Idea to make Mirrors Tactical

Idea to make Mirrors Tactical

in Mesmer

Posted by: Elessaria.9142

Elessaria.9142

How about if the skills that currently produce a mirror instead gave you an effect called Self Reflection that can be stacked up to 2 times. You can then use F5 to drop a mirror at a 600 range targeted location that will last for 15s and produce a clone when you break it, as well as grant Cloak. This would let the skills grant you a bonus that you can access WHEN you actually want/need it, and WHERE you actually want/need it, instead of the current conflict of spawning defensive things that you have to expose yourself to use.

Idea to make Mirrors Tactical

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Posted by: TheOneWhoSighs.7513

TheOneWhoSighs.7513

At that rate, save yourself the effort, give me 2 extra dodges, and change all the mirage mirror spawning crap to just give me 25% of my gauge filled (an extra dodge).

Really I’m just going the simplest route with that. As I honestly think they either need to commit to the mechanic wholesale, or drop it entirely for something else.

And if they committed to it wholesale, imo it would play too similar to Scourge.

So they should probably just drop it.

Edit:
Although it doesn’t have to play similar to scourge at all. But I don’t think they would ever go with any of the off the wall kitten ideas I could come up with for the mirrors.

“Unused Development Initiative. We care so much
about your feedback, that we don’t even read it.” ~ Crystal Suzuki

(edited by TheOneWhoSighs.7513)

Idea to make Mirrors Tactical

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Posted by: Allarius.5670

Allarius.5670

I suggested virtually the same concept elsewhere a couple times, only without the clone spawning and tacking on the ammo mechanic with max charge of 2. Ammo would recharge at a balanced rate while traits and deceptions that currently spawn mirrors would refill a charge.

I cannot speak for the OP, but my logic went like this:

  • Mirrors are cool, but feel a little clunky; increasing player control would help
  • Mirage needs ways to enable Mirage Cloak, Mirage Mirrors allow for this
  • Enabling Mirage Mirrors with an F5 builds it into the core of Mirage
  • Adding additional endurance regeneration or supply is not as interesting, has been done, and would make Elusive Mind even more broken
  • Mirage Mirrors would act as “pre-dodges” that allow for counterplay by advertising future position, but allow for 2 instead of 1 (see Daredevil) and regenerate separate from endurance

Idea to make Mirrors Tactical

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Posted by: Curunen.8729

Curunen.8729

I wouldn’t want more ground targeting (already awkward enough to find suitable keybinds for jaunt, blink and things like chaos storm/temporal curtain).

But I’m all in favour of a mechanic that allows some ability for tactics and mind games with the mirrors.

Idea to make Mirrors Tactical

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Posted by: Sairenkao.6485

Sairenkao.6485

I’d like enemies to be able to trigger mirrors, too. You can drop mirrors on enemies for an extra mirage cloak (no need to add more dodges naturally).

Idea to make Mirrors Tactical

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Posted by: Artyport.2084

Artyport.2084

I’d like enemies to be able to trigger mirrors, too. You can drop mirrors on enemies for an extra mirage cloak (no need to add more dodges naturally).

I was thinking something similar. Enemies can also trigger the mirror exploding them and giving you mirage cloak.
It would add some awesome gameplay to always be trying to tactically trying to damage an enemy with your mirrors

Idea to make Mirrors Tactical

in Mesmer

Posted by: TheOneWhoSighs.7513

TheOneWhoSighs.7513

I wouldn’t want more ground targeting (already awkward enough to find suitable keybinds for jaunt, blink and things like chaos storm/temporal curtain).

But I’m all in favour of a mechanic that allows some ability for tactics and mind games with the mirrors.

You mean you don’t have a mouse with like. 40 extra buttons like everyone else?

“Unused Development Initiative. We care so much
about your feedback, that we don’t even read it.” ~ Crystal Suzuki