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Posted by: ttyl.6021

ttyl.6021

However, Scepter is still in a strange place. With another condition and condition damage added to Malicious Sorcery trait, it’s time take the plunge and scrap Ether Bolt.

Problems with Ether Bolt chain:

  • power scaling, unlike rest of weapon
  • clones are too frequent in PVE (can’t even shatter them all)
  • clones are unreliable in sPVP (hard to get 3rd skill chain off)
  • clones’ attacks do nothing (unlike sword and staff)
  • doesn’t scale with weapon/illusion recharge reduction traits (lackluster compared to other clone skills late game)

Suggestions:

  • nerf Confusing Images and move it to Scepter #1
  • remove clone from Illusionary Counter
  • bring back GW1’s Illusion of Weakness
  • or GW2 style: “Create a clone with low hp that runs the direction you’re facing. If this clone is killed, enemy is inflicted with Torment.”

MOAR MINDGAMES! That’s the true fun of mesmer. Imagine Illusion of Weakness with Decoy or The Prestige!

(edited by ttyl.6021)

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

I agree to an extent. I personally would love to see it become a fully blown Condition weapon. With a few changes of course

- Ether Bolt as you say is pretty bad in most situations (works great in WvW though) I would like to see it so the 3rd attack (clone summon) is 50% faster and that the Clones rather then pretty much do nothing and die they give a random condition on every 2-3rd attack

- Illusionary Counter love the condition hate the requirements. It should be an Aura that lasts longer, 2seconds is just to short a time. Increase the cool down and make it a 5second aura and keep the 2nd affect but make it a AoE blind to those in a reasonable distance

- Confusing Images, Buff the damage and change the condition, would prefer to see a movement impairing condition – Cripple, Torment, Chill for exmaple

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Posted by: Ryuujin.8236

Ryuujin.8236

Simple solution has been staring them in the face forever.

Add mainhand pistol, make it a power weapon then go all out condition with the sceptre. That pleases basically everyone simultaneously while resolving sceptre’s indescision over whether it is a power or condition weapon

The Ashwalker – Ranger
Garnished Toast

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Simple solution has been staring them in the face forever.

Add mainhand pistol, make it a power weapon then go all out condition with the sceptre. That pleases basically everyone simultaneously while resolving sceptre’s indescision over whether it is a power or condition weapon

Oh hell no! i would LOVE a Main hand Pistol thus being a condition build it would have to be a Condition weapon, You guys can have the scepter ^^

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Posted by: Amadan.9451

Amadan.9451

i think if they put back confusion to the autoattack of the mesmer it would cause more confusion than you can do now with confusing image.
and that is pretty much the problem the scepter had in the beginning since caused a lot of confusion and all the pvp were crying about it, even the staff autoattack could cause random confusion in the beginning and so the trident.
i would like to have another condition added to the scepter autoattack and leave confusion on the #3, maybe not bleeding since every body and their mothers cause bleeding.

the only thing the clones are used for with the scepter is when they are traited to cause condition on killing (and replacing), otherwise the clones do really nothing, most mobs sometimes don’t even aggro them

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

They can trigger the bleeding trait in Dueling as well, though its not exactly stellar damage. I would like to see Burning as an option

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Posted by: Amadan.9451

Amadan.9451

burning would be lovely, whenever the staff do it i get always a little exited^^

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Posted by: Omnitek.3876

Omnitek.3876

3rd attack adds 1 sec of confusion. Remove clone production from auto attack.

Can easily double that confusion duration. Can easily have 3 clones up w/o a problem.

Would make it the best 1v1 weapon IMO. Very OP. Other class tears would be delicious!

A L T S
Skritt Happens

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Posted by: Ross Biddle.2367

Ross Biddle.2367

3rd attack adds 1 sec of confusion. Remove clone production from auto attack.

Can easily double that confusion duration. Can easily have 3 clones up w/o a problem.

Would make it the best 1v1 weapon IMO. Very OP. Other class tears would be delicious!

Maintaining constant confusion on a target is possible now. I’d hardly say that’d be OP. 1 second? 2? Talk about redundant.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Oh and to the OP, no thanks. Your scepter idea sounds like a worse, albeit weaker scepter than we possess now.

