Illusionary Elasticity and Bounce Priority
Priority seems to be whatever is closest. Unfortunate, since in group situations it will most likely bounce to an additional ally instead of tagging the mob twice.
I’m curious what other people have noticed regarding this trait. When playing in a group setting with more than one ally in melee range, does the extra bounce prioritize another ally, or hitting the mob a second time?
I would prefer it to bounce to the mob a second time. The staff doesn’t hit very strongly, so any extra damage is helpful – plus the extra condition.
Priority seems to be whatever is closest. Unfortunate, since in group situations it will most likely bounce to an additional ally instead of tagging the mob twice.
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