I am in doubt. Advise needed
well, there are some pro builds in this thread – https://forum-en.gw2archive.eu/forum/professions/mesmer/Chrono-Bruiser-redux
Edit: oups, just realized you are looking for pvp builds.
I took my pve build from this – https://www.youtube.com/watch?v=TRvBbDgwbUw
I turned it into wellmancer thought and also changed some specialization skills xD In pve that works superb.
But if i did pvp i would concider something like he is running.
(edited by kilim.5093)
Straight to the point. This is the build I am so happy with.
http://gw2skills.net/editor/?vhAQRAsa7PncfCFqhlpBOqhlXjqsC6tgDNAypmoeYT2lF-TJRAQA8jAg/gAAOBA0HAAA
Granted it gives me high survivability even when running a glass amulet, I have been playing it both with destroyer and sinister.
It works very well with both, but what would you say it fits the build better?
The way I see it is, if I add the values of four stats Destroier provides, the result is higher than what I would get by adding Sinister’s 3 stats values, thus making it a more solid choice for a pure dps/glass cannon. Am I right?Also, which professions/builds would counter one or the other choice?
Thank you for helping me out with this dilemma :thoughtful:
To be honest, if full glass is your goal I think Viper would be best for that build. Have you tried that?
Straight to the point. This is the build I am so happy with.
http://gw2skills.net/editor/?vhAQRAsa7PncfCFqhlpBOqhlXjqsC6tgDNAypmoeYT2lF-TJRAQA8jAg/gAAOBA0HAAA
Granted it gives me high survivability even when running a glass amulet, I have been playing it both with destroyer and sinister.
It works very well with both, but what would you say it fits the build better?
The way I see it is, if I add the values of four stats Destroier provides, the result is higher than what I would get by adding Sinister’s 3 stats values, thus making it a more solid choice for a pure dps/glass cannon. Am I right?Also, which professions/builds would counter one or the other choice?
Thank you for helping me out with this dilemma :thoughtful:
To be honest, if full glass is your goal I think Viper would be best for that build. Have you tried that?
oh yes, I went viper almost all through S3, and I was 100% duration on bleeds and something like 80% on confusion. With new patch I somehow abandoned it for destroyer and then tried viper. I guess they are all good and I was wondering if someone can brighten this up for me… which amulet is better in which situation… versus which enemy… and so on
use this
you are squishy so cant stand on point. must attack from range and dive in with sword when u see opportunity
thief can destroy you so must use stealth wisely and interrupt him or else you wont have any chance
guard have many block so you have to w8 for the right moment to attack and play defensively
warrior you must remove his resistance or you will have problem
rev – still easy if you manage to evade or block their burst or put confusion before they burst
engi can sustain you unless you manage to interrupt them with pistol and gw
power mesmer is like a thief so careful from the burst. its the game who burst first
ranger easy unless he plays defensively
hope it help
Thanks m8 for the input.
Yesterday I went back to viper to try it a little bit more, with the new build.
I really liked it so much in s3, but the build I was using was different. Eventually, I was hoping from viper to wanderer and back, according to the match up.
Yesterday though, it did not satisfy me. Mainly because of the low crit chance.
Usually I am able to get between 10-15-18 bleeds stacks after first shatter (pistol unload + second unload, thanks to chronophant.).
Dueling line has high sinergy with high crit rate amulets. I find destroyer to be the best match up, followed by sinister, which does not have the same punch, though, and relies more on condi damage.
I am not a point holder ofc. This is why I am having a lot of succes in the new capricorn map. It is so big you can roam easily, and hit the zerg from the edges.
The build shines in the open. In fact, the only profession you can have trouble with is DH. That is when you try to contest the point. Eventually, you can bring them down. Two duelists (they do not trigger traps unless you send them in for a shatter, which is accomplished by scepter’s clones) are a thread to anyone. But that requires time, and usually there is no so much time before someone comes in to help.
Even thieves are not a big thread. With so many blinds and stealth.
I think the build is well worth it. It is also very nice not to be reliant on inspiration: eternity, torch and disenchanter can provide enough to cover most situations.
In a build like yours I think switching the amulet up a bit depending on what you’re facing can be a good strategy. I’ve run a bit of destroyer in experimenting with hybrid builds last season and in the off season here (along with viper, not so much sinister). It’s interesting the difference in specific cases.
We don’t know exactly how the meta is going to end up, but we have at least a decent idea currently. So here are some general rules IMO with the assumption of what you’ll most likely see in season 4 starting 8/9:
- Mesmer (carrion condition): Has good condition management so a bit of power burst can be a good thing. Destroyer would be as good as any other amulet.
- Thief (marauder dps): Going a bit more tanky is always best if possible but if not, going more condition heavy like sinister or viper would be best.
- Elementalist (???): Likely not in the meta but I’ve been seeing a ton of fresh air which just melts to condition and power builds alike.
- Necromancer (???): I’ve heard power may be coming back into the meta and that changes the recommendation for amulet … if facing condition, I’d say destroyer is going be pretty good because they’ll likely be running carrion or wanderer. If facing power, more than likely they’ll have a little less condition management (running spite vs curses), so I can see running full condition viper or sinister would be better.
- Engineer (paladin bruiser): Typically susceptible to conditions if you can land your shatters. Problem more is that they can often simply out heal the condition pressure. Either destroyer or sinister/viper should be fine but I’ve found the power burst from destroyer and/or viper tends to put them on the defensive more quickly and potentially makes them prone to mistakes.
- Warrior (wanderer condition): For sure destroyer due to the resistance uptime. Much like engineer I’ve been seeing warriors melt recently to power damage in between endure pain procs.
- Guardian (???): More than likely in the meta now and in dps role. Any kind of ranged pressure is going to preferred and sounds like you handle them well. They have good condition management but also a lot of blocks. I’d say viper/destroyer might edge out more of a condition heavy focus.
- Revenant (marauder dps): Either option should work, with revs you have to more so make sure you don’t get bursted down quickly in a glass build.
- Ranger (mender support): Being they will use a glassy amulet, power hybrid damage should do well against them. They are also somewhat susceptible to conditions, understanding they will cleanse all of them once every 10 seconds at least, so if you’re more condition focused you have to time the burst in between astral form.
EDIT: Forgot ranger …
(edited by skcamow.3527)
Thank you skamow. Appreciated.
After further testing, I can say the build is scary, both with destroyer or sinister.
The only thing I see is that I do not always find myself useful to the team. A bad timing, a small mistake and you end up to be more of a lability than else. Few can counter it, but in a group situation, when capping and contesting is everything well, that is slightly different. Sure, you can go far and keep arassing but it’s not always a valid strategy.
However it is a great roaming build, has shown in the QQ thread recently opened about cancer build. Fun, especially with perplexity runes