct, but I’m pretty sure Healing Prism is proccing ALOT.

https://www.twitch.tv/thatcho
“The jealous are troublesome to others, but certainly a torment to themselves.”

[Hermetic Inscriptions] PvP Build (Theory)

in Mesmer

Posted by: jax.5679

jax.5679

Is rekting a good thing?

[Hermetic Inscriptions] PvP Build (Theory)

in Mesmer

Posted by: messiah.1908

messiah.1908

any vids up?

cant w8 to see this and condi shatter build of yours on tpvp

[Hermetic Inscriptions] PvP Build (Theory)

in Mesmer

Posted by: Ross Biddle.2367

Ross Biddle.2367

So my first question is what role is this build intended for? Point holder? Pure support? Obviously not roaming DPS :p. In our 5 man mes comp, Chaos was running Blurred Inscriptions with boon share as mid point holder. But in the end he moved his boon share build away from Blurred Inscriptions because of the negative impact Distortion can have on maintaining a point. While, arguably this could be offset by the presence of other team mates (maintaining Chao’s survive), your build takes it a step further by granting distortion to teammates in the same second you have it. Your support will be costing your team the point :/

[Hermetic Inscriptions] PvP Build (Theory)

in Mesmer

Posted by: messiah.1908

messiah.1908

take blind when shatter instead of distortion which mitigate dmg

[Hermetic Inscriptions] PvP Build (Theory)

in Mesmer

Posted by: Ross Biddle.2367

Ross Biddle.2367

take blind when shatter instead of distortion which mitigate dmg

Pretty much Chaos’ conclusion. Then you move away from the sigs too.

[Hermetic Inscriptions] PvP Build (Theory)

in Mesmer

Posted by: MailMail.6534

MailMail.6534

So my first question is what role is this build intended for? Point holder? Pure support? Obviously not roaming DPS :p. In our 5 man mes comp, Chaos was running Blurred Inscriptions with boon share as mid point holder. But in the end he moved his boon share build away from Blurred Inscriptions because of the negative impact Distortion can have on maintaining a point. While, arguably this could be offset by the presence of other team mates (maintaining Chao’s survive), your build takes it a step further by granting distortion to teammates in the same second you have it. Your support will be costing your team the point :/

The build is intended to support your teammates during big fights. Of course, distortions can not hold a point extremely well, but the emphasis is on mitigating damage for your team, some AOE healing (Healing Prism nerf SUCKS) and boon sharing. If your teammates aren’t doing their job at downing enemies, then you have a bigger problem with your team comp that is outside of your control and that of this build. Ideally, this build pairs very well with zerkers who are very squishy. Again, if they aren’t finishing off opponents with your support then something else is wrong.

I will say that I haven’t had issues with this specific critique. The only time the point is decapped is when I’m 2v1 at mid alone. I have no issue surviving, but sometimes it gets hairy. 1v1, I don’t believe I’ve ever decapped my own point from the signet use.

I have the videos captured, but I’m in the process of editing. I might send you the hard copies, Ross.

https://www.twitch.tv/thatcho
“The jealous are troublesome to others, but certainly a torment to themselves.”

[Hermetic Inscriptions] PvP Build (Theory)

in Mesmer

Posted by: MailMail.6534

MailMail.6534

take blind when shatter instead of distortion which mitigate dmg

There are definitely different types of support builds you could create. This is a phantasm build. Shattering cuts down on your self-sustain via Signet of Ether. The clones are actually very tough. There’s not many times where I have less than 2 clones up.

https://www.twitch.tv/thatcho
“The jealous are troublesome to others, but certainly a torment to themselves.”

[Hermetic Inscriptions] PvP Build (Theory)

in Mesmer

Posted by: Leodon.1564

Leodon.1564

The general problem I have with distortions is that I think it will be difficult to use them as a support tool for others and that you’ll mainly use it to prevent damage to yourself. Do you find that you are providing good support to your team through distortions? It sounds like it might be possible if you are good at using them but sounds difficult to pull off.

Faye Oren – Mesmer
Lee Oren – Ranger
Eve Oren – Revenant

(edited by Leodon.1564)

[Hermetic Inscriptions] PvP Build (Theory)

in Mesmer

Posted by: MailMail.6534

MailMail.6534

The general problem I have with distortions is that I think it will be difficult to use them as a support tool for others and that you’ll mainly use it to prevent damage to yourself. Do you find that you are providing good support to your team through distortions? It sounds like it might be possible if you are good at using them but sounds difficult to pull off.

