Illusion Idea/Suggestion
Sounds interesting, it is a bit boring them doing there attack, then doing nothing for 10 seconds straight. I think they should dodge roll and manuever around.
Elementalist Mesmer Ranger
Sea of Sorrows
It would be cool but i honestly don’t think the engine could handle it, it would also require a massive rework of our class as it would make us incredbly powerfull and hard to kill, and we are already dam hard to kill atm with all our active defence and escapes. Cool idea though would be fun but i don’t think its viable with the current class build and the game engine
It would be cool but i honestly don’t think the engine could handle it, it would also require a massive rework of our class as it would make us incredbly powerfull and hard to kill, and we are already dam hard to kill atm with all our active defence and escapes. Cool idea though would be fun but i don’t think its viable with the current class build and the game engine
I completely agree. It would be an interesting idea to toy with but, as we both mentioned, because of the way the clone skills are designed it would require an overhall of this system which would change the way the class worked entirely. While I would love to see this, or something similar, I think it would be better if it could be possible to code a single skill to work this way instead of reworking every one of the skills. This could avoid the need for a full rework and make tweaking a lot easier since only a single skill would require working on.
Thanks for the feedback!
there would be more thief and necros crying on this forum if that to happens lol
there would be more thief and necros crying on this forum if that to happens lol
Thieves have an unparalleled ability to remain stealthed and Necro’s have ridiculous survivability through Soul Shroud. They have no right to complain. :P