How to expand on Phantasms

How to expand on Phantasms

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Posted by: Frega.9247

Frega.9247

Clones have shatter, those 4 buttons are basically useless for Phantasm builds. So this is my idea on how to expand on Phantasms. Or rather to overcome each phanta’s weakness. And to reward for keeping phantas up. Also more buttons to press is good for phantasm builds. Auto attacking is boring.

Basically, after you summon a phanta, and after the phanta button CD is up, you get a phanta skill that you can activate. Long press (hold) button (doesn’t interupt weapon 1) to summon a second phanta like we have a cast time already, or Tap button to activate a skill for that particular phanta.

Warden

  • Augment Warden’s positioning weakness, a targeting reticule to move your wardens wherever you want. If you have 3 Wardens, you have to position all 3. A bit iffy this one with multiple targeting. But it would give us so much precision in reflects/ keep it from dying.

Duelist

  • Augment single target only dmg, Ricochet shots (outside of regular volley). Every shot bounces 3 times. Applies bleeds with Shaper Images.

Swordman

  • Augments squishiness in melee range, Swordman summons an extra sword to block the next 3 attacks and gains long-ish protection.

Warlock

  • Cast Chaos Storm on current target.

Mage

  • Drops 15 confusion stack on target, ala Perplexity rune. Yay no longer useless.

Berserker

  • Augment instadeath in melee, become immune to damage while spinning nonstop ala Dagger Storm.

Defender

  • Grants aoe 5 sec protection on a short ICD, 30 secs. Effected 100% by boon duration from you. Sounds OP but Defender don’t last long generally.

Disenchanter

  • Aoe condition removal. Transfers conditions to enemies.

It’s rough and sounds crazy OP for some of these suggestions but we can always scale down to acceptable levels. Hope a dev sees this.

Let me know what you think.

(edited by Frega.9247)

How to expand on Phantasms

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Nice idea.

Duelist. I would change it to make every shot bounce between targets – say 3 times. That or keep it single target and add it so that the new skill inflicts 3 stacks of bleeding for 2 seconds per a hit.

The way the new skill is activated could be an issue as well i think. Maybe just make it so that they can only have 1 of said Phantasm up but the secondary skill is buffed to counter the loss of dps.

How to expand on Phantasms

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Posted by: Divinity.8041

Divinity.8041

How sick would a toolbelt for phantasms be? Sort of like the engineer?

R40 Mesmer
Hypercrushed

How to expand on Phantasms

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Posted by: Frega.9247

Frega.9247

How sick would a toolbelt for phantasms be? Sort of like the engineer?

Eh, no. The point is the add buttons, not replace our shatter buttons.

Also I tried to suggest things that are easy to implement.
E.g. Moving Wardens is basically blink for Wardens.
Ricochet shots is basically Ele staff air auto attack.

How to expand on Phantasms

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Posted by: Vaude.7524

Vaude.7524

Or instead of replacing shatter buttons, have the phantasm buttons themselves have that nifty dual-use ability you see on almost all “Hold your weapon up and block” ability.

You press 5 to summon a warden, and you’ll have about 5 seconds to press the button again to relocate him.

Then you’d have the ability to do something similar with the other phantasms.

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Posted by: Me Games Ma.8426

Me Games Ma.8426

Great Idea!
How about a trait that gives us these options?
Or Maybe every Phantasm gets it’s “own” trait:

  • Warlock – Stafftrait
  • Duelist – Pistol Trait
  • Swordman – Swordtrait
  • and so on

For the Disenchanter I still don’t know what to use but the Defender could use the “20% more health for phantasms” or “3% less dmg per illusion” trait

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Great Idea!
How about a trait that gives us these options?
Or Maybe every Phantasm gets it’s “own” trait:

  • Warlock – Stafftrait
  • Duelist – Pistol Trait
  • Swordman – Swordtrait
  • and so on

For the Disenchanter I still don’t know what to use but the Defender could use the “20% more health for phantasms” or “3% less dmg per illusion” trait

Think it should be a single trait at most. That or make it from the start and a trait to improve it.

An idea for the Disenchanter, Maybe have it so that it removes Conditions on Allies and then removes all boons on targets? Or something like Send all conditions from Mesmer to the target and send all boons on the target to the Mesmer?

(edited by ArmageddonAsh.6430)

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Posted by: Me Games Ma.8426

Me Games Ma.8426

Well if it’s a single trait then definetly a grandmaster (from Inspiration/Illusions). I think it’d be really mighty to have all thoose in one build… (well “only” two by weapons but disenchanter/defender would be quite mighty too).

