Q:
How will Crit damage change effect Phants?
And a problem with sigils to add up.
While most some zerkers with 2-hand weapons can put a +5% damage sigil next to Bloodlust now to get an overall -5% damage nerf instead of -10%, mesmers will be left out with illusions yet again not inhereting damage stats. If we’re talking about 3 phantasms up, our +5% damage sigil is actually a 0.25*5%=1,25% damage increase because our mechanics are supposed to have the overall damage split between the player and illusions.
20 level 80s and counting.