How can you stop a reviver?
Almost every weapon that mesmers have has some sort of interrupt. Use that to temporarily stop the revive. Do not attempt to out damage the revive, you just have to get the stomp, and there are several ways to do that safely. If you are in a crit damage shatter build, you can also probably down the person reviving with a well set up shatter burst, as reviving means 0 defense.
I seccond Pyro, my favorite move tbh in a 1 vs x or group vs group is down a a player, prefered aeasy target lovbie, ranger etc, then save burst and as soon recive get started land a full Mv , blurred and end with a chaos storm. Fantastic results.
If you just after stop there is several reliable ways.
-GS knockback
-Focus pull
-Pistol stun
-Chaos storm daze
-Stun sigil
-daze utility (azura)
and my favorites
-Illusonary persona shatter daze (instant)
-Oh sword block nr 2 range daze.
/Osicat
https://forum-en.gw2archive.eu/forum/professions/mesmer/Guide-WvWvW-Pve-Shatter-Cat/
Temp Curtain is amazing to stop a rezzer, gives you enough time to finish them off before they get them up
knock back then stomp. A lot of the times when I fight more than 1 person I pop stealth to stomp, something of a carry over habit from playing my thief.
Time Warp + Stomp I think works.
Angry Intent [AI] | Yak’s Bend |
With IP just select the rezzing ally during your stomp, press F3 to interrupt him and F4 to avoid the downed person’s interrupt.
Drop a chaos storm on the person you’re stomping, there is a pretty good chance you’ll get Aegis and/or the enemy will get dazed and possibly the downed person poisoned (does it affect reviving?)
Hit Phase retreat during the stomp, then blink back in range as the stomp finishes if you feel you’ll get interrupted despite distortion.
im different
if fighting two i spike one down (berserker gear and stealth ftw!) and if/when the other tries rezing the downed one i Illusionary Wave them off then proceed to fight them till they are downed aswell. While doing this you need to either keep a clone on the downed one to prevent healing or periodically hit them to keep them downed.
Seriously though if one is trying to rez the other spike them down too. You will do more dmg to them then the downed person sadly and they are extreemly exposed while rezing their friend.
Many rezzes you can stop if the opponent makes a mistake….
If they don’t have stability, Distraction.. GG.
If they do have stability, Start Stomp, Mirror images, Wrack, Decoy Cry Of Confusion..
If you still haven’t finished the stomp.. Distraction.
Chaos storm sometimes works as well as distraction.
Hilariously most of the time you can out dps one guy rezing long enough to get a stomp if you had enough stability to land it…
Cancel stomp mesmers, blink(If you have it) stomp thieves, stability stomp the rest.. Ele is a pain…
(edited by Darnis.4056)
Chaos Storm, Blurred Frenzy, and Shatters tend to be what threatens me away from reviving an ally with a Mesmer trying to stop me. Pistol #5 and Greatsword #5 have also interrupted me. If you can beat them to the revive then Invuln stomping is a priority as well.
Tirydia – Scrapper
The best way is to /dance while their buddy gets off the res, then down them again. Ragequit is 100% effective.
there’s one skill that makes a difference and that skill is the one and only 100swag.
The best way is to /dance while their buddy gets off the res, then down them again. Ragequit is 100% effective.
Definitely the most fun.. I find a special amount of satisfaction downing someone so many times they just get instant defeated..
Time Warp + Stomp I think works.
When I do this, I feel guilty after/during for wasting such a great skill on a stomp.
Time Warp + Stomp I think works.
When I do this, I feel guilty after/during for wasting such a great skill on a stomp.
Not if you do it right. I can’t count the number of times I’ve been on my tank build, down someone in the middle of an enemy zerg with confusion/retaliation damage, time warp and instastomp them with 20+ people trying to revive/knock me off them, and you get successful stomp and successful escape. No guilt or shame there, just pure GTFO I’M A MESMER!
Time Warp + Stomp I think works.
When I do this, I feel guilty after/during for wasting such a great skill on a stomp.
Not if you do it right. I can’t count the number of times I’ve been on my tank build, down someone in the middle of an enemy zerg with confusion/retaliation damage, time warp and instastomp them with 20+ people trying to revive/knock me off them, and you get successful stomp and successful escape. No guilt or shame there, just pure GTFO I’M A MESMER!
But when I get the chance to do it, it’s typically 1v1.
