How to deal with condition builds?

How to deal with condition builds?

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Posted by: Winds.3087

Winds.3087

That’ll show dem conditioneers.

How to deal with condition builds?

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Posted by: Esplen.3940

Esplen.3940

Swap one of your utilities for Null Field or Arcane Thievery. You can also use Mantra of Resolve if you want to be fancy.

Null Field = 1 condition a second.
Arcane Thievery = up to 3 conditions (must fast a target).
Mantra of Resolve = up to 2 conditions per second (1 charge per second, 2 initial charges).

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Posted by: Nordic Natedog.4360

Nordic Natedog.4360

The issue you will find is that every (and I mean every) build/profession has it’s weaknesses. If you have a setup you really like, I’d suggest just trying to avoid those you are weakest against. The other option is to change your setup/gear and do things like bring null field, arcane thievery, or add runes of melandru and run -cond duration food.

Mag (PA)
Figrin the Healer (Guard), Angelic Renae (Mes), Death by Figrin (Thief)

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Posted by: Pyroatheist.9031

Pyroatheist.9031

The lDisenchanter is the most potent condition removal we have. Unforunately, you won’t get full use out of it in a shatter build, so I’d recommend the mantra instead.

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Posted by: Blood Red Arachnid.2493

Blood Red Arachnid.2493

Haven’t played the mesmer in sPVP in awhile, but while playing a a condi engineer and condi necro, Arcane Thievery has messed me up quite a few times. I plan to use it on my own mesmer.

Although it isn’t the best cleanse, the selling point of Arcane Thievery is that it is highly offensive: both inflicting mass conditions on your opponent as well as removing their boons. Getting 15 bleeds and a 10 second burn thrown back in their face can spell death if they are unprepared for it.

I don’t have opinions. I only have facts I can’t adequately prove.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

One part build, one part play style.

With traited torch you get 1 remove for prestige, 1 for iMage, 1 from every iMage’s attack bounce thereafter (every 6 seconds).

I also run arcane thievery with 20% manipulation reduction.

On top of that, if you drop a temporal curtain on a iWarden you’ll get another cleanse.

With Arcane Thievery, you can also actively accept conditions, knowing you’ll transfer them back.

Osicat has a good vid showing him kiting a necro (though with a condition build). Though you may not have to live at maximum range, positioning and misdirection are everything.

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Posted by: Osicat.4139

Osicat.4139

For shatter direct The shatter cat 3.0 build offers 60% less condition uptime. Its a build I find I can dela with necros in. In the condition cat 2.0 Its just silly, necros melt.

Trick ALWAYS when fight a necro is to use the fact they benefit from fight proxy to you. Deny this, counter with bursts and range to disable them. this work ALOT better in wvwvvw than in spvp ofc. In spvp I simply pick condition build and kill them instead.

Condition Cat 2.0

Heavy 3.0

/Osicat

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Posted by: Mogar.9216

Mogar.9216

I just stay at max range vs necros and engis. Does the trick for me .

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Posted by: Knote.2904

Knote.2904

Arcane Thievery needs to be a 30 second cooldown for what it does, 45 is way too long.

(edited by Knote.2904)

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Posted by: snizzle.6143

snizzle.6143

Do you ever played against a P/D thief ?

Everytime you get a Clone: He has another target for C&D
Daze has a high cooldown to interrupt the stealth more than once and is hard to time
You can only try to stay longer in stealth and fully burst him when he comes out. But that shouldnt work if he knows what to do.

After 2 or 3 stealth openers you got nothing to avoid your death.

Iam playing the same build with fully berserk gear.
So what to do against condition thiefs ?

Hixi Pixi – The Elementalist -Asura – Riverside (ger) – (Zornig)

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Posted by: Helios.3598

Helios.3598

Personally, I’ve more trouble with condition engineers than I do necros. Engineers “bunker down” better and if I’m not running a power build it’s kitten near impossible to kill their turrets. With necros I just stealth, kite, and avoid the red circles. A necro who takes plague (in pvp not wvw) is a simple to beat. A necro who takes flesh golem is typically more compitent and deadly. A good necro will time his staff marks with his golem rush and then have followup rotations. If you can break the cycle somewhere and push the necro into shroud form early you’ve typically won.

mesmer of Blackgate
http://intothemists.com/

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Posted by: Osicat.4139

Osicat.4139

@Snizzle, Depends on your build. Standars shatter my best tip is to use staff and generaly lose him/bail. Its not a good counter to that build. if you condition you use pistol phantasm + scepter block, tag him and cast scepter beem while he stelathed (as it channels) and he be dead alot before you. Hes biggest weakness is that he rely on 1 condition mainly for dmg, bleed. A standard 20-20-30 condi build clear bleeds 2 times with torch only, add mantra of clear the condis and you basily fine.

