How do stats work for illusions?

How do stats work for illusions?

in Mesmer

Posted by: Taran Redleaf.7912

Taran Redleaf.7912

Q:

How do stats work for illusions?
Basically, I’m trying to theorycraft multiple build types. Phantasm builds are one I’m exploring, but I’m also considering several other types.
a. I want to know what my clones and phantasms base damage would be.
b. I want to know what my clones and phantasms base crit chance would be.
c. I want to know how my armor choice influences my clones and phantasms (for example, if Beserkers increases their crit damage or if Rampagers increases their crit chance) – and if so, by how much?
d. Would a Phantasm hit just as hard with Beserker gear as it would with Soldier gear? Or is there some kind of relationship involved?

Thank you, in advance, to everyone who posts with information that can help answer these questions.

How do stats work for illusions?

in Mesmer

Posted by: Nretep.2564

Nretep.2564

I. Illusions inherit all of your base stats excluding vitality (afar)

a1. clones deal ~2% of your auto-attack; floored
a2. phantasms have their own attack pattern, but scaled on your stats. Just count them as regular skills of other classes (in terms of damage).
b. yours (excluding sigil of accuracy)
c. see I.
d. see I, a2 and b.

How do stats work for illusions?

in Mesmer

Posted by: Taran Redleaf.7912

Taran Redleaf.7912

So Mesmer pets (illusions) work differently than Ranger pets (companions) or Engineer pets (turrets)? The reason I ask is that it seems odd that ArenaNet would design, for example, Ranger pets to “not” be affected by the player’s armor and gear (having stats of their own that can be traited) and have both gear and traits affect Mesmer pets. Can you point me to the article or interview where that explanation about Mesmer illusions receiving player bonuses? Even test footage from Youtube would be great. Thanks!

How do stats work for illusions?

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Posted by: Richard Nixon.6573

Richard Nixon.6573

Don’t think of illusions as pets. They are cast on a target to either be a resource (clones) or a physical manifestation of a condition (phantasm). They do not outlive their targets, they cannot switch targets, and they die very easily. Illusions are supposed to be the successors to hexes from Guild Wars 1- hexes were the core of the mesmer profession back then, and illusions are supposed to be the physical manifestation of hexes. So even flavor-wise, it makes sense that they would differ from pets.

Anyways, you can easily test how armor affects phantasms in the Heart of the Mists- put on armor that has 0 power/crit, like rabid, and use a power based phantasm on the golems. Then put the armor on and test again. You will notice a huge difference.

-1-800-GUILD-WAR? They can’t have my ’Brand… I have special eyes.
-Look, look with your special eyes!
-My Dragonbrand!

(edited by Richard Nixon.6573)

How do stats work for illusions?

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Posted by: wads.5730

wads.5730

http://wiki.guildwars2.com/wiki/Illusion

answers all the questions you’re asking.