Retaliation Tank Mesmer, to be exact.
Yes, that’s a thing.
TL;DR: WvW Retaliation Tank Mesmer Build And Gear
Detailed version:
Retaliation Tank Mesmer is an attrition based Mesmer with as much utility as a swiss army knife. It’s build around denial and punishment, core mechanics associated with the Mesmer. Plus a pinch of my personal taste: tanky attrition based gameplay instead of twitch burst crits.
Blocks & invuls (sword offhand, scepter mainhand, F4 shatter), punishes careless big hitters
Retaliation (blocks, F2 shatter), punishes careless fast-hitters (guardian whirl & fields, for example)
Confusion (scepter, F2 shatter), punishes careless skill use
Torment (scepter block, auto attack & clones), punishes superfluous movement
Recflects (focus 4&5), punishes careless use of projectiles
Interrupts (offhand sword 4, focus 4 pull, F3 shatter), punishes obviously telegraphed attacks and skills
Spike Damage (F1 shatter, sword 2, coordinated with phantasm attacks), punishes underestimation of my burst capabilities
My tankiness allows me to endure thief openers (the bane of a mesmer’s existence) or even use burst combos AGAINST an enemy, by stacking some confusion on him and dealing damage via retaliation. It’s honestly a horrible build to fight against, you have to watch so. much. stuff. to NOT kill yourself slowly* but surely.
On the other hand, I’m still a cloth armoured class instead of a warrior, so all these zerker burst setups may not one-hit me, but hurt a lot. So there’s counterplay through pure force. Of course, you can intelligently use cleanses, converts or transfers, wait out my boons, attack through the gaps between my blocks and play on my weakness: my low DPS. Anyway, it won’t be a quick fight.
I’ve been playing that build since release (almost three years now), refining and perfecting it, and it’s ten times more fun (yeah, yeah, I know, at least for me) than twitch glass burst or stuff like PU, whose gameplay consists of “stack conditions, hide in stealth, repeat”. And all you need to do to conserve it is to leave retaliation in the trait lines. I need reta on F2 and blocks for a meaningful uptime. The condition changes already weaken my build, but retaliation is essential. I need a reliable source of constant DPS.
WvW Retaliation Tank Mesmer Build And Gear
Please don’t turn my tank mesmer into yet another shatter mesmer.
Have a heart for non-twitch players.
- I could up my DPS and lessen my tankiness if I had more counter-play to thieves. Right now, thieves suffer next to no consequences if they screw up an opener. I anticipate their attack and block it, dodge it, turn myself invulnerable or whatever, and it does nothing to them. There is no cooldown they’ve blown, no initiative lost, they don’t get revealed if their attack connects, only if it does damage. They just can spam 111 until the backstab hits, wich especially in WvW all but one-hits my full zerk mesmer (wich I play whenever I’m too lazy to switch all my gear and build). Worst case, their stealth runs out and they have to restealth – not the biggest problem for a thief. It’s highly unlikely that I get the burst down instantly and I’m dead with the next opener.
Same goes for perplex pistol condition thieves.
If there were more reliable counterplay than pure tankiness, I could ease up on armor and health and slot some more condition or crit. Although I would still need to be able to take hits and burst combos to get my retaliation to do its thing.
(edited by Phoenix.7928)