[Idea] Elite Spec: The Trickster

[Idea] Elite Spec: The Trickster

in Mesmer

Posted by: DavyMcB.1603

DavyMcB.1603

Been thinking about this and just wanna get it out lol

Playstyle: Focuses on CC (dazes/stuns) with Melee/Mid-ranged combat

Class mechanic:
F5 – Hypnotic Manifestation
Create a manifestation that dazes enemies who look at it. 360 radius, 1 illusion = 1 second duration, daze pulses 1 every second. 40 seconds CD.

Weapon: Hammer
#1: Telekinetic Bolt – Shoots magic projectile at enemy from 1200 range. Normalized damage

#2: Mind Ripple – Smash the ground with the hammer, creating pulsing ripple X5 that does massive damage in 240 radius around you. Inflicts 2 seconds of cripple for every pulse. 10 seconds CD.

#3: Dimensional Shift – Shoot projectile at enemy. Deals moderate damage. Teleport behind enemy’s back and creates a clone if skill hits. 12 seconds CD.

#4: Mental Imprisonment – Channel 5 ethereal chains to enemies within 900 radius. Enemies are pulled towards you while channeling. AoE daze enemies in 240 radius for 2 seconds at the end of the channeling. Deals moderate damage. 3 seconds channel (300 range pulled every pulse). 25 seconds CD.

#5: Phantasmal Earthshaker – Create a phantasm that does AoE daze (Earthshaker) for 1 second every 8 seconds. Moderate damage. 20 seconds CD.

Utilities: Catrip
#Healing: Mental Siphoning – Heal yourself then gain additional heal for every daze you inflict on enemies. 5 seconds duration. 20 second CD.

#Utility 1: Mental Overload – Shoot multiple magic bouncing bolts in 360 radius around you. Deal moderate damage. Damage is doubled if enemies are dazed or stunned. 2 bounces. 5 bolts. 15 seconds CD.

#Utility 2: Mind Freeze – Create an explosive burst of psychic power that dazes enemies in 360 radius. Dazing effectiveness increases the closer enemies are. (<120 -> 3 seconds, 120-240 -> 2 seconds, 240-360 -> 1 second) 30 seconds CD. Deals small damage.

#Utility 3: Clairvoyant Projection – Channel a beam of psychic energy at enemy. Each pulse inflicts 5 stacks of vulnerability for 10 seconds. 5 pulses. 3 seconds channel. 20 seconds CD. Deals small damage. Inflict 2 seconds of daze if the channeling is cancelled.

#Utility 4: Mental Clarity – Break stun and gain special effect “Mental Clarity” which makes you immune to incoming dazes and stuns for the next 8 seconds.

#Elite: Mental Shielding – Create a protective barrier around yourself. Every time the shield blocks damage, it creates an explosive AoE burst that dazes enemies for 1 seconds within 240 radius. 5 blocks. 10 seconds duration. 90 seconds CD.

Utilities: Traits
#Minor 1: Enable Hypnotic Manifestation and allows players to equip a hammer.
#Minor 2: You deal 5% more damage to dazed/stunned enemies
#Minor 3: Incoming dazes and stuns have -15% duration

#Adept 1: Dazzling Accuracy – Every time your dazes and stuns interrupt enemies, reduce recharges of skills that inflict dazes and stuns by 1 seconds.
#Adept 2: Pyrokinetic Touch – Interrupting enemies inflict 2 stacks of burning for 5 seconds (5 seconds CD for each target).
#Adept 3: Phantasmal Burden – Inflict “Phantasmal Burden” when stunning or dazing enemies, enemies take 10% more damage from illusions while the condition is in effect.

#Master 1: Mental Reflection – Incoming dazes and stuns have 15% chances to be reflected back to enemies.
#Master 2: Hypnotic Projection – Dazes and stuns have 20% increased duration
#Master 3: Dazzling Manifestation – Dazes and stuns have 10% chance of releasing a projectile that dazes nearby target.

#Grandmaster 1: Mental Destabilization – Inflict “Mental Instability” effect for 5 seconds when successfully dazing enemy 3 times. Skills used while the condition is in effect will have 20% increased CD.
#Grandmaster 2: Distressful Emanation – All interrupt effects become AoEs.
#Grandmaster 3: Piercing Projection – Dazes and stuns have 50% chance to ignore stability and defiance.

That was fun.

(edited by DavyMcB.1603)