I guess shatter is what they what us to do?
Shatter builds will rely purely on squishy clones because to work we need reliable illusion production. We can’t rely on being able to produce phantasms at will any more, so hybrid utility/shatter builds will likely disappear, reducing play-style options.
Gunnar’s Hold
I always have played a mix of both, I let my phantasms cast once and then I shatter them.
I still do it this way, and have no trouble doing so since patch.
But to say the latest patch is in favor of these builds is for the wrong reasons I think. Mainly because the iBerserker seems to be bugged > misses 2 out of 3 hits.
People that say creating phantasms isn’t reliable anymore are seriously stuck on the theoretical fact that blinds&blocks deny the phantasm creation. Anyone who knows when they are blinded or enemies are blocking shouldn’t have any trouble with the new updates.
The only thing worth raging about is the introduction of new bugs, not the patchnotes imo. (LoS seems to be obstructed too often -noticed this on more than 1 prof-, iBerserker misses 2x,…)
They haven’t fixed bug with attack delay and phantasm buffs, they gutted berserker’s damage, GS5 still gimmick, mind stab still nearly useless outside of boon stripping.
Which leaves GS1 and GS2 being mostly untouched.
Unacceptable.
Time to look at any good staff skins and retrait full shatter.
I always have played a mix of both, I let my phantasms cast once and then I shatter them.
I still do it this way, and have no trouble doing so since patch.But to say the latest patch is in favor of these builds is for the wrong reasons I think. Mainly because the iBerserker seems to be bugged > misses 2 out of 3 hits.
People that say creating phantasms isn’t reliable anymore are seriously stuck on the theoretical fact that blinds&blocks deny the phantasm creation. Anyone who knows when they are blinded or enemies are blocking shouldn’t have any trouble with the new updates.
The only thing worth raging about is the introduction of new bugs, not the patchnotes imo. (LoS seems to be obstructed too often -noticed this on more than 1 prof-, iBerserker misses 2x,…)
Theoretical fact. This new update will reduce the rate of production of illusions. This is inarguable as it is the intent of the update re phantasms. Mesmers using phantasms will therefore be less powerful. This is a fact, you will not be able to produce as many. I can tell if I am blind or if the enemy is blocking and having to check LoS each time I want to cast a phantasm will slow down the production of phantasms.
I keep reading that some people have no problem with the changes, in that case, why were they changed at all?
If anyone thinks the phantasm builds were OP then fine, argue that point, but we have no concrete idea why these changes were made.
Gunnar’s Hold
As someone who mainly plays WvW as a glass cannon I’m interested in starting a shatter build. I’ve heard they’re good in dungeons which is what I’ll be doing for the Lost Shores content. If anyone can post their build/armor that’d be great.
Shatter would be more effective than condition builds for dungeons, right?
Shatter would be more effective than condition builds for dungeons, right?
If you don’t mind being melee most of the time, yes.