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Posted by: Conncept.7638

Conncept.7638

The scepter clones need to DO something, that much is clear. I always had an idea for scepter, but it’s admittedly kind of crazy. Bear with me

What if, like all the other clone abilities, the scepter clones used an auto-attack that worked exactly the same as the original? Or in other words, clones would be able to create more clones. This would still not go beyond the original three, and when clones created more they would overwrite each other just as the player already does. It would basically make the scepter in to a clone factory, and would be a lot of fun in my opinion.

Second, less crazy idea, what if a grandmaster trait was added that made it so scepter clone auto-attacks reduced the recharge rate of Cry of Frustration? Effectively reestablishing the confusion that the auto-attack once had, but without actually making it as overpowered as it was back in beta by making it conditional.

(edited by Conncept.7638)

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

I would rather see it have a Condition or 2 added to the combo, like 1st strike nothing, Second, Cripple, 3rd Torment + Clone

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Posted by: Conncept.7638

Conncept.7638

I would rather see it have a Condition or 2 added to the combo, like 1st strike nothing, Second, Cripple, 3rd Torment + Clone

They took confusion off the combo back in beta because it was too punishing, and torment is ten times worse. In fact a constantly applied stack of torment is never likely to happen.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

I would rather see it have a Condition or 2 added to the combo, like 1st strike nothing, Second, Cripple, 3rd Torment + Clone

They took confusion off the combo back in beta because it was too punishing, and torment is ten times worse. In fact a constantly applied stack of torment is never likely to happen.

Torment was ALOT worse back then, Confusion has been nerfed so much its pretty much a shell of what it used to be. I remember bacvk in the beta where a stack of confusion would do ALOT of damage, not the tickle it is now.

You can EASILY have Torment up 100% of the time with the Scepter. I have seen builds where the duration is at 16seconds and the cool down is 9seconds…

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Posted by: Conncept.7638

Conncept.7638

I would rather see it have a Condition or 2 added to the combo, like 1st strike nothing, Second, Cripple, 3rd Torment + Clone

They took confusion off the combo back in beta because it was too punishing, and torment is ten times worse. In fact a constantly applied stack of torment is never likely to happen.

Torment was ALOT worse back then, Confusion has been nerfed so much its pretty much a shell of what it used to be. I remember bacvk in the beta where a stack of confusion would do ALOT of damage, not the tickle it is now.

You can EASILY have Torment up 100% of the time with the Scepter. I have seen builds where the duration is at 16seconds and the cool down is 9seconds…

Huh? You mean confusion was a lot worse back then? Torment didn’t even exist in beta.

And yeah, I know you can have 100% uptime on confusion, it’s one of my favorite mesmer builds, but having 100% uptime with combos and 100% uptime with a spammable attack are two entirely different things. You can mitigate a combo and then counter, all you can do with a sustained attack is suck it up and hope your vitality is high enough.

(edited by Conncept.7638)

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

I would rather see it have a Condition or 2 added to the combo, like 1st strike nothing, Second, Cripple, 3rd Torment + Clone

They took confusion off the combo back in beta because it was too punishing, and torment is ten times worse. In fact a constantly applied stack of torment is never likely to happen.

Torment was ALOT worse back then, Confusion has been nerfed so much its pretty much a shell of what it used to be. I remember bacvk in the beta where a stack of confusion would do ALOT of damage, not the tickle it is now.

You can EASILY have Torment up 100% of the time with the Scepter. I have seen builds where the duration is at 16seconds and the cool down is 9seconds…

Huh? You mean confusion was a lot worse back then? Torment didn’t even exist in beta.

And yeah, I know you can have 100% uptime on confusion, it’s one of my favorite mesmer builds, but having 100% uptime with combos and 100% uptime with a spammable attack are two entirely different things. You can mitigate a combo and then counter, all you can do with a sustained attack is suck it up and hope your vitality is high enough.

I know torment wasnt there. I played in the Beta myself and Confusion was INSANE back during the beta days its nothing now compared to how strong it was back then. You can have 100% Torment uptime from ONE skill using certain builds.

Confusion WAS a mistake on the Auto Attack, but it should have a condition or 2. What they could be i dont know, i have what i would like to see, others have what they want to see, Bleeding and Cripple would be nice but Cripple would be to strong as well. Maybe just Bleeding.

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Posted by: AndrewSX.3794

AndrewSX.3794

Add mainhand pistol, make it a power weapon then go all out condition with the sceptre.

This.

But we’re mesmer, so no buff for us.

Seafarer’s Rest EU – PvE/WvW – 8 × 80 chars.
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.

