How hard is it to play Interrupt build?
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http://dulfy.net/2015/09/26/gw2-twitchcon-skill-balance-update-preview/
Basically the only thing thats getting nerfed about mesmer is PU. Going from 100% extra duration to 50% extra duration. I agree with this nerf 100% because it made playing full glass cannon mesmer way too forgiving and easy for inexperienced players, since even if you couldn’t land your bursts, you could always run away whenever you wanted, which was just a stupid playstyle to becoma a “meta” build.
As you’ll see, the other mesmer changes are strictly buffs. Mesmer won’t disappear from pvp at all.
As far as interrupt mesmer builds go, I think they’re quite fun, and the most flavorful type of mesmer build you can make. Theres a ton of variation in what you can do with lockdown builds, but most take powerblock and one or both of either confounding suggestions or chaotic interruption to help make interrupts hurt a lot more. They’re strong because things like mantra of distraction+counfounding suggestions can guarantee a landed GS burst on a target. In fact this type of build was previously overpowered and nerfed, but now its back in line as a balanced build.
Some people go full out into mantras to take synergy traits with dueling/dom/insp with the mantra heal to have high sustain vs. condis 1v1 and the ability to hold a point with tons of healing, but I believe the build falls apart as soon its mantras go on cooldown.
I prefer playing a GS/staff dom/duel/chaos spread with bountiful disillusionment, to be able to lock targets down with powerblock/CS but having stability to be tough to lockdown myself, which helps especially with thieves.
You absolutely need GS on an interrupt build for the damage alone, and either staff or sw/pistol work as offsets. I do suggest running sword/sheild though instead of sw/pistol if you play chronomancer in the expansion, which makes playing interrupt builds even stronger since you get slow for easier interrupts (longer enemy casts) and extra sources of clone generation and a really strong elite CC skill.
Taking a break from GW2 to play various
Nintendo games..
Thanks for the insight! I will try one of the interrupt builds, try to get a feel for them One more thing, you said that interupting guarantees a gs rotation, which deals high burst, but what is this Mirror Blade nerf i read here? if that goes through how is that going to affect gs builds?
I wouldn’t really recommend interrupt builds if you’re new to Guild Wars. To get the most out of the playstyle, you need some basic knowledge about all the other classes.
Builds with PU are probably a good idea to learn the class, since PU offers a shortcut to surviving as mesmer. However, be careful to not get married with the trait and rely too much on it to keep you alive.
You absolutely need GS on an interrupt build for the damage alone, and either staff or sw/pistol work as offsets.
I disagree that you absolutely need GS on interrupt builds. I’ve ran Staff/SwSw a lot too, and it gets the job done well.
WvW Roaming with Mesmer
Thanks for the insight! I will try one of the interrupt builds, try to get a feel for them
One more thing, you said that interupting guarantees a gs rotation, which deals high burst, but what is this Mirror Blade nerf i read here? if that goes through how is that going to affect gs builds?
The nerf to mirror blade happened weeks ago. Pretty much we used to have to tarit for an ‘extra bounce’. When they did the big trait changes ‘extra bounces’ became baseline. Later, they removed 1 bounce from mirror blade to lower its overall damage. Done. Dusted.
“Guaranteeing a GS rotation” means that the target will be locked down, unable to dodge, move, or activate skills to mitigate your incoming damage. Both stuns and imobs are/can be used in the making of this effort.
So two examples might be
- Phantrupt (link in sig)- I summon an iZerker (GS 4), weapon swap, Pistol 5 stun, summon iDuelist (Pistol 4), sword 3 into iLeap for imob, sword 2 BF while phantasms are unloading, MoD for good measure, F1 shatter
- Mental Lockdown (build in vid) – https://www.youtube.com/watch?v=HpUHDmYIigc
Point Blank GS 2, dodge roll, MoD for stun, F1 shatter, GS 3
Mental Lockdown uses nothing but MoD stuns, and Mental Anguish for more shatter damage. Power Block is about doing bonus damage on interrupt, plus you get the utility of locking down interrupted skills for 15s, and of course the weakness. Different traits for different ends and styles. CI is a great lockdown trait too, but in the end it all depends on what you want your build to be, and roll is. I feel some things are better suited in some builds than others, and the devil is in the details.
