IP VS DE in WvW Theorycrafting
Ummm, I want to make comment but to be fair I’d really need to see a full build. Do one up and you’ll get way more input
why not both? youve got a standard shatter build setup then
Current Season – Platinum (Soloq)
Retired GW2 ESL Tournament Admin
Agreed with Ross, will really depend on how you gear/rune/sigil and what slots you are taking. However, I had a bit of a grin at “condition PU shatter build”. That’s almost literally every mechanic a Mesmer has, wrapped into one build. Which means you are spreading yourself out WAY too much, and will just be a “Jack of all Trades”, or good at nothing.
If you are going PU, don’t go Shatter. I’ve yet to see/create an effective Shatter PU build that actually does damage. 6 traits to get PU always seems like such a waste to me though.
Agreed with Ross, will really depend on how you gear/rune/sigil and what slots you are taking. However, I had a bit of a grin at “condition PU shatter build”. That’s almost literally every mechanic a Mesmer has, wrapped into one build. Which means you are spreading yourself out WAY too much, and will just be a “Jack of all Trades”, or good at nothing.
If you are going PU, don’t go Shatter. I’ve yet to see/create an effective Shatter PU build that actually does damage. 6 traits to get PU always seems like such a waste to me though.
i agree, if going PU youre gonna want to use a combat method that compliments stealth such as conditions or phantasms
Current Season – Platinum (Soloq)
Retired GW2 ESL Tournament Admin
So here are the builds but literally everything is up in the air I havent started down any exotic collection paths yet.
IP/PU
http://gw2skills.net/editor/?fhAQNAW7flknpTtNqxYNcrNSphY6cHvh6zprTqAA-TpRAwAAeAACOIAGOCAkLDE4CAkb/BA
I was hoping more people would comment on the advantages/disadvantages of IP vs. DE for a shatter build as they serve similar but slightly different purposes
PU Shatter: http://gw2skills.net/editor/?fhAQNAR8flknpRtlpxUNcrNSrxY6XS5ESGQBlciqB-TZRBwAE3fQzTAgcZAAHEgHXAAA
DE over IP, because then you can put more points into domination and take SC or torch trait.
I like 4/4/0/0/6 Shatter for Boon removal in Tpvp but I’m not sure how feasible it would be in WvW.
Angry Intent [AI] | Yak’s Bend |
I like 4/4/0/0/6 Shatter for Boon removal in Tpvp but I’m not sure how feasible it would be in WvW.
I use it full zerk and I only had trouble with one off-guard but he did have Guard stacks giving him 2500 hp and 100 power or whatever and food whereas I don’t have any of that.
You can find me in PvP | I normally answer PMs
So if your going to solo/duo hunt in WvW, sure one of these might be fine you can go around and snipe all the wandering noobs hunting for map completion, maybe get you butt handed to you by a more experienced player, but don’t call it WvW. It’s more open world/build PvP.
WvW is working in a team taking down targets(towers, keeps, castle, zergs) or defending them. If you truly want to WvW you need to worry less on survival skills, more on survival gear and more on teamwork skills. According to bad commanders we have one build, GS/Staff, veil, null field, feedback(and occasionally portal). Sadly it’s pretty hard to escape until you prove yourself. The good build closest to yours is a Porter build. Get with a zerg buster team/guild with Staff portal, null field and stealth skills, when you spot a zerg, group in a corner toss down portal entrance, then solo run into the middle of their zerg with stealth and toss down the other end followed by Null Field and Chaos Storm (and signet of inspirations if you are really nice). My teams have shattered zergs 2 times our size.
Though if you want to REALLY shatter zergs you need to get in a bunker defense squad(high boons especially stability, tanky gear; guardians, warriors and necros help a lot, an ele/eng for water field) and run a reflect build to hold a point(Mimic, feedback, Medic’s Feedback trait, signet of inspirations/ether with Blurred Inscriptions and Masterful Reflection and focus with Warden’s Feedback and staff for boons). Then your team gets a zergs attention or catches them trying to take a place, stack up at a choke point and absolutely destroy them. We’ve taken out 50+ zergs with 15 people as they tried to break us. Our favorite is the doorway to the south western camp. While they can climb the hill on the side and jump you can react fast enough to kill them as they straggle over it especially if you use temporal curtain to throw them off the cliffs.
There is also the mantra heal build for running with zergs, basically you run with Restorative Mantras and Mantra of Pain and just cycle it for mass heals and whatever other utilities your commander needs + Medic’s Feedback so you can touch downed people for free feedbacks.
-Willy Wonka(Gene Wilder)
(edited by Dracatis.1908)