How do you like chronomancer wells
Don’t really need them will probably use for fun.
Their cooldowns are a bit too long to see good use over other utilities for the most part.
For PvE at least you’ll still have one slot reserved for feedback, one slot reserved for portal, and one slot for either mimic or a well.
Also well of precognition is pretty bad. The effect should be backwards, distortion on activation and unblockable at detonation. Pre-empting any attack by 3 seconds in PvE is pretty much impossible, as most attacks happen way faster than that.
I think the main purpose of Well of Precognition is the unblockable attacks. If it were the other way around observant enemies would just dodge after the well ends. It’s an offensive (and PvP-focused) well, not a defensive one.
All’s Well Ends Well needs more. Given it pops 3 seconds after casting it should cleanse at least 2 conditions. A CD reduction for Wells might be nice too, maybe in the form of “Alacrity is ?x more effective on your Well skills”.
I’m still amazed that devs are more afraid of alacrity than quickness. Well of Recall 50% higher CD than Well of Action??? Since when 3s of chill and 3s of alacrity is better than 3s of slow and 3s of quickness? Or do you think it is?
All’s Well Ends Well needs more. Given it pops 3 seconds after casting it should cleanse at least 2 conditions. A CD reduction for Wells might be nice too, maybe in the form of “Alacrity is ?x more effective on your Well skills”.
I was thinking of something of this line, although it may be a bit niche since chronomancer may just not use alacrity… CD reduction would be very nice, though anything will be better than 1 condition removed!
(edited by Silverkey.2078)
I think the main purpose of Well of Precognition is the unblockable attacks. If it were the other way around observant enemies would just dodge after the well ends. It’s an offensive (and PvP-focused) well, not a defensive one.
^^^
Well of Precognition is a really strong skill, it just happens to be situational. The Evade at the end is hard to use, but making all ally skills unblockable for 3s is crazy good for the situations where you need it.
Tanya Larina – Human Thief
Finchy Whyte – Sylvari Ranger
Yeah, and also useless in PvE. Switching the effects would be far more useful. You’d still get the unblockable within 3 seconds, as most blocks outside Guardian’s Shelter have longer durations than 3 seconds.
The problem with Chronomancer as well is that it has no PvE traits.
In the first tier the only viable PvE trait is All’s Well that Ends Well, and that’s a bad trait because condition removal is amply available by other means in PvE, including our heals.
Slow on interrupt is worthless in PvE, where mobs with defiance don’t count an interrupt so the effect doesn’t trigger.
Superspeed on illusions when shattered is beyind worthless in PvE.
Then on the master tier you only have danger time. You don’t need to generate a clone when you shatter because that would destroy your phantasms.
33% extra duration on alacrity when most alacrit doesn’t last beyond 3 seconds is pretty much worthless as a trait.
And the minors for chronomancer are pvp centric as well, since you want to shatter as little as possible in pve.
Time Marches On’s value on dungeons is greatly diminished, because you’ll always have swiftness from either guardians or warriors or eles which is greater than 25% movement speed, and 25% decreased duration on movement impairing conditions is inconsequential in PvE.
I plan on trying a Wells build for GvG. Only time will tell.
Lol there are so many things op with mesmer after patch… I have to correct myself. Yes I will use allot of the new stuff. (Especially alacrity)
Sounds like reversing the order effect on both well of recall and well of precognition would be a good change.
So staying in well of precognition gives you blurr and after it ends you get some time for unblockable attacks. This well make it much more obvious how to use the well. Place it uppon allies that need help. After it ends, you get a good time window to strike back.
As for well of recall, it can be placed uppon enemies for the chilling and damaging. Before it ends, you can go in there for some nice alacrity buff.
Hope such changes are justified enough for devs to implement them.