You absolutely need GS on an interrupt build for the damage alone, and either staff or sw/pistol work as offsets.
I disagree that you absolutely need GS on interrupt builds. I’ve ran Staff/SwSw a lot too, and it gets the job done well.
And I’d second this. I’ve run scepter/pistol, sword/sword for interrupt in the past and it was great.
GS shines for its upfront power damage (without exception), and you take it for that reason anytime you want upfront power damage in your build.
They removed one bounce from mirror blade, which is a slight reduction to the overall burst on any mesmer build.
Yeah you can run other weapons and get away with them as long as you have the mantra, but its not optimal for the playstyle. Greatsword is mainly considered the best burst weapon on mesmer because it lets you do high damage from ranged compared to every other weapon with more than just the shatter skills and phantasm. Mirror blade and mind stab still hit quite hard.
Staff offers great utility and survivabilty against kitable melee professions and good movement, and chaos storm is wonderful, but it doesn’t do much damage without shatters. Sword is a really good weapon as well, but not really for its damage, more for the control and the defense of the invuln. Offhand sword can work decently for a lockdown build (never really tried, but I might try it over pistol to see how it works), and to be honest I’ve only really run that specific set on boonshare builds, where it shines the most. Non-GS interrupt builds would probably work better in duels compared to focused burst in teamfights, which is where GS shines.
I still highly recommend running GS though, since theres no point in lockingdown your target with interrupts if you don’t have the damage to kill them while they’re locked down.
Taking a break from GW2 to play various
Nintendo games..
They removed one bounce from mirror blade, which is a slight reduction to the overall burst on any mesmer build.
Yeah you can run other weapons and get away with them as long as you have the mantra, but its not optimal for the playstyle. Greatsword is mainly considered the best burst weapon on mesmer because it lets you do high damage from ranged compared to every other weapon with more than just the shatter skills and phantasm. Mirror blade and mind stab still hit quite hard.
Staff offers great utility and survivabilty against kitable melee professions and good movement, and chaos storm is wonderful, but it doesn’t do much damage without shatters. Sword is a really good weapon as well, but not really for its damage, more for the control and the defense of the invuln. Offhand sword can work decently for a lockdown build (never really tried, but I might try it over pistol to see how it works), and to be honest I’ve only really run that specific set on boonshare builds, where it shines the most. Non-GS interrupt builds would probably work better in duels compared to focused burst in teamfights, which is where GS shines.
I still highly recommend running GS though, since theres no point in lockingdown your target with interrupts if you don’t have the damage to kill them while they’re locked down.
Staff Sword/focus works wonders in team fights because of it’s insane AoE control potential. The lockdown possibilities in its combos is unparalleled when coupled with CI. Don’t balk at the damage either, if you know what you’re doing.
They removed one bounce from mirror blade, which is a slight reduction to the overall burst on any mesmer build.
Yeah you can run other weapons and get away with them as long as you have the mantra, but its not optimal for the playstyle. Greatsword is mainly considered the best burst weapon on mesmer because it lets you do high damage from ranged compared to every other weapon with more than just the shatter skills and phantasm. Mirror blade and mind stab still hit quite hard.
Staff offers great utility and survivabilty against kitable melee professions and good movement, and chaos storm is wonderful, but it doesn’t do much damage without shatters. Sword is a really good weapon as well, but not really for its damage, more for the control and the defense of the invuln. Offhand sword can work decently for a lockdown build (never really tried, but I might try it over pistol to see how it works), and to be honest I’ve only really run that specific set on boonshare builds, where it shines the most. Non-GS interrupt builds would probably work better in duels compared to focused burst in teamfights, which is where GS shines.
I still highly recommend running GS though, since theres no point in lockingdown your target with interrupts if you don’t have the damage to kill them while they’re locked down.
Staff Sword/focus works wonders in team fights because of it’s insane AoE control potential. The lockdown possibilities in its combos is unparalleled when coupled with CI. Don’t balk at the damage either, if you know what you’re doing.
I get the mental image of a temporal curtain pulling 3 people into the side of a node interrupting them. They’re all immobilized, took a heavy bit of damage, iWarden appears and whirls but they can’t do anything as they’re in shock. Then the chaos storm falls and it’s 3 downed enemies.
