Hypothetical Chronomancer builds
Without the Chrono traits, there’s very little to theory craft on. In fact, it’s impossible unless you’re saying “What two trait lines would you use for a interrupt/support build with the third uncertain?” So this won’t really amount to anything.
I feel like you’ve ridden a stop too far on the hype train, my friend, and have gotten ahead of yourself~
Without the Chrono traits, there’s very little to theory craft on. In fact, it’s impossible unless you’re saying “What two trait lines would you use for a interrupt/support build with the third uncertain?” So this won’t really amount to anything.
I feel like you’ve ridden a stop too far on the hype train, my friend, and have gotten ahead of yourself~
I agree that it’s too early to pin things down for good, but it’s still possible to get a vague idea of what a build would look like. Slow is a godsend for interrupt, so there’s that. However, slow and confusion don’t mix well. Chronomancer will be power interrupt. Domination shuts down opponents for ages, and Dueling or Chaos can compliment those nicely. Dueling gives more raw damage, Chaos gives you CC with CI. Phantasms will be the primary source of damage since we don’t have Deceptive Evasion. I see Chronomancer as more of an accent than a focal point, and we know it has cc and slow, so we can get a general idea of what we can do with it. Weapons and utilities are a bit harder to pin down, since we don’t know what we’ll be getting and what we can give up for them.
Without the Chrono traits, there’s very little to theory craft on. In fact, it’s impossible unless you’re saying “What two trait lines would you use for a interrupt/support build with the third uncertain?” So this won’t really amount to anything.
I feel like you’ve ridden a stop too far on the hype train, my friend, and have gotten ahead of yourself~
I agree that it’s too early to pin things down for good, but it’s still possible to get a vague idea of what a build would look like. Slow is a godsend for interrupt, so there’s that. However, slow and confusion don’t mix well. Chronomancer will be power interrupt. Domination shuts down opponents for ages, and Dueling or Chaos can compliment those nicely. Dueling gives more raw damage, Chaos gives you CC with CI. Phantasms will be the primary source of damage since we don’t have Deceptive Evasion. I see Chronomancer as more of an accent than a focal point, and we know it has cc and slow, so we can get a general idea of what we can do with it. Weapons and utilities are a bit harder to pin down, since we don’t know what we’ll be getting and what we can give up for them.
To put it simply, Chronomancer’s will use Domination line and either Dueling or Chaos for extra interrupt power. More likely Chaos because CI, but maybe Dueling if it wants more Mantra and Reflection. Illusion and Inspiration are out for various reasons. As for weapons, Sword MH and likely shield and either GS or Staff. Beyond this, blind speculation.
I am so tired of hearing that word. I dearly hope the Mesmer’s spec is named something, anything else just to screw over the people who are oh-so-confidently throwing it – and the completely unfounded notions of how it’s going to operate – around.
I am so tired of hearing that word. I dearly hope the Mesmer’s spec is named something, anything else just to screw over the people who are oh-so-confidently throwing it – and the completely unfounded notions of how it’s going to operate – around.
The new abilities we saw in the trailer had a very clear time theme. Chronomancer was going to be a profession in a cancelled Guild Wars 1 campaign. Slow is now a condition. Anet said on the stream that the new tree for Mesmer would be crowd control and support.
They’re hardly “unfounded notions”.