The Harlequin ( New Idea Specialization )
Hello, i spent a lot of time designing the illustrations of new skills, the description, operation, synergy, I even made a illustrative poster for a total overview of the new specialization, it is a work that I take it very seriously.
I love designing new skills for the Mesmer. It is my favorite profession and I’ve been using and playing from the Guild Wars 1. So I’ve taken the time to create this new idea, which had long in mind. Now I’ll publish it and see what you think.
Introduction ( Summary of the idea, and what I base )
For starters, I really miss the mechanics of mesmer from Guild Wars1, because in Guild Wars 2 is different, it is based on illusions, then I’ve been thinking a lot, I have had many brainstorming. I’ve been analyzing and comparing what is the closest thing between both games. The Mesmer needs that role he had in Guild Wars 1, torment and confound his enemies, deceiving.
So, was a specialization that focuses on the mechanics (from Guild Wars 1), but adapting it in Guild Wars 2, but I wonder happened How can this be possible with the mechanics of Mesmer Guild Wars 2? Well, the secret is in Stealth and the Phantasm the mesmer have access to these skills, but they are not exploited, or at least have no synergy with the traits.
Then I wondered, missing nothing more, that detail that makes it special and unique is a new condition for the Mesmer. Do you remember the skill Wastrel’s DemiseDemise ? Well, that was the ability that made him special to mesmer on Guild Wars 1.
So has occurred to me this new idea of specialization, based on the mechanics, but with ghosts, Damage Conditions and Stealth .Also in good synergies with traits that bolster the conditions, the mesmer inflict only 2 easy cleaning conditions, confusion and torment.
The Harlequin ( Description )
“…The harlequin consists on deception and the phantasm of shadows, bewitch and confusing the enemies, inflicting nightmare and hexing. Is a Joker with multiple smiling faces, acting as if in a theater but on the combat. He worship the goddess Lyssa, so she have multiple faces like she…”
Profession Mechanic ( Core Mechanic )
New weapon ( The Scepter Off-Hand )
You can equip other scepter (off-hand) and gain access to “hexed” condition and skill Deception. Gain access to Phantasmal Harlequin (skill F5), which allows you to transform in a phantasmal shadow in a short time, later appears the phantasmal for terrorize on your foes.
Phantasmal Harlequin ( Shatter Skill – F5 )
Destroy all your illusions and you transform on a shadow of phantasm harlequin, getting stealth and inflicting hexing around you. When it expires, appears Phantasm Harlequin with you , inflicting Fear on nearby foes. This Phantasm gets stealth every short time and returns again appear inflicting fear, until it is destroyed.
Hexed ( New unique condition )
Hexing is a unique condition for specialization of mesmer that deals damage each second and additional damage time while the enemy not attacking or not using any skills.
The formula for “hexed” damage is:
(0.45 * Condition Damage) + (0.18 * level) + 1.5 damage per stack per second while using skill or attack.
(0.0625 * Condition Damage) + (0.575 * Level) + 3.5 damage per stack per second while not using any skill o attacking.
This new condition “Hexed” consist en play with the target foe, castigate your decision of action, depending or no of skill or action, forcing decisions to the enemy. With that create a sinergy with the Stealth, Confusion and Torment.
Weapon Skills
Visions of Regret ( Skill 4.1 -Scepter )
Type: Phantasm. Throwing a malicious sorcery on target foe that damaging and inflict hexing, later appears a Phantasmal Bewitcher that attack it. If the foe was activating any skill, Image of Remorse is usable on a short time.
Damage: 155
X2 Hexed 5s
Range: 900
Time for use Image of Remorse 5s
Cast Time: 0,25s
Recharge Time: 30s
Phantasmal Bewitcher
Create an phantasmal bewitcher that attacks the enemy with a malicious projectile that exploding in the area, inflicting hexing.
Damage: 255 (Interval of each attack 5s)
x3 Hexed 5s
Number of Targets: 5
Radius: 240
Range: 1200
Image of Remorse ( Skill 4.2 – Scepter )
Throwing a malicious sorcery on the foe that damaging. If the foe was moving, inflict torment. If the foe was activating any skill, inflict confusion.
