Plot Twist: Elder Dragons are massive robots created by the Black Lion Trading Company.
Think of the money they make off weapons and armor…
I’m trying to make a dungeon/pve Mesmer build, that can be used for pvp, but I main thief so I really don’t know what I’m doing. Here is my current build:
http://gw2skills.net/editor/?vhAQRArd8ensnB9phVqB2fCcrhlZj6sH6tfrMAutkp+WD2hF-TZxAAB7fEAi+FAQ1+DAcQASrMAA
P.S. Please don’t post your own builds. I just want minor changes that will improve this idea, not a new build.
I’m trying to make a dungeon/pve Mesmer build, that can be used for pvp, but I main thief so I really don’t know what I’m doing. Here is my current build:
http://gw2skills.net/editor/?vhAQRArd8ensnB9phVqB2fCcrhlZj6sH6tfrMAutkp+WD2hF-TZxAAB7fEAi+FAQ1+DAcQASrMAA
P.S. Please don’t post your own builds. I just want minor changes that will improve this idea, not a new build.
It seems to me that your build does a little bit of this, a little bit of that, and a lot of nothing.
I’m not sure what the purpose of your build is. You aren’t shatter, bunker or phantasm. Perhaps you should first decide what role you want to play and work from there?
(edited by DeathReign.7821)
I’ll stick to the pvp side… and I’ll be honest and say that the build is not viable.
I’ll assume you go for a power build and go on that:
Utilities are wrong: Most of them are subpar, Well is good, Mass Invis is controversial since the appearance of Gravity Well (but it is still used and viable)
Traits are wrong: You went nowhere. This is the harsh truth, but it’s still there, you don’t have a build holding on with these traits.
Weapons are so so. Sword/Shield is good. Scepter/Focus not so much
Runes/Sigil/Amulet: No. Just no
So let’s start in order
WEAPONS
Scepter is a condi weapon, period. You want a power build and scepter is not the weapon to go.
Focus is good for CC, but again, it fell on the side with the arrival of Shield.
Keep the sword. On a power build, sword is mandatory
Shield is also good for additional defense, it could also be replaced by torch for the stealth if you’re going for a all-in build.
TLDR: Dis Scepter/Focus, swap it for a greatsword or a staff (I’d recommend greatsword for purely power build, but that’s my own preference)
Sword/Shield is good, you may want to look into Torch instead of shield, but both are viable.
UTILITIES
Mirror: Subpar. Especially since you don’t have the trait reducing it’s CD. You’d be better off with Ether Feast or even the Well or signet with proper synergy.
Mimic: Again, subpar. Especially with Alacrity on shatters and Wells. You need better utilities. Either pick Blink/Decoy/Portal < They are mandatory (not all three, have at least on of them on your bar (except for specific builds))
IDefender: Subpar, I used it once, on a boonshare/bunker build before HoT, and I can tell you it’s not as pretty as the description makes it to be. You need to be real close, it only takes it for the first 5 seconds and the life is close to your own > squishy…
Again, put in Blink/Decoy/Portal
Well of Perception: That one is good, however if you do make the switch to Blink/Decoy, you may either put in Nullfield (condi removel boon rip) or an offensive utility (Mantra of Distraction, Mantra of Pain, Well of Action, etc) Or just put Portal.
I usually leave my third utility slot as a circumstancial that will be switched depending on my team and the enemy’s.
Mass Invisibility: It’s a good one, but it fell a bit on the side with the apparition of Gravity Well. Moa is still superior to Mass Invis though.
TLDR: Equip Blink/Decoy keep your third depending on the situation (Portal, Null Field, Mantra, Wells)
TRAITS
DUELING:
Desperate Decoy: I see that one a lot. Personally. I hate it. It’s unreliable, most of the time I get revealed because the treshold happened mid-skill.
Evasive Mirror: Blinding Dissipation is just that much better, truly.
Deceptive Evasion: That one is Okay, however, I’ll say it here, the whole Dueling Line got tossed on the side with the Chronomancer one.
We don,t really need DE because of Chronophantasma and Ireversion I’d pick Domination over it anytime for a power build.
TLDR: Dueling is a good line, but it fell on the side with Chronomancer line and the traits Chronophantasma and Ireversion… You,d be better off with a line that ups your power a bit (Domination, Illusion)
INSPIRATION:
Yes, but not for power builds.
Again you should go for either Domination/Illusion.
Still:
Persisting Image: My own opinion on shatters is: don’t waste your time. They are going to be shattered anyway. You’d be better off with Medic’s feedback for teamplay
Protected Phantasma: You have the most useful trait for mesmer just over that one. Don,t pick something that favors your clone over one that cleans condis and heals you on shatters (that can be resetted with Continuum Shift)
Mental Defense: The three are good depending on your build, but I still prefer Iinspiration because of the team support it provides (a bunker/support build can bring in a lot of boons that, once shared, really benefits your team, especially quickness).
Chronomancer: Why go for a trait that gives alacrity on wells if you only have one well? You should have picked Time Catches up, to secure your shatters instead.
Improved Alacrity: That one is good, all three of them are depending on the build.
Chronophantasma: Good one, you could also have gone for Seize the Moment, but it’s really personal on that point.
TLDR: Power build? Don,t go into Inspiration, you’re stretching your game.
Dueling fell on the side (not useless, but not as good) as Illusion or Domination for Power Shatter
Chronomancer is basically mandatory for mesmer these days
ARMOR
For mesmer keep in mind three things.
One: You’re HELLA SQUISHY
Two: You can burst INSANELY FAST AND STRONG
Three: You don’t have clear condis available as much as you’d want.
SIGILS:
Renewal: first, why twice? useless. Beside, you’re healing is abysmal, your teammates won,t even see a difference.
Agility: well I can see why you chose it (I’ll keep reserved on that one, I’ll need to test it)
Hobbling: No. Not useful, don’t.
Mesmer need Energy sigils. For the dodges, for DE, for whatever. They need the additional dodge for their own survival.
Generosity is usually pretty kitten nice too, can be a life saver and shouldn’t be underestimated.
Blood, Air, Fire, Battle, Doom, all of them are valid depending on your build.
RUNES:
Why Warrior?
With Alacrity and Mesmer usually short CD, you shouldn’t struggle with swap if you managed your CD properly
Go for
Traveler
Ranger
Chronomaner (for well builds)
Even Strength if you take the proper traits or Hoelbrak.
AMULET:
In Pvp you either go Marauder or Berserker, I don’t see the point of going barbarian on a class where its main strength is quick and efficient bursts.
The mesmer’s strength is his high kiting capabilities. When you go power builds, you go at it all the way. Forgo Barbarian and go either Marauder (preferred) or Berserker for even more OOMPH.
Overall, I’ll still say nice try, but the way you made that build shows that you do not understand the class and its intricacies.
Familiarize yourself with mesmer beforehand, you just ended up everywhere and nowhere at the same time.
Don’t take my harshness wrong, I just went right to the point. The build, as it currently is, is not viable. You’ll get chewed on instantly because you have no means of kiting the damage, and no where near enough the survivability to survive without either blink or decoy.
Take a look at these:
http://metabattle.com/wiki/Special:Rating?name=Build:Chronomancer_-_Alacrity_Bunker
http://metabattle.com/wiki/Build:Chronomancer_-_Power_Shatter
http://metabattle.com/wiki/Build:Mesmer_-_Condition_Shatter
They all are very different build, and all went into a specific path. Don’t mix things, don’t try to do everything at once, that’s the Ele’s job, not mesmer.
(edited by Pepsi.8907)
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