Then they kill the phantasm and rally because that wasn’t an annoying bug -.-
Interrupt is very is easy to play now, I would even say close to braindead. With the sheer number of interrupts you get, State of CS, and the number of interrupt traits you can proc with a single successful interrupt you make is insane (assuming you trait for them)
Anyone can play interrupt now compared to pre patch so there is no need to be afraid.
Interrupt is very is easy to play now, I would even say close to braindead. With the sheer number of interrupts you get, State of CS, and the number of interrupt traits you can proc with a single successful interrupt you make is insane (assuming you trait for them)
Anyone can play interrupt now compared to pre patch so there is no need to be afraid.
I love words. You can create all kinds of mental images just by how you spin them together.
For example: Just because lockdown was much harder under the old system, that supposedly makes it “close to braindead” now.
OR
Lockdown can be a lot of fun. It can also be useless without the right setup, without enough skill, or with a lack of timing. It can also fall flat on its face without good pvp knowledge, and if you’re not up to the task you can fall short and fail miserably where others would succeed. In essence, there’s a hell of a lot more braindead classes and builds you could be running instead with much lower risk (in terms of skill needed) and ridiculously high reward. You know, if we really want to talk braindead.
Yeah, words are awesome. Stories are cool.
FYI: The number of interrupts Mesmers have has not increased. The amount of stability since the stability changes has. The meta has also shifted so that every class and his dog is running maximum invluns. Mitigation is as easy as it ever was.
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“http://tinyurl.com/flamewarrior”
(edited by Ross Biddle.2367)
Interrupt is very is easy to play now, I would even say close to braindead. With the sheer number of interrupts you get, State of CS, and the number of interrupt traits you can proc with a single successful interrupt you make is insane (assuming you trait for them)
Anyone can play interrupt now compared to pre patch so there is no need to be afraid.
I love words. You can create all kinds of mental images just by how you spin them together.
For example: Just because lockdown was much harder under the old system, that supposedly makes it “close to braindead” now.
OR
Lockdown can be a lot of fun. It can also be useless without the right setup, without enough skill, or with a lack of timing. It can also fall flat on its face without good pvp knowledge, and if you’re not up to the task you can fall short and fail miserably where others would succeed. In essence, there’s a hell of a lot more braindead classes and builds you could be running instead with much lower risk (in terms of skill needed) and ridiculously high reward. You know, if we really want to talk braindead.
Yeah, words are awesome. Stories are cool.
FYI: The number of interrupts Mesmers have has not increased. The amount of stability since the stability changes has. The meta has also shifted so that every class and his dog is running maximum invluns. Mitigation is as easy as it ever was.
Oh it has, You can trait 3 separate traitlines now. you can trait HM and Imbued all at the same time now and still have a Working build. Pre patch you can’t, you can technically but would that be viable? IE is baseline now, thats another free interrupt, IE? Magic Bullet has again another interrupt. MoD is single target to begin with pre patch too.
So are you telling me the number of Interrupts has not changed?
Skill?, CS is on a 5 sec CD. you can spam your MoD or any other daze you have every 5 seconds to get a free stun, and you wanna talk about skill? And let’s not forget, mesmer has a lot of stuff made baseline IE IP, Protected mantras, addition of great traits, PB has been buffed, now don’t get me started about this. The OP asked if interrupt is hard to play now, It is not.
Pre patch it was only Either CS or CI. Thats it. If It is not hard to play, Do not you see an influx of Interrupt/ Mantra Mesmers now?
Why don’t you ask Chaos or Rylock now and ask them if Interrupt is hard to play now?
(edited by StickerHappy.8052)
Interrupt is very is easy to play now, I would even say close to braindead. With the sheer number of interrupts you get, State of CS, and the number of interrupt traits you can proc with a single successful interrupt you make is insane (assuming you trait for them)
Anyone can play interrupt now compared to pre patch so there is no need to be afraid.
I love words. You can create all kinds of mental images just by how you spin them together.
For example: Just because lockdown was much harder under the old system, that supposedly makes it “close to braindead” now.
OR
Lockdown can be a lot of fun. It can also be useless without the right setup, without enough skill, or with a lack of timing. It can also fall flat on its face without good pvp knowledge, and if you’re not up to the task you can fall short and fail miserably where others would succeed. In essence, there’s a hell of a lot more braindead classes and builds you could be running instead with much lower risk (in terms of skill needed) and ridiculously high reward. You know, if we really want to talk braindead.