/Osicat

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Posted by: Helios.3598

Helios.3598

So what to do against condition thiefs ?

Condi thieves, especially some of the newer sword builds, can be very tough to counter. You have to time your dodges and stealth well and take advantage of every oppurtunity he gives you. Get familiar with his stealth CD, position yourself while continually moving, and prep each counter. I find landing torment, along with constant bleeds and cripple, to be key. When I don’t land torment against high skilled thieves the fight often drags on. Hence, try to dodge his first attack out of stealth, throw up Illusionary Counter and make an easy target. Then burst the heck out of him once you land Torment. Having one or two duelists out doesn’t hurt either.

mesmer of Blackgate
http://intothemists.com/

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Posted by: snizzle.6143

snizzle.6143

i normaly dont play staff and i tried my best with s/s sc/t and also s/p sc/t and couldnt get a real chance

Hixi Pixi – The Elementalist -Asura – Riverside (ger) – (Zornig)

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Posted by: Chorazin.4107

Chorazin.4107

Condi is the meta and looks here to stay, ive seen some builds stacking 22 stacks of confusion in a couple seconds with perplexity(Engi’s/Thieves). So you need null field or Arcane Thievery, because of the really long reuse timers and how fast conditions can be re-applied once removed. Or you slot both if you are not running a heavy stealth build or big reductions in conditions(lemongrass/melandru).

I find my problem then is im a sitting duck vs other builds as im missing decoy/blink as im forced to deal with the condition meta with slot skills. Sooner or later without those 2 you will get skull cracked → 100b bursted, its only a matter of time. Or backstabbed for the standard 8k.

My mesmer is just sort of sitting in limbo atm as i contemplate my next build(probably heavy stealth/condi’s so i dont have to slot both thievery and null field.

Chorazin
[lion]~ riperonis
[tRex]

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Posted by: baylock.1703

baylock.1703

How to deal with condition builds?

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Posted by: Winds.3087

Winds.3087

On paper. In reality you have to slot 30 inspiration, which restrains either your shatters, either your clone generation and in both cases nullifies your damage potential. Only meaningful damage coming from inspiration is phantasm, which you gonna shatter for condition removal. Yeah, well, no thanks. Better slot null field or even idisenchanter.

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Posted by: baylock.1703

baylock.1703

On paper. In reality you have to slot 30 inspiration, which restrains either your shatters, either your clone generation and in both cases nullifies your damage potential. Only meaningful damage coming from inspiration is phantasm, which you gonna shatter for condition removal. Yeah, well, no thanks. Better slot null field or even idisenchanter.

go 10/30/0/30/0 enough dmg

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Posted by: Winds.3087

Winds.3087

go 10/30/0/30/0 enough dmg

Phantasm build? So you’re telling me that you will shatter your only source of meaningful damage for cleanse?

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Posted by: Chorazin.4107

Chorazin.4107

I did look at shattered conditions, but it’s 30 points deep, i couldnt make it workable and it’s still 1 condition per each shatter skill.

Given that it’s a phantasm build and u wont be popping clones all over the place like shatter builds ur going to be sacking your dps to cleanse 1 condition as people have pointed out. Im failing to see a good synergy here, as far as i can tell im sacking my duelist to clear 1 condition? Or maybe all of my phantasms to clear 1 condition?

I guess i could slot mirror images and use a different shatter ability to remove a second condition, but then i might as well just slot Null Field or Arcane Thievery and im back to square 1.

Chorazin
[lion]~ riperonis
[tRex]

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Posted by: Osicat.4139

Osicat.4139

Shattered conditions is a EXTREMLY good shatter ability, the positioning as a grandmaster in the phantasm tree is due to this eather a extremly bad joke or a extremly bad knowledge of how mesmers work from Anets side. The positioning as a GM in phantasm tree make it close to usless as phantasms players need to drop al their accual dps to use it and a shatter player cant get the trait and still have a viable deep illusion shatter build.