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Posted by: Varconi.1804

Varconi.1804

However, Scepter is still in a strange place. With another condition and condition damage added to Malicious Sorcery trait, it’s time take the plunge and scrap Ether Bolt.

Problems with Ether Bolt chain:

  • power scaling, unlike rest of weapon
  • clones are too frequent in PVE (can’t even shatter them all)
  • clones are unreliable in sPVP (hard to get 3rd skill chain off)
  • clones’ attacks do nothing (unlike sword and staff)
  • doesn’t scale with weapon/illusion recharge reduction traits (lackluster compared to other clone skills late game)

Suggestions:

  • nerf Confusing Images and move it to Scepter #1
  • remove clone from Illusionary Counter
  • bring back GW1’s Illusion of Weakness
  • or GW2 style: “Create a clone with low hp that runs the direction you’re facing. If this clone is killed, enemy is inflicted with Torment.”

MOAR MINDGAMES! That’s the true fun of mesmer. Imagine Illusion of Weakness with Decoy or The Prestige!

Scepter is amazing atm I run it in power and condition builds. Any changes to make it stronger are unwarranted and would make mesmer even more op than it currently is.

Check out the video link in my guide if you think mesmer needs a buff for condition builds.

https://forum-en.gw2archive.eu/forum/professions/mesmer/BUILD-Condition-build-for-roaming-WvW/first#post2412413

XOXO Female Asura Mesmer NSP | Female Sylvari Engineer

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Posted by: The Primary.6371

The Primary.6371

However, Scepter is still in a strange place. With another condition and condition damage added to Malicious Sorcery trait, it’s time take the plunge and scrap Ether Bolt.

Problems with Ether Bolt chain:

  • power scaling, unlike rest of weapon
  • clones are too frequent in PVE (can’t even shatter them all)
  • clones are unreliable in sPVP (hard to get 3rd skill chain off)
  • clones’ attacks do nothing (unlike sword and staff)
  • doesn’t scale with weapon/illusion recharge reduction traits (lackluster compared to other clone skills late game)

Suggestions:

  • nerf Confusing Images and move it to Scepter #1
  • remove clone from Illusionary Counter
  • bring back GW1’s Illusion of Weakness
  • or GW2 style: “Create a clone with low hp that runs the direction you’re facing. If this clone is killed, enemy is inflicted with Torment.”

MOAR MINDGAMES! That’s the true fun of mesmer. Imagine Illusion of Weakness with Decoy or The Prestige!

Scepter is amazing atm I run it in power and condition builds. Any changes to make it stronger are unwarranted and would make mesmer even more op than it currently is.

Check out the video link in my guide if you think mesmer needs a buff for condition builds.

https://forum-en.gw2archive.eu/forum/professions/mesmer/BUILD-Condition-build-for-roaming-WvW/first#post2412413

You have to acknowledge one aspect of the sceptre that does need the change. It’s auto attack doesn’t really provide synergy with the rest of the condition theme. It is also out dpsed by other weapon sets in terms of raw damage.

The reason it does not synergies is the lack of a condition proc from it’s auto attack which then makes the clones some what only good for shatter fodder. If the clones caused 1 second of confusion on the target or some sort of condition to at least keep some pressure up. It would complete the weapon and make it perfect for it’s role. Another idea could be anet doing away with the clone creation on auto and add a condition chain similar to the necromancer but not as op to the auto attack.

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Posted by: keenlam.4753

keenlam.4753

Just make scepter #1 produce 2 clones. I’m sure it is possible, Anet can make this change quite easily. =P

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Posted by: Softspoken.2410

Softspoken.2410

The scepter clones need to DO something, that much is clear. I always had an idea for scepter, but it’s admittedly kind of crazy. Bear with me

What if, like all the other clone abilities, the scepter clones used an auto-attack that worked exactly the same as the original? Or in other words, clones would be able to create more clones. This would still not go beyond the original three, and when clones created more they would overwrite each other just as the player already does. It would basically make the scepter in to a clone factory, and would be a lot of fun in my opinion.

I really love this idea, and think it could provide some interesting gameplay, especially with things like Clone Death traits.

Mixing insults with your post is like pooping in a salad.
It’s pretty obvious, and nobody’s impressed.

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Posted by: Varconi.1804

Varconi.1804

However, Scepter is still in a strange place. With another condition and condition damage added to Malicious Sorcery trait, it’s time take the plunge and scrap Ether Bolt.

