And in short it is very, very bad. When I reference “open-world PvE” I’m mostly referring to dynamic events taking place in the overworld in zones like Frostgorge Sound, Malchor’s Leap and Cursed Shore. Many characters rely on these events as their primary source of income – not from the event reward itself, but rather from the loot dropped by the copious amounts of enemy NPCs fought in these events. Without a sizeable head start in damage/tagging, Mesmers can hardly grab a scrap of this loot. This can apply to dynamic events of almost any size, from 2 players to 40, depending on the build of your fellow player.
So what’s the problem? AoE & damage are king, and the Mesmer has none of it.
You can easily point to half a dozen skills with AoE components to prove me wrong, but only half of those work with any effectiveness in this context. In fact, in my experience, the sword is the best weapon for getting loot in end-game dynamic events. And that is depressing.
The staff is often billed as the AoE weapon of choice because of Chaos Storm. But that’s all it has, on a sizeable cooldown. Winds of Chaos isn’t worth jack. By the time the granny-gear projectile actually reaches the enemy, they’re dead, and you’ve done 500 damage compared to the greatsword warrior who sneezed on his keyboard and did 15k in Hundred Blades crits. You get no loot. And shame on you if your Winds of Chaos bounced to allies instead of enemies (it always will); not only do you still get no loot, you’re just helping their contribution over your own, because support means (as with many Mesmer skills in this part of the game) very little.
But hey, if you’re lucky, Winds of Chaos bounced to your clones. They’ll deal 12 damage instead of 11, now, thanks to the Might buff.
What about phantasms? They’re one of the other forms of AoE damage, primarily found in the Berserker and Warden. And they work. They can burst up to 4k or more in a single attack. But they have so many caveats it’s frustrating:
- You have three seconds to find an enemy NPC among the swarm that is near full-health, so it doesn’t die mid-cast or attack.
- You need to spend another second and a half to actually summon the phantasm.
- The phantasm might drop dead before even finishing an attack. It’s guaranteed to drop dead once its target is down, and by the time the next wave of Risen hits it probably won’t be on cooldown.
- You may eventually come to the sour realization that you need Phantasms to deal any damage – damage that other classes can perform in their autoattack chain and then some.
Having the Mesmer be the only class that has to meaningfully invest in any given fight is making most end-game stuff highly toxic. While the class performs fantastically against dungeons and bosses, it gets beat out by the many Elementalist bots standing around near Penitent Camp or Shelter Gate to auto-farm events.
This is just one of several problems with the class in PvE – it just happens to be the most concerning to me, especially since dungeons have stopped working on my server. Again. So I’m stuck either giving up and playing an alt until the next server reset, or working mykittenoff in DEs only to receive little for it.