Yeah, words are awesome. Stories are cool.
FYI: The number of interrupts Mesmers have has not increased. The amount of stability since the stability changes has. The meta has also shifted so that every class and his dog is running maximum invluns. Mitigation is as easy as it ever was.
Oh it has, You can trait 3 separate traitlines now. you can trait HM and Imbued all at the same time now and still have a Working build. Pre patch you can’t, you can technically but would that be viable? IE is baseline now, thats another free interrupt, IE? Magic Bullet has again another interrupt. MoD is single target to begin with pre patch too.
So are you telling me the number of Interrupts has not changed?
Skill?, CS is on a 5 sec CD. you can spam your MoD or any other daze you have every 5 seconds to get a free stun, and you wanna talk about skill? And let’s not forget, mesmer has a lot of stuff made baseline IE IP, Protected mantras, addition of great traits, PB has been buffed, now don’t get me started about this. The OP asked if interrupt is hard to play now, It is not.
Pre patch it was only Either CS or CI. Thats it. If It is not hard to play, Do not you see an influx of Interrupt/ Mantra Mesmers now?
Why don’t you ask Chaos or Rylock now and ask them if Interrupt is hard to play now?
That’s a very hideous mistake for you to make Sticker, magic bullet only ever does CC in its first 2 hits, the 3rd and 4th hit gives blind and confusion respectively.
And don’t confuse interrupt build with stun-lock build. It is true you can have both CI and CS in its current state, but to actually get the best use of CI you need to read opponent’s movement and interrupt, not just stun them there and think immob will pop out most times. So to answer your question, NOTHING has change for the number of interrupts.
I won’t even comment much on 3 traitlines, its a power creep for everyone anyway.
Interrupt is very is easy to play now, I would even say close to braindead. With the sheer number of interrupts you get, State of CS, and the number of interrupt traits you can proc with a single successful interrupt you make is insane (assuming you trait for them)
Anyone can play interrupt now compared to pre patch so there is no need to be afraid.
I love words. You can create all kinds of mental images just by how you spin them together.
For example: Just because lockdown was much harder under the old system, that supposedly makes it “close to braindead” now.
OR
Lockdown can be a lot of fun. It can also be useless without the right setup, without enough skill, or with a lack of timing. It can also fall flat on its face without good pvp knowledge, and if you’re not up to the task you can fall short and fail miserably where others would succeed. In essence, there’s a hell of a lot more braindead classes and builds you could be running instead with much lower risk (in terms of skill needed) and ridiculously high reward. You know, if we really want to talk braindead.
Yeah, words are awesome. Stories are cool.
FYI: The number of interrupts Mesmers have has not increased. The amount of stability since the stability changes has. The meta has also shifted so that every class and his dog is running maximum invluns. Mitigation is as easy as it ever was.
Oh it has, You can trait 3 separate traitlines now. you can trait HM and Imbued all at the same time now and still have a Working build. Pre patch you can’t, you can technically but would that be viable? IE is baseline now, thats another free interrupt, IE? Magic Bullet has again another interrupt. MoD is single target to begin with pre patch too.
So are you telling me the number of Interrupts has not changed?
Skill?, CS is on a 5 sec CD. you can spam your MoD or any other daze you have every 5 seconds to get a free stun, and you wanna talk about skill? And let’s not forget, mesmer has a lot of stuff made baseline IE IP, Protected mantras, addition of great traits, PB has been buffed, now don’t get me started about this. The OP asked if interrupt is hard to play now, It is not.
Pre patch it was only Either CS or CI. Thats it. If It is not hard to play, Do not you see an influx of Interrupt/ Mantra Mesmers now?
Why don’t you ask Chaos or Rylock now and ask them if Interrupt is hard to play now?
That’s a very hideous mistake for you to make Sticker, magic bullet only ever does CC in its first 2 hits, the 3rd and 4th hit gives blind and confusion respectively.
And don’t confuse interrupt build with stun-lock build. It is true you can have both CI and CS in its current state, but to actually get the best use of CI you need to read opponent’s movement and interrupt, not just stun them there and think immob will pop out most times. So to answer your question, NOTHING has change for the number of interrupts.