Damage: 121
x2 Torment 5s
x2 Confusion 5s
Range: 900
Cast Time: 0.25s
Pandemonium ( Skill 5 -Scepter )
Create a malicious storm at the target location that inflict random conditions to foes according their acts. Inflict torment if they were moving, inflict confusion if they were activating any skill and inflict hexing on them if they were not using any skill or not moving.
Damage: 133 (x6)
x 1 Hexed 5s
x1 Torment 5s
x1 Confusion 5s
Range: 900
Radius: 240
Combo Field: Ethereal
Cast Time: 1s
Recharge Time: 35s
Utility
Deception ( Utility Skill )
Deception is the new type of skill utility of Harlequin Specialization, also is a version of skill phantasm more powerful.
Power Leech ( Heal Skill )
Deception. Phantasmal. Throw a malicious sorcery Power Leech, that drain a initial quantity of life on the target foe and drains more when it if is attacking or activating any skill. If the target foe was not attacking or activating any skill with Power Leech in the seconds of threshold, Power Leech ends and appear a Phantasmal Leech in near you that Throw a projectile in the target foe area that inflict damage and drain life, for give heal it to you.
Initial Self Heal: 3,960
Active Life Siphon Heal: 470
Active Life Siphon Damage: 201
Duration of Power Leech (6s): Life is siphoned when the target enemy are using any skill o attack.
Time of Threshold for appear Phantasmal Leech: 2s
Active Life Siphon Cooldown: 1 second
Range: 900
Cast Time: 0,75s
Recharge time: 35s
Phantasmal Leech
Throw a malicious projectile that exploding in the area of the target foe, drain life.
Active Life Siphon Damage: 201
Active Life Siphon Heal: 470
Number of Targets: 2
Radius: 240
Range: 900
Ether Nightmare ( Utility skill )
Deception. Throwing a malicious sorcery on target foe that damaging. Increase the damage per each phantasmal that you control on target it. Later the next attack of your phantam does more damage on that target.
Damage: 439
Damage increase per each phantasm: 1%
Damage increase of next attack phantasm: 3% (x1 action phantasm attack complete)
Umbral: 3%
Cast time: 1s
Time Recharge: 25s
Fevered Dream ( Utility Skill )
Deception. Phantasmal. Throwing a malicious sorcery on the target foe that inflict damage every second. Inflict more damage per each unique condition when is applied on the target foe. The damage do accumulate. If the target foe have three conditions or more when Fevered Dream finished, appear a Phantasmal Dream that attacks it and auto-inflict Fevered Dream around of the target foes. This attacking of Phantasm Dream is a malicious projectile, exploding in the area and transfering the conditions on their foes close.
Damage: (x4) 133
Damage Increase per each unique condition when is applied: 2%
Maximum Umbral of Damage increase: 10%
Duration of Fevered Dream: 4s
Recharge Time of Interval then for apply Fevered Dream on each enemy: 8s
Unblockable
Range: 1200
Activation Time: 1s
Recharge time: 60s
Phantasmal Dream
Create illusion that attacks target foe with a malicious projectile exploding in the area, transfering their conditions and copying the conditions on their enemies.
Danage: 155 (interval of attack: 6s)
Umbral Transfer of Condition, applied on each enemy: 3
Umbral Copy of Condition, applied on each enemy: 3
Radius: 240
Range: 900
Discharge Enchantment ( Utility Skill )
-
Deception. Remove a boon of your enemy. Remove one additional per each phantasms that you control on target it.
Remove boon: 1
If you control a phantasm: 1
Umbral: 3
Unblockable
Time Recharge: 25s
Cast Time: 1s
Phantasmal Nightmare ( Utility Skill )
Deception. Phantasmal. Throwing a malicious sorcery that damaging on the target foe. If the target have three or more condition, appear a Phantasm Nightmare.
Damage: 133
Umbral Condition: 3
Range: 900
CastTime: 1s
Recharge Time: kitten
Appear an Phantasmal Nightmare that deals damage and increase the duration of all conditions of target foe. The duration increase more per each unique condition on the target foe.