Sigil of Rage. Your new best friend in 1v[x].
The Patryns [TP]
Sigil of Rage. Your new best friend in 1v[x].
That sigil is horrific, never use it. Heres why: Being the on-crit type of sigil, when this proc goes off it locks out all other on-crit effects for 45 seconds. This means that you have to choose between 3 seconds of quickness once every 45+ seconds or something like sigil of earth, sigil of air, sigil of fire, or any other on-crit sigil that has the normal 2 second cooldown. In short, there isn’t really any comparison, any other sigil would be massively better than sigil of rage.
Sigil of Rage. Your new best friend in 1v[x].
That sigil is horrific, never use it. Heres why: Being the on-crit type of sigil, when this proc goes off it locks out all other on-crit effects for 45 seconds. This means that you have to choose between 3 seconds of quickness once every 45+ seconds or something like sigil of earth, sigil of air, sigil of fire, or any other on-crit sigil that has the normal 2 second cooldown. In short, there isn’t really any comparison, any other sigil would be massively better than sigil of rage.
Have you ever actually used that sigil long term or are you making a paper analysis? This isnt meant to be sarcastic, as I thought it was total trash too until accidentally using it in a solo roaming session after buying a new MH rabid sword for my confusion bomber that was meant to get a Earth sigil.
The question at hand is what’s going to help vs. rezzing, especially against players with awareness. I admit the +DPS of the 3 sigils you mentioned is great. However, the amount of times I’ve had quickness proc right in the middle of a BF bomb into a “Press [X] to finish them” has been absolutely astounding, and against good players, especially a small guild group, far outweighed the benefit of additional DPS of anther bleed stack or a 1-3k air/fire proc. Vs bads, you can 1v[x] with Luck sigil for all i care – a sigil isn’t going to be your trump card in that situation, its just a quicker means to an end.
Of course it also procs in the middle of a fight, which obviously isn’t going to help you in downs but still helps in maximizing combo field setups from sword/[x] into staff/GS, etc.
Hopefully the explanation was helpful to see the angle im coming from.
The Patryns [TP]
The problem with most of the suggestions here is:
In a 1vs2 fight you probably need all the suggested skills to down one of them, but when it’s time to stomp him you have no cooldowns ready.
Time Warp + stomp sounds cool, but if you can down a player in a 1vsX fight without using Time Warp, you’re fighting against noobs. Doesn’t work against smart ones.
Sigil of Rage is really an awful suggestion. Doesn’t matter if the sigil is good or bad, it’s just an awful example for stomp. Sure, you might get lucky once a day and do a quick-stomp, but how are the chances to get the proc in the right second in the middle of a 1vsX fight … ?
Osciat made some good suggestions, good because they are on short cooldowns and there should be multiple of these in every typical mesmer build. In other words: The tools are not perfect, you might have to improvise but at least you gonna have some of them ready when you need them.
On my mesmer I often use F4 shatter for stomps, but it only works against certain classes. Great against guardians, warriors, necromancers, hunters. Doesn’t work against thieves and elementalists, for example. Unfortunately you often need F4 to stay alive in 1vs2 so it wont be ready when the first one is down. How did I solve this problem? Well, my build is tanky enough to handle two (or even more) enemies without using F4. It takes me a while to down the first, but stomping is easy then. On the other hand, my tank build cannot burst the downed player to death, I don’t deal enough damage, I have to stomp them.
btw, F4 shatter is also good for revives in bad places.
(edited by Snoxx.7943)
The problem with most of the suggestions here is:
In a 1vs2 fight you probably need all the suggested skills to down one of them, but when it’s time to stomp him you have no cooldowns ready.Time Warp + stomp sounds cool, but if you can down a player in a 1vsX fight without using Time Warp, you’re fighting against noobs. Doesn’t work against smart ones.
Part of playing well is managing your skill usage. If everything is on cd you’re probably a random button masher and not thinking about and planning what you’re doing vs the enemy. I also disagree about time warp… I almost never have tw slotted and rarely have trouble facing or downing multiple opponents without it.
The problem with most of the suggestions here is:
In a 1vs2 fight you probably need all the suggested skills to down one of them, but when it’s time to stomp him you have no cooldowns ready.Time Warp + stomp sounds cool, but if you can down a player in a 1vsX fight without using Time Warp, you’re fighting against noobs. Doesn’t work against smart ones.
