Illusionary Avenger (coeff/bugged attackrate)
You would think coding something like a 20% recharge reduction would be easy… Apparently it’s not!
This being said, isn’t that boringly low in both cases? It’s not like if the effect was OP…
Nah, it’s ok normally because of Alacrity. 2 Avengers means Alacrity for everyone~
Phantasmal Haste is a terrible trait and should die if Anet is serious about making Shatters a core part of every Mesmer. For Chronomancer there’s very little reason to take it since the best way to get more iAvenger hits is to reset their attack CD with CP and PoM.
Is the range for the alacrity from the phantasm only 240 like it says on the tooltip?
seems very low
I tested and it seems to be 300 to 330, depending at which angle the phantasm is facing to you
Was the avenger receiving alacrity from itself?
If so, how would that change your numbers?
Nah, it didn’t apply aclarity to self, only to nearby allies. 3x avengers were attacking every 3.5s or so (no boon duration or Improved Aclarity trait). However, accounting for this won’t be necessary if you’re in a full party since I’m pretty sure players will get priority and other avengers won’t get it.
Nah, it didn’t apply aclarity to self, only to nearby allies. 3x avengers were attacking every 3.5s or so (no boon duration or Improved Aclarity trait). However, accounting for this won’t be necessary if you’re in a full party since I’m pretty sure players will get priority and other avengers won’t get it.
Yeah, that’s what I meant.
If your testing had been solo, in theory the avengers would have been introducing alacrity into their own cycles, and would therefore have been revealing a different cooldown.
The cycle of interest, though, is the one you’ll have in a group, where the avengers have too many player targets to be able to mess with their own cooldowns.
I wonder how many threads about phantasm attack rate i have read on this forum in total xD
Probably one of the most failed traits in the game
^ Usually only characer that i play on
I wonder how many threads about phantasm attack rate i have read on this forum in total xD
Probably one of the most failed traits in the game
The best part is the number of times that patch notes have claimed to have fixed it…but haven’t. Seriously, is it that hard to take 15 seconds to see if your ‘fix’ actually fixed it?