Problems with Ether Bolt chain:

  • power scaling, unlike rest of weapon
  • clones are too frequent in PVE (can’t even shatter them all)
  • clones are unreliable in sPVP (hard to get 3rd skill chain off)
  • clones’ attacks do nothing (unlike sword and staff)
  • doesn’t scale with weapon/illusion recharge reduction traits (lackluster compared to other clone skills late game)

Suggestions:

  • nerf Confusing Images and move it to Scepter #1
  • remove clone from Illusionary Counter
  • bring back GW1’s Illusion of Weakness
  • or GW2 style: “Create a clone with low hp that runs the direction you’re facing. If this clone is killed, enemy is inflicted with Torment.”

MOAR MINDGAMES! That’s the true fun of mesmer. Imagine Illusion of Weakness with Decoy or The Prestige!

Scepter is amazing atm I run it in power and condition builds. Any changes to make it stronger are unwarranted and would make mesmer even more op than it currently is.

Check out the video link in my guide if you think mesmer needs a buff for condition builds.

https://forum-en.gw2archive.eu/forum/professions/mesmer/BUILD-Condition-build-for-roaming-WvW/first#post2412413

You have to acknowledge one aspect of the sceptre that does need the change. It’s auto attack doesn’t really provide synergy with the rest of the condition theme. It is also out dpsed by other weapon sets in terms of raw damage.

The reason it does not synergies is the lack of a condition proc from it’s auto attack which then makes the clones some what only good for shatter fodder. If the clones caused 1 second of confusion on the target or some sort of condition to at least keep some pressure up. It would complete the weapon and make it perfect for it’s role. Another idea could be anet doing away with the clone creation on auto and add a condition chain similar to the necromancer but not as op to the auto attack.

You can not have every single attack have conditions, we already have access to so many and scepter 2 is the strongest condition attack in game atm. 5 stacks of torment that with condition duration is longer than the cd.

XOXO Female Asura Mesmer NSP | Female Sylvari Engineer

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Posted by: Varconi.1804

Varconi.1804

Just make scepter #1 produce 2 clones. I’m sure it is possible, Anet can make this change quite easily. =P

It actually did produce 2 for awhile it was bugged. Was really overpowered for specs with conditions on clone death as you could create so many clones.

XOXO Female Asura Mesmer NSP | Female Sylvari Engineer

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Posted by: keenlam.4753

keenlam.4753

Just make scepter #1 produce 2 clones. I’m sure it is possible, Anet can make this change quite easily. =P

It actually did produce 2 for awhile it was bugged. Was really overpowered for specs with conditions on clone death as you could create so many clones.

Hi Varconi, I’m aware of that bug back then. That’s why I said it should be easy for Anet. Also I was half joking when I said that. I agree with you that Scepter is in a good place atm, it might not be so straightforward to use it to its full potential but it’s there for people who actually bother using it.
Cheers =)

Edited: Checked out your build, look interesting, will try it out.

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Posted by: KratosAngel.7289

KratosAngel.7289

Scepter #1 for mesmer is simply the worst weapon skill ever in the game. It’s very slow, not very powerful, totally opposite to the other skills (based on power while #2 and #3 are based on conditions) and sometimes provide an utterly useless clone. As long as this skill is kittenty, none will bring this weapon.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

You can not have every single attack have conditions, we already have access to so many and scepter 2 is the strongest condition attack in game atm. 5 stacks of torment that with condition duration is longer than the cd.

The problem is its not a guaranteed hit. I have seen people STOP attacks as soon as they have seen it, then its wasted. So the damage has to be good to counter the fact it won’t always proc.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Scepter #1 for mesmer is simply the worst weapon skill ever in the game. It’s very slow, not very powerful, totally opposite to the other skills (based on power while #2 and #3 are based on conditions) and sometimes provide an utterly useless clone. As long as this skill is kittenty, none will bring this weapon.

Agree its to slow
Agree damage to low
Disagree useless clone

I find the clone great, spawned on the target can be VERY helpful. All the Auto attack needs:

1) Increase in actual damage
2) the Chain completion sped up
3) Condition(s) added to the combo

Make it a FULLY blown Condition weapon, add main hand Pistol for a FULLY blown Power weapon. The weapons problem is that Anet dont know what they want it to be. It could be great at either, but currently its average for both.

