Illusionary Elasticity

Illusionary Elasticity

in Mesmer

Posted by: Supertramp.5430

Supertramp.5430

Did they completely remove this trait or just rename it? I can’t seem to find it in my trait tab.

I didn’t want to make a topic about this but I searched the forums and I couldn’t find any threads on it anywhere and there is no official ask thread in this forum to ask the question.

PS. Someone should totally make an ask thread for questions like these so we don’t have to flood the forum with new “one question” topics like this.

Illusionary Elasticity

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Posted by: ASP.8093

ASP.8093

It’s “baselined” now. Everything that Elasticity affected got an extra bounce for free.

Try GS 2 or Staff 1 without any traits and it’ll be just like Illusionary Elasticity before.

Same thing happened to Illusionary Persona, Blink range, one of the 15% damage phantasm traits, and the "600 armor while casting mantras" thing, btw.

Nemain The Eyeless · [JOY] · Tarnished Coast · http://tcwvw.com

Illusionary Elasticity

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Posted by: Deerbot.3152

Deerbot.3152

If it’s baselined, then how come the bounce counts for GS2 or staff1 are still the same as before the new trait system? I’m confused.

Illusionary Elasticity

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Posted by: tobascodagama.2961

tobascodagama.2961

If it’s baselined, then how come the bounce counts for GS2 or staff1 are still the same as before the new trait system? I’m confused.

GS2 got nerfed on July 28. Staff1 should still have the full number of bounces.

Amberley Avalen – Charr Mesmer
Tanya Larina – Human Thief
Finchy Whyte – Sylvari Ranger

Illusionary Elasticity

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Posted by: Deerbot.3152

Deerbot.3152

If it’s baselined, then how come the bounce counts for GS2 or staff1 are still the same as before the new trait system? I’m confused.

GS2 got nerfed on July 28. Staff1 should still have the full number of bounces.

Nerfed how? And when I hover over Staff1, it still says 2 bounces.

Illusionary Elasticity

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

first hit doesn’t count as a bounce.
Enemy → Ally → Enemy
The arrows are the bounces.

This is the same number of total targets as before the patch, with IE.

Illusionary Elasticity

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Posted by: ASP.8093

ASP.8093

Nerfed how? And when I hover over Staff1, it still says 2 bounces.

Mirror Blade got a bounce taken away. So basically now it’s back to the old untraited version, and also untraitable.

I’m pretty sure old Staff 1 was 1 bounce, 2 with IE. So now it’s 2.

Nemain The Eyeless · [JOY] · Tarnished Coast · http://tcwvw.com

Illusionary Elasticity

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Posted by: Esplen.3940

Esplen.3940

first hit doesn’t count as a bounce.
Enemy -> Ally -> Enemy
The arrows are the bounces.

This is the same number of total targets as before the patch, with IE.

Although now it affects Clones, too!

Illusionary Elasticity

in Mesmer

Posted by: AlphatheWhite.9351

AlphatheWhite.9351

first hit doesn’t count as a bounce.
Enemy -> Ally -> Enemy
The arrows are the bounces.

This is the same number of total targets as before the patch, with IE.

Although now it affects Clones, too!

It always affected clones :P

I’ve been using a condi staff build since the first month, and IE always made my clones get the extra bounce.

Illusionary Elasticity

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Posted by: Esplen.3940

Esplen.3940

I swore there was a giant bug where IE didn’t affect WoC clones and that was a huge Staff IE complaint.

Illusionary Elasticity

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Posted by: Snakebyte.2804

Snakebyte.2804

I swore there was a giant bug where IE didn’t affect WoC clones and that was a huge Staff IE complaint.

There was. It was fixed while ago though.

Gringo Pls, JQ Engineer