Damage: 438 (Interval of each attack: 6s)
Increase duration of conditions: 3% (Per each unique conditions)
Umbral: 15%
Range: 1200
Panic ( Elite skill )
Deception. Throwing a malicious powerfull sorcery on target foe, causing a bewitches on her body, inflicting damage and several harmful conditions depending on their phantasms on it. The target foe grants some buffs. Increase the power of this malicious sorcery per each phantasmal you control on target it.
if have a phantasm: inflict x5 Confusion (5s) and Quickness (5s), 150 Damage.
If have two phantasms: inflict: x5 Torment (5s) and Superspeed (5s) , 350 Damage.
If have three phantasms: inflict: x5 Hexed (5s) and Vigor (5s), 500 Damage.
Unblockable
Recharge Time: 90s
Cast Time: 1s
Minor Traits ( Passives )
Phantasmal Harlequin #1
You can equip other scepter (off-hand) and gain access to Harlequing hexing condition and skill Deception. Gain access to Phantasmal Harlequin (F5), which allows you to transform in a phantasmal shadow in a short time, later appears the phantasmal for terrorize on your foes.
Destroy all your illusions and you transform on a shadow of phantasm harlequin, getting stealth and inflicting hexing around you. When it expires, appears Phantasm Harlequin with you , inflicting Fear on nearby foes. This Phantasm gets stealth every short time and returns again appear inflicting fear, until it is destroyed. (When are you on Shadow of Harlequin, you can activate the “F5” again or expect for expiry time for summon Phantasm Harlequin)
x1 Hexed: 5s
Fear: 2s (Interval of Phantasm Harlequin inflict AoE-Fear: 12s)
Stealth: 5s (Interval of Phantasm Harlequin get Stealth: 7s)
Each illusion shatter: You get 1s of Stealth (Umbral: 4s)
Number of Targets: 5
Radius: 240
Recharge Time: 90s
Phantom Malicious #2
Phantasms deal more damage condition.
Damage increase: 10%
Bewitched Illusions #3
Shatter skills inflict hexed on hit.
x1 Hexed (5s): 95 Damage, 191 Damage if was not activating any skill or was not attacking.
Adept Traits
Spontaneous Interrupt #4
Whenever you interrupt a foe, summon a clone to attack your foe. The attacks of this clone inflict hexing additional, apart of their other effect attack. (Depending on the weapon you’re wielding)
x1 Hexed (3s)
Interval: 3s
Interval: 5s
Speed of Phantasm Conjuring #5
You cast the Phantasms more fast and its gets super-speed after you cast it in a short time.
Super-speed (1s)
33% more fast to cast.
Energy Surge #6
Gain a charge each time when the enemies block a ilussion shatter. After enough charges, your next hit of ilussion shatter will more damage your target and is unblockable.
Number of Hits: 4
x1 Unblockable (x1 The next illusion shattered)
50% bonus damage.
Master Traits
Veil of Lyssa #7
Gain Resistance while you are in stealth and gain Stability when you are out of stealth.
Resistance (1s)
Stability (2s)
Interval: 1s
Illusion of Haste #8
You move more faster per each clones that controls. When you suffer any conditions of movement-impairing, it transfer on the nearby clone.
11% of move faster per each clone (33% in total)
Interval of time for transfer conditions: 1s
Recharge Time: 3s
EnchanterĀ“s Conundrum #9
When you remove a boon from your foe, inflict hexing on it. Hexed lasts longer.
x3 Hexed (5s)
Duration increase: 33%
Interval: 25s
Grandmaster Traits
Sum of All Fears #10
Confusion, Torment and Hexed does more damage on the enemies at the time they have this three conditions together.
Damage increase: 3% (3% each conditions, total 9%)
Ghostly Power #11
Your Phantasms gets stealth and quickness after you cast it and their attacks are unblockable in a short time.
Stealth (1s)
Quickness (1s)
Unblockable (3s)
Recurring Insecurity #12
When you apply three or more unique conditions on a enemy on a short time, inflict daze. If target was cleaned it faster in a interval time after that you apply it, reapply this conditions latest again and Reccurring Insecurity se disable on a time.
x1 Daze (1s)
Numbers of conditions: 3
Interval of time for inflict daze after apply conditions: 5s
Interval of time for reapply the conditions again: 2s
Interval if Recurring Insecurity disable: kitten
(edited by Angel de Lyssa.4716)