Hypothetical Chronomancer builds

Hypothetical Chronomancer builds

in Mesmer

Posted by: Stormbolt.7293

Stormbolt.7293

Now that we have the new Mesmer traits, we can begin speculating on what a Chronometer may look like. If you haven’t see the new traits, you can see them here: http://dulfy.net/2015/04/24/gw2-specializations-ama-livestream-notes/

It was said that the Chronomancer line is going to be cc/support oriented. Slow is very conducive to interrupts and lockdown builds in general. Condition interrupt is now a thing, but slow and confusion don’t mix very well since you want people using skills. My hypothetical Chronomancer build would look something like this:

Domination: Dazzling, Confounding Suggestions, Furious Interruptions, Powerblock
Either Dueling: Critical Infusion, Phantasmal Fury, Blade Training, Harmonious Mantras
OR
Chaos: Metaphysical Rejuvenation, Master of Manipulation, Mirror of Anguish, Chaotic Interruption
Chronomancer: Traits that focus on slow

Berserker Gear, Sword/shield, pistol, or sword and GS with fire and air signets
Ether feast, Mantra of Distraction, Arcane Thievery, Chronomancer slow utility, not sure which elite

Chronomancer looks like a very interesting class, and I can imagine many different possibilities.

Hypothetical Chronomancer builds

in Mesmer

Posted by: Dondagora.9645

Dondagora.9645

Without the Chrono traits, there’s very little to theory craft on. In fact, it’s impossible unless you’re saying “What two trait lines would you use for a interrupt/support build with the third uncertain?” So this won’t really amount to anything.

I feel like you’ve ridden a stop too far on the hype train, my friend, and have gotten ahead of yourself~

Hypothetical Chronomancer builds

in Mesmer

Posted by: Stormbolt.7293

Stormbolt.7293

Without the Chrono traits, there’s very little to theory craft on. In fact, it’s impossible unless you’re saying “What two trait lines would you use for a interrupt/support build with the third uncertain?” So this won’t really amount to anything.

I feel like you’ve ridden a stop too far on the hype train, my friend, and have gotten ahead of yourself~

I agree that it’s too early to pin things down for good, but it’s still possible to get a vague idea of what a build would look like. Slow is a godsend for interrupt, so there’s that. However, slow and confusion don’t mix well. Chronomancer will be power interrupt. Domination shuts down opponents for ages, and Dueling or Chaos can compliment those nicely. Dueling gives more raw damage, Chaos gives you CC with CI. Phantasms will be the primary source of damage since we don’t have Deceptive Evasion. I see Chronomancer as more of an accent than a focal point, and we know it has cc and slow, so we can get a general idea of what we can do with it. Weapons and utilities are a bit harder to pin down, since we don’t know what we’ll be getting and what we can give up for them.

Hypothetical Chronomancer builds

in Mesmer

Posted by: Dondagora.9645

Dondagora.9645

Without the Chrono traits, there’s very little to theory craft on. In fact, it’s impossible unless you’re saying “What two trait lines would you use for a interrupt/support build with the third uncertain?” So this won’t really amount to anything.

I feel like you’ve ridden a stop too far on the hype train, my friend, and have gotten ahead of yourself~

I agree that it’s too early to pin things down for good, but it’s still possible to get a vague idea of what a build would look like. Slow is a godsend for interrupt, so there’s that. However, slow and confusion don’t mix well. Chronomancer will be power interrupt. Domination shuts down opponents for ages, and Dueling or Chaos can compliment those nicely. Dueling gives more raw damage, Chaos gives you CC with CI. Phantasms will be the primary source of damage since we don’t have Deceptive Evasion. I see Chronomancer as more of an accent than a focal point, and we know it has cc and slow, so we can get a general idea of what we can do with it. Weapons and utilities are a bit harder to pin down, since we don’t know what we’ll be getting and what we can give up for them.

To put it simply, Chronomancer’s will use Domination line and either Dueling or Chaos for extra interrupt power. More likely Chaos because CI, but maybe Dueling if it wants more Mantra and Reflection. Illusion and Inspiration are out for various reasons. As for weapons, Sword MH and likely shield and either GS or Staff. Beyond this, blind speculation.

Hypothetical Chronomancer builds

in Mesmer

Posted by: Arshay Duskbrow.1306

Arshay Duskbrow.1306

I am so tired of hearing that word. I dearly hope the Mesmer’s spec is named something, anything else just to screw over the people who are oh-so-confidently throwing it – and the completely unfounded notions of how it’s going to operate – around.

Hypothetical Chronomancer builds

in Mesmer

Posted by: Stormbolt.7293

Stormbolt.7293

I am so tired of hearing that word. I dearly hope the Mesmer’s spec is named something, anything else just to screw over the people who are oh-so-confidently throwing it – and the completely unfounded notions of how it’s going to operate – around.

The new abilities we saw in the trailer had a very clear time theme. Chronomancer was going to be a profession in a cancelled Guild Wars 1 campaign. Slow is now a condition. Anet said on the stream that the new tree for Mesmer would be crowd control and support.

They’re hardly “unfounded notions”.