Now before I start let me say I have only leveled mesmer to 50ish. I am not lvl 80 and therefor can’t speak for anyone max level (Although with some of the stuff I am about to say, the principal is probably the same.)
I feel like the initial “Mesmer” from gw1 is now lost and cannot regain ground on where is was previously.
Mesmer in gw1 was a class mainly about denial, control, and turning an enemy against itself. It was very powerful. It could change entire missions and turn them around. In some cases it was a must in some parties. Mesmer in gw2 is not the same.
It’s initial role has changed from slightly to drastically. To clone spammer to just being used for portal. It has fallen from grace. It’s weapon choices can be difficult aside from just a few good ones. And its skills are mostly lackluster at best.
These are the changes I feel would make mesmer a little more “Mesmer” again.
1: Make Confusion better.
This is mesmer’s defined condition. And it sucks. It is too short, too little damage, and relies on luck when applying. Remember when I said mesmer in gw1 was about control and turning an enemy against itself. Yeah…Confusion should be good. It should be used as a main damage source for mesmers. In gw1 using an enemy’s actions against itself was a common way for a mesmer to control, deal damage, and sweep a battlefield quickly. Confusion shouldn’t be punished with low damage and short duration. Confusion can also be useful when used in conjunction with other conditions like…..
2: Give Mesmer more Weakness!
To me, weakness seems to be geared more towards necro and war in this game. This condition, like confusion, should also be mesmer’s defined condition. Weakness is an element of denial. Denying an enemy the opportunity to hit or do damage. Use it in conjunction with confusion you have an enemy hurting itself while contributing nothing to the battle….classic mesmer.
3: Bring back the “readying skill” UI from GW1!
One of the things that made a mesmer’s job easier in gw1 was that bar that appeared below an enemy’s name when it was readying something. In gw2 just visual ques are not enough! Making a useful stun mesmer is hard to manage in gw2 as timing things basically requires not blinking…0_o. This UI element served as a STUN NOW! button as well as a GTFO! button for melees.
Above all, I just want my master of control back! A class so powerful it could change the tide of a battle with a single skill, but required a high learning curve to master.