I won’t even comment much on 3 traitlines, its a power creep for everyone anyway.
Stun lock is basically the same as an interrupt, you are just replacing dazes with stuns, Stun lock will only be stun lock if you are traited with stuns.
Lemme break it down, What does a stun lock build look like? Yes! Its traited with interrupt traits! SO… yes..
CS you have to time it? no dude. You can kill someone with just CS stun. It is even used in top tier thats why the trait was being complained about.
Number of Interrupts changed. You cannot Diversion without clones before. Now you can. Its another instant source of an Interrupt. No tells or whatever.
To read opponents?
You can interrupt an AA now and still get huge benefits. 5 Might One more boon Immobed, One more condi Stun, Vuln stacks Damage + the increase CD (if not an AA) This is just 2 traitlines.
CI and BI are one trait now too. You can trait for staff now for more frequent Chaos storms.
(edited by StickerHappy.8052)
To answer your question TaintedSilver, you can try dueling/chaos/inspiration and maybe cele amulet with nullfield (rip stability), blink, mantra of distraction for a lot more forgiving interrupt build to practice. Once you build your confidence up you can try more squishy amulet and/or domi over inspiration for a really high power build due to stacking might.
Probably easier that you try all classes to know their animation, channel time and logistics etc though.
Yeah, the statement that we have more interrupts than pre-patch is pretty blatantly incorrect. This isn’t really a matter of opinion, you’re just wrong.
We got CS, that was a new change. It allows you to apply hard cc from a normally soft cc. This allows you to land a burst similarly to how a CI immob proc functions.
We also got the ability to use 3 traitlines. So did everyone else, I’ll call this one even.
IP Baseline? Sure, this is true…but it’s not like you didn’t have access to diversion before, you just used a clone instead.
Now, has interrupt been buffed? Yes, of course. Was it garbage prepatch? Yep, it was. Is it braindead now? Nope.
Edit: Stunlock basically the same as an interrupt? Don’t make me laugh. If you stun someone in a vacuum, they don’t take damage from power block, they don’t get the extra vuln, they don’t get the skill cooldown increased, they don’t get weakness. They don’t get immobilized, so they only have to use a single stunbreak to get out. They don’t get an additional condition to cover whatever you’re doing. You don’t get 5 stacks of might.
Basically the same as an interrupt? That’s like saying slapping someone in the face is basically the same as chopping their leg off. Yeah, both will hurt, but one is gonna hurt a LOT more.
(edited by Fay.2357)
Interrupt is very is easy to play now, I would even say close to braindead. With the sheer number of interrupts you get, State of CS, and the number of interrupt traits you can proc with a single successful interrupt you make is insane (assuming you trait for them)
Anyone can play interrupt now compared to pre patch so there is no need to be afraid.
I love words. You can create all kinds of mental images just by how you spin them together.
For example: Just because lockdown was much harder under the old system, that supposedly makes it “close to braindead” now.
OR
Lockdown can be a lot of fun. It can also be useless without the right setup, without enough skill, or with a lack of timing. It can also fall flat on its face without good pvp knowledge, and if you’re not up to the task you can fall short and fail miserably where others would succeed. In essence, there’s a hell of a lot more braindead classes and builds you could be running instead with much lower risk (in terms of skill needed) and ridiculously high reward. You know, if we really want to talk braindead.
Yeah, words are awesome. Stories are cool.
FYI: The number of interrupts Mesmers have has not increased. The amount of stability since the stability changes has. The meta has also shifted so that every class and his dog is running maximum invluns. Mitigation is as easy as it ever was.
Oh it has, You can trait 3 separate traitlines now. you can trait HM and Imbued all at the same time now and still have a Working build. Pre patch you can’t, you can technically but would that be viable? IE is baseline now, thats another free interrupt, IE? Magic Bullet has again another interrupt. MoD is single target to begin with pre patch too.
So are you telling me the number of Interrupts has not changed?
Skill?, CS is on a 5 sec CD. you can spam your MoD or any other daze you have every 5 seconds to get a free stun, and you wanna talk about skill? And let’s not forget, mesmer has a lot of stuff made baseline IE IP, Protected mantras, addition of great traits, PB has been buffed, now don’t get me started about this. The OP asked if interrupt is hard to play now, It is not.