Since this build is a melee fighter (you fight on point where the battle is most intense), it doesn’t take much practice to ensure that your distortions are transferred over to allies. The only allies who aren’t getting support are those ranging.

That being said, I’ve found this build to be best paired with bursty thieves who are constantly coming on and off the point in order to shank enemies. Basically, it helps burst classes to survive on point so that they can get the job done!

https://www.twitch.tv/thatcho
“The jealous are troublesome to others, but certainly a torment to themselves.”

[Hermetic Inscriptions] PvP Build (Theory)

in Mesmer

Posted by: messiah.1908

messiah.1908

i think this build depend more on group comp

if you got thief, ranger, warrior, guardian, 3 of them probably wont get the distortion as it 300r and probably position them self far from each other

it may work on far or close where the point radios is shorter but mid

i will give it a try

[Hermetic Inscriptions] PvP Build (Theory)

in Mesmer

Posted by: MailMail.6534

MailMail.6534

i think this build depend more on group comp

if you got thief, ranger, warrior, guardian, 3 of them probably wont get the distortion as it 300r and probably position them self far from each other

it may work on far or close where the point radios is shorter but mid

i will give it a try

That doesn’t make sense to me. Warrior, Guardian and even Elementalist are usually right on top of any given point for most of the engagement. Thieves have to go into melee range in order to shank their enemies. This point is where thief is most strong and also their most weakest, which is why they probably benenfit the most from this build. Additionally, all points are of equal size except for the mid point of Legacy. That being said, of course some points give way to more melee combat than others…

Mesmers/Rangers/Necros are the classes that stay slightly off point, only going in for the kill when they see the opportunity arise. Those are the only 3 classes that typically don’t take full advantage of the AOE distortions.

Let me know how it feels for you. I’m going to do some more recording now on Cho Reiki.

https://www.twitch.tv/thatcho
“The jealous are troublesome to others, but certainly a torment to themselves.”

[Hermetic Inscriptions] PvP Build (Theory)

in Mesmer

Posted by: messiah.1908

messiah.1908

i think this build depend more on group comp

if you got thief, ranger, warrior, guardian, 3 of them probably wont get the distortion as it 300r and probably position them self far from each other

it may work on far or close where the point radios is shorter but mid

i will give it a try

That doesn’t make sense to me. Warrior, Guardian and even Elementalist are usually right on top of any given point for most of the engagement. Thieves have to go into melee range in order to shank their enemies. This point is where thief is most strong and also their most weakest, which is why they probably benenfit the most from this build. Additionally, all points are of equal size except for the mid point of Legacy. That being said, of course some points give way to more melee combat than others…

Mesmers/Rangers/Necros are the classes that stay slightly off point, only going in for the kill when they see the opportunity arise. Those are the only 3 classes that typically don’t take full advantage of the AOE distortions.

Let me know how it feels for you. I’m going to do some more recording now on Cho Reiki.

afrer few matches with full group

thief – good thief will use his bow 50-70% of the time unless he targeted below 50% hp enemy. also you dont know when he gonna burst unless you are all in communication so to create distortion exactly at the right moment is hard

guardian and warrior – you probably wont have both in the same team and if you do you will lacking fire power . and if the guard is bunker you are not needed. yes they will be benefit the most

ele – both in and out

i played with guardian, necro, thief, engi. we lack fire power versus 2 power block mesmer thief, 2 guards

my range team needed help versus the 2 range mesmer but i couldnt helped them while the 2 guardian hold the point

the fight was porlong

on far or close with the thief the build was better as he manage to burst almost freely (i tried spamming distortion when he burst)

[Hermetic Inscriptions] PvP Build (Theory)

in Mesmer

Posted by: alanis.6094

alanis.6094

Hi Mail-

Think I ran into you a few days ago in sPvP, while I was running a similar build/traits to the one you have here. Wanted to share what I had going, since it seems the number of signet Mesmers are back down to a miniscule amount as they were prepatch.

My build is:

DOM: CS, BI, PB
CHA: Defense, Dampening, CI
INSP: Mantras, R Illusions, Ill Inspiration

Signets of Ether, Midnight, Inspiration, Humility. Mantra of Distraction.

Weapons: Staff, Sc/Sw

The biggest difference is I don’t play this as tanky, and run Marauder/Pack, with Energy/Air (open to changing air up).

Biggest thing to playing this I’ve found is getting your timings correctly with your phantasms and shattering. Using F1-F2 for condi clear/small heal when you can get another phantasm out is nice bonus. A full F4 shatter plus mantra rescharge is almost like another heal. Overall, really fun to play.

Drusilla Ina Alanis
<The Undead Lords>
Since 1994 – undeadlords.net