I can see their knees.
All the ranged classes are having serious obstructed issues. And, yeah, you’re targeting their toes. Head-shots don’t work. OTH, now that the iBerserker can’t be thrown down from a wall and do no damage on first pass even if they manage a throw, you’re completely safe from mesmers on the wall.
So, unless there are a TON of Rangers and Elementalists raining stuff down, it’s usually really easy to yank people off the walls with focus/4. People are reacting better to being pulled down now, but it’s still fun and sometimes worth a badge or two.
You have to watch out a bit yourself, too. Sometimes the pull works too well and you pull 5 people down on top of you. If they react quickly enough and your zerg kinda moved on a bit when you were looking up for a pull, they can beat you up.
I completely agree. This is one thing that definitely needs fixed. It’s already very easy to defend as opposed to attacking, so I don’t see why the defenders need to be nearly invulnerable from classes that use projectiles more often than AoE circles.
Nothing about the recent nerf to Phantasms bothers me except for this.
There is also one more problem with LoS. From a specific location you try to throw a phantasm out and you get ‘obstructed’ message. However, from the very same location, scepter’s confusion beam can actually hit the target. So yeah, LoS calculations are quite buggy when there is terrain elevation.
(edited by Azrael.1408)
And that’s really awesome because even in the Charr/Ascalon fractal, I can’t kittening summon a berserker on the Oil pots or even attack them most of the time.