Pre patch it was only Either CS or CI. Thats it. If It is not hard to play, Do not you see an influx of Interrupt/ Mantra Mesmers now?
Why don’t you ask Chaos or Rylock now and ask them if Interrupt is hard to play now?
Yeah….
So as I was saying, the number of dazes/interrupts we have has not increased, unless we want to point out Chrono shield.
Of course the changes have made interrupt easier. That’s what buffs do. So what? Have I seen a huge increase in Mesmer interrupt players? Nope. Of the ones I have seen, have I witnessed them being hugely effective? Nope. Should I bother asking Chaos and Rytlock if interrupt is hard to play now? Nope, because for interrupt users pre patch, while it was more difficult, it wasn’t difficult for them.
To say it’s skill-less is ignorant as, while an entry level mesmer might get some traction out of interrupt play style, there’s a huge different between that and someone with true skill behind the form.
Interrupt is very is easy to play now, I would even say close to braindead. With the sheer number of interrupts you get, State of CS, and the number of interrupt traits you can proc with a single successful interrupt you make is insane (assuming you trait for them)
Anyone can play interrupt now compared to pre patch so there is no need to be afraid.
I love words. You can create all kinds of mental images just by how you spin them together.
For example: Just because lockdown was much harder under the old system, that supposedly makes it “close to braindead” now.
OR
Lockdown can be a lot of fun. It can also be useless without the right setup, without enough skill, or with a lack of timing. It can also fall flat on its face without good pvp knowledge, and if you’re not up to the task you can fall short and fail miserably where others would succeed. In essence, there’s a hell of a lot more braindead classes and builds you could be running instead with much lower risk (in terms of skill needed) and ridiculously high reward. You know, if we really want to talk braindead.
Yeah, words are awesome. Stories are cool.
FYI: The number of interrupts Mesmers have has not increased. The amount of stability since the stability changes has. The meta has also shifted so that every class and his dog is running maximum invluns. Mitigation is as easy as it ever was.
Oh it has, You can trait 3 separate traitlines now. you can trait HM and Imbued all at the same time now and still have a Working build. Pre patch you can’t, you can technically but would that be viable? IE is baseline now, thats another free interrupt, IE? Magic Bullet has again another interrupt. MoD is single target to begin with pre patch too.
So are you telling me the number of Interrupts has not changed?
Skill?, CS is on a 5 sec CD. you can spam your MoD or any other daze you have every 5 seconds to get a free stun, and you wanna talk about skill? And let’s not forget, mesmer has a lot of stuff made baseline IE IP, Protected mantras, addition of great traits, PB has been buffed, now don’t get me started about this. The OP asked if interrupt is hard to play now, It is not.
Pre patch it was only Either CS or CI. Thats it. If It is not hard to play, Do not you see an influx of Interrupt/ Mantra Mesmers now?
Why don’t you ask Chaos or Rylock now and ask them if Interrupt is hard to play now?
That’s a very hideous mistake for you to make Sticker, magic bullet only ever does CC in its first 2 hits, the 3rd and 4th hit gives blind and confusion respectively.
And don’t confuse interrupt build with stun-lock build. It is true you can have both CI and CS in its current state, but to actually get the best use of CI you need to read opponent’s movement and interrupt, not just stun them there and think immob will pop out most times. So to answer your question, NOTHING has change for the number of interrupts.
I won’t even comment much on 3 traitlines, its a power creep for everyone anyway.
Stun lock is basically the same as an interrupt, you are just replacing dazes with stuns, Stun lock will only be stun lock if you are traited with stuns.
Lemme break it down, What does a stun lock build look like? Yes! Its traited with interrupt traits! SO… yes..
CS you have to time it? no dude. You can kill someone with just CS stun. It is even used in top tier thats why the trait was being complained about.
Number of Interrupts changed. You cannot Diversion without clones before. Now you can. Its another instant source of an Interrupt. No tells or whatever.
When did I ever say CS needs timing? I say interrupt needs timing, CI needs timing. Not just hit mantra of distraction while you’re releasing mirror blades and hope you can interrupt the same amount of time as stunning. Stun and interrupt are mechanically different and putting them together is just a straw man argument.