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Posted by: hardloop von edgehoven.8512

hardloop von edgehoven.8512

scepter: change 1 and 3 and balance the damage of autoattack and illusion (preferrred phantasm).
done is a perfect mesmer confusion mainhand weapon.

maybe then put on 3 a new ability which is using up the confusion stacks at once.
call it mindexplosion if u want

(edited by hardloop von edgehoven.8512)

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Posted by: isomache.1203

isomache.1203

How about have scepter clones use the entire #1 chain but instead of summoning more clones they would inflict 1 stack of confusion? This brings back some condition damage into the #1, and the slow rate of the chain would prevent this from being OP.

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Posted by: Nuka Cola.8520

Nuka Cola.8520

They need to remove this stupid auto attack chain completely (how many of you get to third attack instead of swapping to another weapon or using all your other skills available or dodging?).

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

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Posted by: Softspoken.2410

Softspoken.2410

They need to remove this stupid auto attack chain completely (how many of you get to third attack instead of swapping to another weapon or using all your other skills available or dodging?).

Dodging doesn’t reset chain skills.

On top of that, Scepter 1 for mesmer is unique in that it doesn’t reset if you use a different skill in between steps. Confusing Images is a bit too long to fit in between attacks, I think, but I know you can use illusionary counter in the middle without interrupting your chain.

Mixing insults with your post is like pooping in a salad.
It’s pretty obvious, and nobody’s impressed.

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Posted by: Nuka Cola.8520

Nuka Cola.8520

They need to remove this stupid auto attack chain completely (how many of you get to third attack instead of swapping to another weapon or using all your other skills available or dodging?).

Dodging doesn’t reset chain skills.

On top of that, Scepter 1 for mesmer is unique in that it doesn’t reset if you use a different skill in between steps. Confusing Images is a bit too long to fit in between attacks, I think, but I know you can use illusionary counter in the middle without interrupting your chain.

i never said dodging does. What i meant is do other stuff instead of pulling the whole crappy chain. Skills on scepter takes ages to cast so by the time they’re all used, your weapon swap will be available and there’s no point of spamming scepter crappy autos.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

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Posted by: Softspoken.2410

Softspoken.2410

They need to remove this stupid auto attack chain completely (how many of you get to third attack instead of swapping to another weapon or using all your other skills available or dodging?).

Dodging doesn’t reset chain skills.

On top of that, Scepter 1 for mesmer is unique in that it doesn’t reset if you use a different skill in between steps. Confusing Images is a bit too long to fit in between attacks, I think, but I know you can use illusionary counter in the middle without interrupting your chain.

i never said dodging does. What i meant is do other stuff instead of pulling the whole crappy chain. Skills on scepter takes ages to cast so by the time they’re all used, your weapon swap will be available and there’s no point of spamming scepter crappy autos.

My apologies then. I thought you were implying it was difficult to get to the third attack of the chain, rather than saying that you could fill the 10s weapon swap with other actions rather than using the 1 chain.

Mixing insults with your post is like pooping in a salad.
It’s pretty obvious, and nobody’s impressed.

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Posted by: Gaiawolf.8261

Gaiawolf.8261

#1: Disengage the attack animation from the projectile animation (to prevent losing DPS with greater range). Ether Bolt causes 1s of weakness.

#2: No change. I miss the DD but it’s still good; better for condi builds, and #1 and #3 still good in power builds, so I’ll accept it.

#3: Decrease the wind-up animation.

Lone Wolf Mesmer | Warrior | Engineer | Thief
Dissentient [DIS] ~Tarnished Coast

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Posted by: Conncept.7638

Conncept.7638

The scepter clones need to DO something, that much is clear. I always had an idea for scepter, but it’s admittedly kind of crazy. Bear with me

What if, like all the other clone abilities, the scepter clones used an auto-attack that worked exactly the same as the original? Or in other words, clones would be able to create more clones. This would still not go beyond the original three, and when clones created more they would overwrite each other just as the player already does. It would basically make the scepter in to a clone factory, and would be a lot of fun in my opinion.

I really love this idea, and think it could provide some interesting gameplay, especially with things like Clone Death traits.

To be fair IF that change were to be made, the clone death traits would most likely need to have some kind of internal CD (no more than 1-2 seconds, with a 4-6 second window from the time the first on-death condi is applied). Otherwise scepter condi builds would be completely closed to counterplay.

(edited by Conncept.7638)