HoT Mesmer WvW group builds
You should at look at my OMFG WvW division thread, found here: https://forum-en.gw2archive.eu/forum/professions/mesmer/Announcing-the-OMFG-WvW-Division/page/2#post5060314
You should at look at my OMFG WvW division thread, found here: https://forum-en.gw2archive.eu/forum/professions/mesmer/Announcing-the-OMFG-WvW-Division/page/2#post5060314
I poked through there but didn’t see much build discussion. Is that mostly happening in guild chat? Share the love! :-D
Don’t think its mentioned, but I’d assume the set up to generally be Domination-Chaos-Chronomancer for maximum lockdown affects. PB will be our damage and backbone, CI will force a burn of cleanse or simply impede the enemy as a secondary control measure after the stun/daze, and Chronomancer for the mobility, shield, and control affects associated.
Don’t think its mentioned, but I’d assume the set up to generally be Domination-Chaos-Chronomancer for maximum lockdown affects. PB will be our damage and backbone, CI will force a burn of cleanse or simply impede the enemy as a secondary control measure after the stun/daze, and Chronomancer for the mobility, shield, and control affects associated.
Interrupt definitely feels like a solid play-style to latch on to. I think metabattles lists it pretty close to the “meta”, which is great. I’ll definitely be scouting out the difference between a Domination+Power style interrupt and a Condition+Damage style interrupt. Chrono and Chaos seem like the backbones of an interrupt build… and picking up Mistrust in Dueling or Power Block in Domination are both great ways to round out the build.
I love the synergy with some of the Chrono traits too. Slow on Interrupt and extra crit against slowed enemies works great for both specs!
The biggest question I have now is how effective that Super Speed will be at letting our illusions hit their targets. Actually landing a shatter is immensely challenging in large battles, but super speed may open up a few builds if it works.
If it is a group of Mesmers, you won’t need superspeed. There will be enough focus for perma swiftness. Though the soft CC reduction on that trait is tempting.
As for damage, I think our main damage is going to come from tides of time.
With zerg spamming it will have instant recharge.
The first few post in the WvW thread had few build suggestions, but I don’t think there were any dulfy links. I will try to put something there although there will definitely be room for multiple different builds (roles).