Yeah, the statement that we have more interrupts than pre-patch is pretty blatantly incorrect. This isn’t really a matter of opinion, you’re just wrong.
We got CS, that was a new change. It allows you to apply hard cc from a normally soft cc. This allows you to land a burst similarly to how a CI immob proc functions.
We also got the ability to use 3 traitlines. So did everyone else, I’ll call this one even.
IP Baseline? Sure, this is true…but it’s not like you didn’t have access to diversion before, you just used a clone instead.
Now, has interrupt been buffed? Yes, of course. Was it garbage prepatch? Yep, it was. Is it braindead now? Nope.
Edit: Stunlock basically the same as an interrupt? Don’t make me laugh. If you stun someone in a vacuum, they don’t take damage from power block, they don’t get the extra vuln, they don’t get the skill cooldown increased, they don’t get weakness. They don’t get immobilized, so they only have to use a single stunbreak to get out. They don’t get an additional condition to cover whatever you’re doing. You don’t get 5 stacks of might.
Basically the same as an interrupt? That’s like saying slapping someone in the face is basically the same as chopping their leg off. Yeah, both will hurt, but one is gonna hurt a LOT more.
If we are talking about technicality here of course they are not the same. But as I was saying, What are stun lock builds traited with? Interrupt Traits.
So which is more efficient, running stun lock just to stun lock or stunning them at the same time interrupting them (to get the bonus of the traits)
The latter right? So basically.. Its like playing an interrupt build.
So which is more efficient, running stun lock just to stun lock or stunning them at the same time interrupting them (to get the bonus of the traits)
Totally agree with stun + interrupt is more efficient, but you’re not talking about the issue at all. Can you interrupt by randomly spamming skills?
EDIT: eg. like a braindead person
(edited by NICENIKESHOE.7128)
So which is more efficient, running stun lock just to stun lock or stunning them at the same time interrupting them (to get the bonus of the traits)
Totally agree with stun + interrupt is more efficient, but you’re not talking about the issue at all. Can you interrupt by randomly spamming skills?
That is why I told you can interrupt AAs now and not have diminishing results as before. Because of the sheer number of Effects you can put on a target (assuming traited again)
1v1 I would agree it needs timing. Conquest is 5v5 tho. But AoE rupts we have now (in the future too) will be rampant. One Source you have and interrupt multiple people without even timing it. Like Dropping A chaos storm in the middle of a clash, I would guarantee you would interrupt someone there one way or another.
(edited by StickerHappy.8052)
I think you’re mistakening the reward for interrupt build for easiness to play with it. The time sequence is very different, particularly for OP who is new to GW2.
Interrupt AA is a rather debatable choice tbh.
Yeah, the statement that we have more interrupts than pre-patch is pretty blatantly incorrect. This isn’t really a matter of opinion, you’re just wrong.
We got CS, that was a new change. It allows you to apply hard cc from a normally soft cc. This allows you to land a burst similarly to how a CI immob proc functions.
We also got the ability to use 3 traitlines. So did everyone else, I’ll call this one even.
IP Baseline? Sure, this is true…but it’s not like you didn’t have access to diversion before, you just used a clone instead.
Now, has interrupt been buffed? Yes, of course. Was it garbage prepatch? Yep, it was. Is it braindead now? Nope.
Edit: Stunlock basically the same as an interrupt? Don’t make me laugh. If you stun someone in a vacuum, they don’t take damage from power block, they don’t get the extra vuln, they don’t get the skill cooldown increased, they don’t get weakness. They don’t get immobilized, so they only have to use a single stunbreak to get out. They don’t get an additional condition to cover whatever you’re doing. You don’t get 5 stacks of might.
Basically the same as an interrupt? That’s like saying slapping someone in the face is basically the same as chopping their leg off. Yeah, both will hurt, but one is gonna hurt a LOT more.
If we are talking about technicality here of course they are not the same. But as I was saying, What are stun lock builds traited with? Interrupt Traits.
So which is more efficient, running stun lock just to stun lock or stunning them at the same time interrupting them (to get the bonus of the traits)
The latter right? So basically.. Its like playing an interrupt build.
Your argument is making zero sense.
Yeah, stunlock builds will often run interrupt traits (not always). Why? Well, because interrupts are powerful.
