Illusion summoning suggestion

Illusion summoning suggestion

in Mesmer

Posted by: Flippetized.2657

Flippetized.2657

I would like to suggest to the developers to make illusion summoning skills to not have a target requirement, and to summon illusions on the caster’s position (or somewhere nearby). They could then attack foes that the caster attacks. If the caster doesn’t do anything, the illusions would just stand there until a certain amount of time until a target is attacked (or they could find enemies on their own). They would still disappear when the target they attacked dies. An exception to this could be skills that spawns clones/phantasms right next to the target.

I would REALLY like this idea implemented, or something similar. This could be useful in pvp where, for example, we don’t have to wait until an invisible thief comes up behind, to summon our illusions. Instead we could summon our illusions first, then anyone who tries to assassinate us will have figure out which illusion is the real one.

Illusion summoning suggestion

in Mesmer

Posted by: Nretep.2564

Nretep.2564

I believe you posted this somewhere else before.
It would be ridiculous overpowers if you walk around with 3 iDuelists. It would be ridiculous to run around with iWarlocks.

The problem is not that you can’t summon those without target (illusions can’t live without target), but that even when it fails, the whole CD is applied.

[ Edit ]
https://forum-en.gw2archive.eu/forum/professions/mesmer/Clones-Phantasm-issues

(edited by Nretep.2564)

Illusion summoning suggestion

in Mesmer

Posted by: Everspace.4319

Everspace.4319

A) An illusion would probably just follow you so it would be easy to distinguish.

2) iWardens