Another Idea would be a trait that unlocks a fifth skill (F5) that causes our phantasms to do so. Maybe Inspiration Grandmaster. That skill would cause our phantasms to cast their “special abilities” with a cooldown in the skill.

My third Idea would be a Trait that allows ANY phantasm that lives for more than 15/20 seconds to cast another spell or improve it’s skills. so the result would be: the longer the phantasm is alive the harder does it hit / the more skills does it get (maybe a grandmaster in dueling)

  • Berserker:
    0-15 Normal
    15-25 evades while whirling through enemies
    25< gets the spinattack
  • Warlock:
    0-20 Normal
    20-30 gets chaosstorm
    30< gets confusing images
  • Duelist:
    0-15 Normal
    15-25 50% that a shot bounces (max 3 bounces)
    25< gains +25% that a shot bounces (max 4 bounces)
  • Swordman:
    0-10 normal
    10-25 inflicts cripple on hit
    25< gets the block ability
  • Warden:
    0-20 normal
    20-35 while charging it runs after its target
    35< always stays near its target (even while attacking)
  • Mage:
    0-15 normal
    15-25 2 additional stacks of confusion that last 5s in stead of 3s
    25< gains a spell to daze (ICD 20s)
  • Defender:
    0-15 normal
    15-30 buffes protection
    30< gains retaliation
    *Disenchanter:
    0-12 normal
    12-25 removes 2 boons/conditions per hit
    25< transferes conditions from allies to enemys and steals boons (ICD 40s)

I think one should increase the time between their buffs but i also think that it’d be quite nice with higher durations to buff them

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

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Posted by: Divinity.8041

Divinity.8041

How sick would a toolbelt for phantasms be? Sort of like the engineer?

Eh, no. The point is the add buttons, not replace our shatter buttons.

Also I tried to suggest things that are easy to implement.
E.g. Moving Wardens is basically blink for Wardens.
Ricochet shots is basically Ele staff air auto attack.

my bad, but cool idea

R40 Mesmer
Hypercrushed

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Posted by: Pyroatheist.9031

Pyroatheist.9031

Interesting ideas. Some of them are insanely strong, but I like the basis for them, it’s a neat concept.

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Posted by: Frega.9247

Frega.9247

Well if it’s a single trait then definetly a grandmaster (from Inspiration/Illusions). I think it’d be really mighty to have all thoose in one build… (well “only” two by weapons but disenchanter/defender would be quite mighty too).

Another Idea would be a trait that unlocks a fifth skill (F5) that causes our phantasms to do so. Maybe Inspiration Grandmaster. That skill would cause our phantasms to cast their “special abilities” with a cooldown in the skill.

My third Idea would be a Trait that allows ANY phantasm that lives for more than 15/20 seconds to cast another spell or improve it’s skills. so the result would be: the longer the phantasm is alive the harder does it hit / the more skills does it get (maybe a grandmaster in dueling)

  • Berserker:
    0-15 Normal
    15-25 evades while whirling through enemies
    25< gets the spinattack
  • Warlock:
    0-20 Normal
    20-30 gets chaosstorm
    30< gets confusing images
  • Duelist:
    0-15 Normal
    15-25 50% that a shot bounces (max 3 bounces)
    25< gains +25% that a shot bounces (max 4 bounces)
  • Swordman:
    0-10 normal
    10-25 inflicts cripple on hit
    25< gets the block ability
  • Warden:
    0-20 normal
    20-35 while charging it runs after its target
    35< always stays near its target (even while attacking)
  • Mage:
    0-15 normal
    15-25 2 additional stacks of confusion that last 5s in stead of 3s
    25< gains a spell to daze (ICD 20s)
  • Defender:
    0-15 normal
    15-30 buffes protection
    30< gains retaliation
    *Disenchanter:
    0-12 normal
    12-25 removes 2 boons/conditions per hit
    25< transferes conditions from allies to enemys and steals boons (ICD 40s)

I think one should increase the time between their buffs but i also think that it’d be quite nice with higher durations to buff them

Hmm no, the point not being tied to any traits, much less Grandmaster trait is so both shatter and phanta builds have access to them.

E.g. You blew all 4 shatters, so you’re in a pinch. You have an option to keep your phantas alive and use the extra skill while you wait for your shatter CDs to be up for your next burst rotation.

Also they don’t have to balance it with the current traits. Less work / balancing is good.
Most of the skills augment the weakness of the phanta on a long-ish cooldown, sounds OP but the effects are situational at best.

E.g In PVE, TA wurm boss, maybe you want to move your warden to save it from his whirl aoe. But really its just a dps lost since your warden will be out of range and will be some time before the CD comes up to move it again.