I just…don’t understand what you’re arguing. You do realize that an interrupting daze when traited with CI is stronger than a stun in every way, and an interrupting stun with CI is literally the same as a daze in the same situation? so “stunning at the same time as interrupting” is literally identical to dazing instead.
You have no argument here. I think you were trying to argue that running an interrupt build is easier somehow…and ended up just saying that interrupt traits are strong? Not sure, either way it’s total logical gibberish.
I think you’re mistakening the reward for interrupt build for easiness to play with it. The time sequence is very different, particularly for OP who is new to GW2.
It is easy. Because you can also get a lot of survivability on top of everything now too (trait buffs, baseline and 3 traitlines)
It only gets easier against other classes because of obvious tells and animations they have.
Well, to each his own I guess.
PS: I think I may have went overboard with close to braindead (thats my opinion) thats why I think people are getting mad. But I stand with my first stance. Interrupt Builds are easy now.
(edited by StickerHappy.8052)
Yeah, the statement that we have more interrupts than pre-patch is pretty blatantly incorrect. This isn’t really a matter of opinion, you’re just wrong.
We got CS, that was a new change. It allows you to apply hard cc from a normally soft cc. This allows you to land a burst similarly to how a CI immob proc functions.
We also got the ability to use 3 traitlines. So did everyone else, I’ll call this one even.
IP Baseline? Sure, this is true…but it’s not like you didn’t have access to diversion before, you just used a clone instead.
Now, has interrupt been buffed? Yes, of course. Was it garbage prepatch? Yep, it was. Is it braindead now? Nope.
Edit: Stunlock basically the same as an interrupt? Don’t make me laugh. If you stun someone in a vacuum, they don’t take damage from power block, they don’t get the extra vuln, they don’t get the skill cooldown increased, they don’t get weakness. They don’t get immobilized, so they only have to use a single stunbreak to get out. They don’t get an additional condition to cover whatever you’re doing. You don’t get 5 stacks of might.
Basically the same as an interrupt? That’s like saying slapping someone in the face is basically the same as chopping their leg off. Yeah, both will hurt, but one is gonna hurt a LOT more.
If we are talking about technicality here of course they are not the same. But as I was saying, What are stun lock builds traited with? Interrupt Traits.
So which is more efficient, running stun lock just to stun lock or stunning them at the same time interrupting them (to get the bonus of the traits)
The latter right? So basically.. Its like playing an interrupt build.
Your argument is making zero sense.
Yeah, stunlock builds will often run interrupt traits (not always). Why? Well, because interrupts are powerful.
I just…don’t understand what you’re arguing. You do realize that an interrupting daze when traited with CI is stronger than a stun in every way, and an interrupting stun with CI is literally the same as a daze in the same situation? so “stunning at the same time as interrupting” is literally identical to dazing instead.
You have no argument here. I think you were trying to argue that running an interrupt build is easier somehow…and ended up just saying that interrupt traits are strong? Not sure, either way it’s total logical gibberish.
Lets not be word for word here.
We were arguing that stun lock is different/the same. I told you while technically it is different but It is played more or less likely like an interrupt build, hence I said They are the same.
About that last statement, It is easier now because the traits are stronger, accessibility, etc. I think it is more than logical.
The bottom line is that the skill floor for a “lockdown” mesmer has decreased quite a bit due to CS post 6/23 patch. I don’t think anyone can argue that one. In many ways it has tainted the skillful play of a lockdown mesmer.
Also this thread seems to be interchangeably talking about lockdown and interrupt in the same arguments, where I believe the two to be different styles of play. Being a lockdown mesmer is much easier post patch. Being an interrupt mesmer remains as skillful as it’s always been.
Lets not be word for word here.
If we replace all your words with different ones, then I guess you have a point.
Tanya Larina – Human Thief
Finchy Whyte – Sylvari Ranger
Being a lockdown mesmer is much easier post patch. Being an interrupt mesmer remains as skillful as it’s always been.
Yes. Also I’ll add, there’s more reward for that skillful interrupt style than for a lockdown. Lockdown, however, is far more straightforward.
P.s. Lockdown isnt hard to “break”. But when someone gets truly locked down, it sucks to be them :p (Same as has always been).