Its just like they would place the 25 pt in inspiration (%dmg to phantasms) as a grandmaster in illusions and the domination % dmg as a gm in domination.

/Osicat

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Posted by: Winds.3087

Winds.3087

I’d be ok if they made shattered condition’s restoration or illusion master major trait and scrape it’s aoe fact.
Sadly, ain’t gonna happen.

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Posted by: jportell.2197

jportell.2197

Good way to deal with condis 1v1 is be a condi build yourself. If you take all the “Clones cause X effect” when killed traits you are putting out 3/4 conditions consistently. Most condi classes are AOE so it just kills your clones faster which in turn kills them faster.

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: Carighan.6758

Carighan.6758

Shattered conditions is a EXTREMLY good shatter ability, the positioning as a grandmaster in the phantasm tree is due to this eather a extremly bad joke or a extremly bad knowledge of how mesmers work from Anets side. The positioning as a GM in phantasm tree make it close to usless as phantasms players need to drop al their accual dps to use it and a shatter player cant get the trait and still have a viable deep illusion shatter build.

Its just like they would place the 25 pt in inspiration (%dmg to phantasms) as a grandmaster in illusions and the domination % dmg as a gm in domination.

/Osicat

The logic is probably based on mixing trees instead of super-specializing them. Mind you, neither idea (Fully-selfcontained-traitlines vs mixed traitlines) is implemented in full anywhere in GW2.
I think the closest I’ve seen is Alchemy for Engineers.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: Loco.4561

Loco.4561

I had the opportunity to duel a very, very good condition transfer Necro last night, one who used his flesh golem to CC then chain fear/burst you with conditions, incredibly difficult to deal with. I countered by using a staff/sceptre/torch condition build + Arcane Thievery, blink, decoy. Each fight was tough, I lost more than I won but I learned a lot. Winning against a really good necro for me meant, staying at max range (the most important point), keeping clones pumping out, abusing stealth and timing my arcane thievery use to “counter burst” him

You have to time it perfectly and hope arcane thievery does not bug out, but if it works, you transfer back some nice bleeds/torment and can land sceptre block + prestige burning you will likely down them.

Osicat demonstrates this Playstyle/movement perfectly in one his recent videos, I think it’s listed in this thread somewhere.

Mashup Bootleg ~ WvW Mesmer
Cyrus Glitch – sPvP/tPvP Mesmer
Doctor Loki – sPvP/tPvP/WvW Power Necro

(edited by Loco.4561)

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Posted by: Mogar.9216

Mogar.9216

I had the opportunity to duel a very, very good condition transfer Necro last night, one who used his flesh golem to CC then chain fear/burst you with conditions, incredibly difficult to deal with. I countered by using a staff/sceptre/torch condition build + Arcane Thievery, blink, decoy. Each fight was tough, I lost more than I won but I learned a lot. Winning against a really good necro for me meant, staying at max range (the most important point), keeping clones pumping out, abusing stealth and timing my arcane thievery use to “counter burst” him

You have to time it perfectly and hope arcane thievery does not bug out, but if it works, you transfer back some nice bleeds/torment and can land sceptre block + prestige burning you will likely down them.

Osicat demonstrates this Playstyle/movement perfectly in one his recent videos, I think it’s listed in this thread somewhere.

Yep stay at max range and let your phantasms do the work. I use the same tactic vs good engis as well. I use GS/Staff so it’s easier for me to do damage at 1200.

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Posted by: feliscatus.1430

feliscatus.1430

Burst them from range

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Posted by: Vash.1920

Vash.1920

I had the opportunity to duel a very, very good condition transfer Necro last night, one who used his flesh golem to CC then chain fear/burst you with conditions, incredibly difficult to deal with. I countered by using a staff/sceptre/torch condition build + Arcane Thievery, blink, decoy. Each fight was tough, I lost more than I won but I learned a lot. Winning against a really good necro for me meant, staying at max range (the most important point), keeping clones pumping out, abusing stealth and timing my arcane thievery use to “counter burst” him

Contact me ingame and i will solve your problems. It´s funny that i´m in the situation to know who this necro was =D. mfg Buka