Or dropping a zerker on WvW zerg, if you can keep it alive for the extra skill CD to come up, you really deserve that extra damage. But most of the time, zerker will die immediately.

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Posted by: keenlam.4753

keenlam.4753

I honestly just want to something simple like when u hit Shatter, phantasms will attack for the last time before they go kamikaze.

How to expand on Phantasms

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Posted by: Me Games Ma.8426

Me Games Ma.8426

I honestly just want to something simple like when u hit Shatter, phantasms will attack for the last time before they go kamikaze.

Seems fair. They’d boost some specific skills and die^.^

Another thing would be that each phantasm gets new skills for the shatters.
So if you sacrefice them they’d do another attack than their normal skills:

  • Berserker
    F1 – Your Berserker uses 100 Blades and dies
    F2 – Your Berserker starts spinning and dies.
  • Duelist
    F2 – Your duelist uses Static Shot and dies (Engeneer skill with Pistol that Confuses)
    F3 – Your duelist uses Magic Bullet and dies
  • Warlock
    F2 – Uses Chaosstrom and dies
    F4 – Buffs you and 4 other allies with 5s of Chaos Armor and dies
  • Swordman
    F2 – Uses Flurry and dies (warrior sword adrenaline skill)
    F4 – Uses Zealot’s Defense and dies.
  • Warden
    F1 – It uses Whirling Axe and dies.
    F2 – It uses splitblade and dies.
  • Mage
    F2 – Uses Confusing Images
    F3 – Stays alive for 5 more seconds and dazes on range (like mantra) at 0s and at 5s (dies after 5s)
  • Defender
    F3 – Throws a Static Shield
    F4 – Buffs up to 5 Allies with aegis, swiftness and regeneration
  • Disenchanter
    F2 – Casts Putrid Mark
    F4 – Casts Nullfield with itself as the center

The “old” shatter effets for F1-F3 would be gone for theese phantasms (scince that’d be really tooo strong) Only F4 still buffs you up for every phantasm.
If shattering e.g. the Warlock with F1 it will just shatter normally.
Also a Berserker shattered with F3 will only do the normal effect of F3.

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

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Posted by: Psych.6527

Psych.6527

Its not really the same, but this is a suggestion i made 2 months ago, will quote for easy reference

Not that i have high hopes of any of this being implemented or that the devs will see this and may spark an awesome idea from their side, but, working together MAYBE figure out a possible solution IF the desire is there. anyways liked most suggestions so far, it is interesting to say the least.

https://forum-en.gw2archive.eu/forum/professions/mesmer/Giving-mesmers-more-control-of-their-phatasms/first#post2574172

Hi, I have been thinking of this idea for quite some time now and i personally would really like this/something similar to be implemented(even though my hopes are not high :/ ).

The problem is, well i do not know programming, my idea is only a partial idea. This is why i am typing here to ask for help and possibilities

My idea involves giving mesmers the abilities to control the attack cycles of their summoned phantasms, with the ICD of each attack cycle having an obvious effect of not being able to spam it I was thinking more along the lines of having the skills change like they do with Necro’s, the flaw here though is how would you summon another phant and if the summoning CD is off how do you choose between summoning a new phant or making the existing one attack?
The other possibility could be adding something similar to rangers.. being able to switch in and out your shatter skills to add attacking skills for phantasms.. of course this second suggestion is bound to get an enormous amount of QQ…I think it might be the better route? Then changing the way phantasm act, by if they do not attack 2-3 secs after their normal cycle, they would then attack..(increased attack cycle by 2-3 secs if not ordered, keep current attack cycle CD for ordered attacks) maybe add an extra “F” key function and the ability to swap out shatters for phantasm.. e.g. F1 MW, F2 Zerker attack, F3 Unchanged, F4 unchanged, F5 Warden attack. Each F key having an arrow, out of combat, with which you may customize you F buttons with shatter/Phat attacks. Each Phant will have their own ICD so you would also have to press the attack cycle for each individual one, time when you want them to attack, plan it more carefully..

I would really love this profession to be more interactive than what it is now, right now, this type of build is more noob friendly, but it has an exceptionally high Ceiling cap as well. A lot of people think that you beat them because you can are running a particular build(Phant mes) and that its only viable 1v1, untill you show them that you can even 2v1 winning a lot of fights, that there can be much skilled involved if you play it properly.

anyways, just a suggestion,
Initiate QQ, troll wars..

Psych out

Finch Psydstep|Phantasmal Mesmer and Council Leader of
Gamers Republic of South Africa[RSA]|Aurora Glade.
“If I live, I will kill you. If I die, you are forgiven. Such is the rule, of honor!”

(edited by Psych.6527)