How does might work with illusions?
illusions share your power level, so they will hit harder after getting might.
you can see this easily by having any illusion do some bleed damage, then give yourself some might during the bleed duration, and you will see the bleed ticking for more damage.
so everything is in real time, anything will hit harder when you have might, then go back to normal afterwards
Illusions share all your stats except Vitality. Any on-the-fly changes to your stats, such as from boons like Might and Fury, also apply immediately to your Illusions.
Boons on you “stacks” with boons on your Illusions, so a Phantasm with Phantasmal Fury will get +40% CritChance in total when you yourself also have Fury.
so if I used runes of altruism, battle sigil and signet of inspiration to give myself 6 stacks of might and all allies 9 stacks of might, my phantasms would have an effective 15 stacks. If I got up to 25 – i.e. with a guardian, phantasms go up to effectively 50?
I’ve done a little testing before with fury and it does not transfer to phantasms. I’d only used about 50-100 hits IIRC. Not a huge sample, but 20% is a pretty big difference.
Might transfers, but might on the phantasms themselves do not affect their damage.
Slightly off topic, precision from sigil stacks transfer. Phantasms also seem to have a weird 4% crit more than your character (this one had a few hundred samples). I’m guessing they have a base 4% similar to what you have with base 916 precision.
You are regrettably correct. It appears base stats like Precision transfer but not derived stats like CritChance, which is what Fury increases. Tested it by getting 80% base critical chance and Staff Clones still don’t crit occasionally with Fury.
Thx much for the help. Baa, when you say “Might transfers, but might on the phantasms themselves do not affect their damage.” What does that mean?
If I have 3 stacks of might on me when I summon a phantasm, my Power is 105 higher and I believe that higher level of power is used to set the stats for the Phantasm when it is created. If I get another 3 stacks of might after the Phantasm is created, I am unsure if it affects the existing phantasm at all. Also, if the original 3 stacks of might expire after the phantasm is created, I’m unsure if this has any effect on that phantasm.
Thx!
Thx much for the help. Baa, when you say “Might transfers, but might on the phantasms themselves do not affect their damage.” What does that mean?
If I have 3 stacks of might on me when I summon a phantasm, my Power is 105 higher and I believe that higher level of power is used to set the stats for the Phantasm when it is created. If I get another 3 stacks of might after the Phantasm is created, I am unsure if it affects the existing phantasm at all. Also, if the original 3 stacks of might expire after the phantasm is created, I’m unsure if this has any effect on that phantasm.
Thx!
the answer to your question has already been posted by numerous people.
the illusions themselves having might doesn’t affect their damage
Thx – so to wrap this up with a nice bow, I think the following two statements are true.
Whatever power you have at the time of summoning the phantasm (based on any modifications, including might) transfer to the phantasm. Any subsequent changes in your power (including gains or losses of stacks of might) do not have any effect on any existing phantasms.
Sound right?
Thx – so to wrap this up with a nice bow, I think the following two statements are true.
Whatever power you have at the time of summoning the phantasm (based on any modifications, including might) transfer to the phantasm. Any subsequent changes in your power (including gains or losses of stacks of might) do not have any effect on any existing phantasms.
Sound right?
No, subsequent changes to your stats do apply immediately to existing Illusions. You can see this easily with conditions inflicted by Illusions: the damage increases immediately when you gain Might: and although harder to tell because of random damage, existing Phantasms do deal significantly more damage after you gain large stacks of Might.
Also, after further testing I don’t think either the +5% damage or the +5% CritChance sigils work with Illusions, which makes sense knowing that only your base stats contribute to Illusion stats.
In fact, none of the +% damage traits work with Phantasms, except the ones that specifically state they affect Phantasms/Illusions: Empowering Mantras and Compounding Power don’t affect Phantasm damage at all.
(edited by Embolism.8106)
Thx – a few months ago, I had been experimenting with sigil of accuracy or force to see if I could boost phantasm damage and then learned that the 5% does not transfer.
It looks like I’ll stick with sigils of battle because they have the 20 second duration on the might stacks.
On the programming side of all this, there must be a ton of state management code to keep track of all these changing variables. I have stacks of might coming on and going away, my power or precision can change as I swap weapons, etc. The duelist channels his 8 shots over a 2.25 second duration. It’s fairly likely that my power and/or precision changes during that time.