Sigil of Rage is really an awful suggestion. Doesn’t matter if the sigil is good or bad, it’s just an awful example for stomp. Sure, you might get lucky once a day and do a quick-stomp, but how are the chances to get the proc in the right second in the middle of a 1vsX fight … ?
Osciat made some good suggestions, good because they are on short cooldowns and there should be multiple of these in every typical mesmer build. In other words: The tools are not perfect, you might have to improvise but at least you gonna have some of them ready when you need them.
On my mesmer I often use F4 shatter for stomps, but it only works against certain classes. Great against guardians, warriors, necromancers, hunters. Doesn’t work against thieves and elementalists, for example. Unfortunately you often need F4 to stay alive in 1vs2 so it wont be ready when the first one is down. How did I solve this problem? Well, my build is tanky enough to handle two (or even more) enemies without using F4. It takes me a while to down the first, but stomping is easy then. On the other hand, my tank build cannot burst the downed player to death, I don’t deal enough damage, I have to stomp them.
btw, F4 shatter is also good for revives in bad places.
My suggestion for Sigil of Rage was with respect to Sigils only. It’s a helpful tool in your arsenal to which you are dedicating 33% of your sigil capacity for an extreme benefit for builds that use MH sword setup bursts (confusion or direct dmg). Saying it procs once a day generally leads me to believe you have never used it. Majority of our weap/shatter abilities can get revivers off a corpse but aren’t going to get you a stomp, causing you to blow cooldowns such as distortion when there’s a high probability the 1v[x] will just reset. Quickness + Distortion is one of the few guaranteed stomps in the game.
Again, these are just all my opinions based on many hours of solo roaming across various builds. The downed state presents the biggest challange in this game to solo roaming, which is amplief tenfold against good players/small guild groups.
The Patryns [TP]
Part of playing well is managing your skill usage. If everything is on cd you’re probably a random button masher and not thinking about and planning what you’re doing vs the enemy.
That is true, planning ahead is required. It sounds stupid but in GW2 you have to save your best skills for the moment when in other MMOs you’d have won already – the moment when your opponent lies in the dust.
I also disagree about time warp… I almost never have tw slotted and rarely have trouble facing or downing multiple opponents without it.
It was just an example. Honestly, I run with Mass Invis and a tank build, yet I manage to down and kill multiple opponents. But that’s not because I’m super-good, that’s because they are super-bad.
If you are in a 1v2, you definitely need to plan your way through a downed fight. It’s difficult, but it’s a whole lot easier then the community seems to believe.
Tirydia – Scrapper
Part of playing well is managing your skill usage. If everything is on cd you’re probably a random button masher and not thinking about and planning what you’re doing vs the enemy.
That is true, planning ahead is required. It sounds stupid but in GW2 you have to save your best skills for the moment when in other MMOs you’d have won already – the moment when your opponent lies in the dust.
I actually really like the added care and planning required because of the down state.
If you are running with staff and blink, the phase/blink trick works really well on most classes. You can phase out of interrupts and blink back in for the kill, and against thieves, mesmers, and sometimes eles you can follow them with blink. The last can be tricky if they time it right, but even if they evade your stomp at least it takes the reviver off them, too.
Usually I just use f4, Void if I have a focus, and sometimes decoy or CS (aegis). Just wailing/shattering on the reviver with any AOE is good, too.
Dissentient [DIS] ~Tarnished Coast
The “by the book” approach is to:
1. Use Into the Void / Sword4 daze / GS knockback / Chaos Storm daze / F4, etc to secure a stomp or to interrupt a rez.
2. Other tricks include using F3 to interrupt the knockdown/counter from the downed player (easiest on slow casts like Warrior knockdown, although plenty viable even on Rangers with good timing — the daze will prevent the cast rather than merely interrupting).
3. Brute force happy time is when you use extreme DPS to down the rezzer. I usually accomplish this via Mirror Blade (which loves two targets standing next to each other), iBerserker (even happier with 2 targets), iWarden (laughing my kitten off at a person standing in 1 spot to rez while hurhurhurhur Warden is going hurhurhurhur), with a happy time Mind Stab + Mind Wrack to finish things off. (Mind Stab is great on multiple targets standing next to each other doing the happy rez circle jerk).
Of course, this means you now have 2 people downed.
My record for chain-downing chain-rezzers is 5 players. Not that many I think, but it was still funny.