Ideal HP for a shatter mes
when I run my full zerker build it’s ~15k no wvw buffs(16k with buffs). Later while not liking it, I moved to a fullzerker with defensive traited shatter spec. I’m ~18k, can’t check exact numbers, since I can’t play atm.
Someone say game crash must be related to OOM
when you read the log it’s not related to that whatsoever…
I also changed to 20/20/0/0/30 recently. I used to have points in the vit trait line… just realized this now
if you want to know my more defensive build it’s currently full zerk-gear with zerk orbs and a 0/0/10(Dont remember what trait)/30(Vigor on shatter, remove condi on heal, AoE shatter condi removal)/30(Reflection on Distortoion, Reset shatter 50%, shatter on self).
Pros, still constant vigor if you constant shatter (half con, since it’s dependent on shattering)
Damage is ok, not the best but survial is better, and can cleanse pretty much condi all time.
Greater survival than a normal full zerk shatter. osicats heavy build may be better
Condi cleansing on allies.
Can change for heal on shatter if needed.
cons.
No clone on dodge, makes it less clone spamming.
Still a bit squishy.
for now I can’t come up with any more cons, but there are still some flaws in this build
and I am still changing stuff in it.
Things I am going to try change is to play without IP-trait and with DE traited, since it will help alot more in clone spamming.
EDIT, may been a bit off topic xD
Someone say game crash must be related to OOM
when you read the log it’s not related to that whatsoever…
18k has always felt like my sweet spot though that’s on Staff and not my OH weapons.
Im usually sittin on like 16k hp, i actually avoid vitality as a stat on my gear. I just dont find it very usefull.
I only use those ascended trinkets that give 16 vit or so, but other than that i go for toughness.
Warning: link may contain traces of awesome.
Lyssa’s Grimoire – a guide every Mesmer should read.
17200 with lemongrass + runes for 60% less condition preasure and 1650 toughness is my defensive sweetspot I usualy work around.
/Osicat
https://forum-en.gw2archive.eu/forum/professions/mesmer/Guide-WvWvW-Pve-Shatter-Cat/
I didn’t go so much for vit, as I did toughness. This is my non-berserker set.
The dmg decrease is minimum. The toughness increase is substantial.
As for using divinity runes and ruby orbs… don’t waste your time. I did all the math and also hours of testing.
The 4% Damage increase from Ogre equates to 12% crit damage on your crits. So You actually increase your damage with Ogre (The extra power is even more on top) through increasing your base damage. While keeping the same damage on your crits. Ogre is superior to Divinity and Orbs (Unless you’re really hurting for precision).
You can also drop the Knights GS for a Berserker one as well (Considering its ranged). I would still keep the knights weapons for the sword focus (being in melee range and all).
That will put your Crit dmg at 60% with ranged. As long as you have force in your focus, the 5% base factors out to be around 14% crit dmg. So you still hit extremely hard (still overkilling lvl 80 mobs).
(edited by Kusa.6438)