Illusionary Leap & Swap, bugs & need buffs?
It seems to me that its range is pretty short.
It also seems, to me at least, that people always randomly dodge just as I try to use it. I usually start with either it or Duelist, and people always dodge just as I try to swap.
Illusionary Leap has been one of the most poorly executed and heavily ignored buggy skills by ArenaNet in the game.
It bugs 100% of the time on uneven terrain, it doesnt always immobilize even if you land it cleanly, they changed the range to be entirely too short- you name it and this skill is a disaster. I know I would love for them to fix it, but its just like everything else with this crew and the Mesmer class- its a bunch of empty promises and “We’ll get to it later.”
Is anyone convinced they are actually putting forth a genuine attempt at fixing this game instead of working in the background on the next big money-making expansion?
I better stop before Quality Control deletes my posts and bans me from the boards.
They should have just given us a direct leap to target where we spawn a clone next to us or something afterwards instead of this mess we have now.
I have tried that thing numerous times, but it’s almost like 90% of the time that it fails.
So why should we bother with a skill that doesn’t work? Heck, just avoiding the skill entirely and just running to reach your target seems a much more viable method at present time.
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It’s also buggy on the leap finisher…or I don’t fully understand how it works lol.
Using focus’s temporal curtain for the light field and sending my clone through does actually give retaliation but I’ve been trying to get in me not my clone, so leap, curtiain switch I’d have thought should give it to me but I only get it rarely…
Should the combo work for both parts, the first leap or the finish leap. Can you get 2 leap finishers out of it or just one? Do both leap and switch count as finishing combos?
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The problem Im having with leap is that even if your clone has moved a bit to chase a target, using swap after causes you to appear around the area your clone initially ‘lands’ when summoned.
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It’s also buggy on the leap finisher…or I don’t fully understand how it works lol.
Using focus’s temporal curtain for the light field and sending my clone through does actually give retaliation but I’ve been trying to get in me not my clone, so leap, curtiain switch I’d have thought should give it to me but I only get it rarely…
Should the combo work for both parts, the first leap or the finish leap. Can you get 2 leap finishers out of it or just one? Do both leap and switch count as finishing combos?
The leap finisher occurs at your position when you cast either the leap or the swap abilities.
Stand directly on top of the combo field, and then use the skill.
The combo will occur for both abilities, meaning that you get two leap finishers. However it almost seems as if the first leap skill has a chance to give the leap combo to your clone, as sometimes my clone gets the benefit, and other times my actual character gets the benefit. The swap skill will always give you the benefit of the combo though.
As for dealing with the buggy skill. I almost always lead into the swap with a stun from Pistol5, after waiting however many seconds it takes for the illusion to get to my target. It is appreciated that they changed the leap to be more like it was in the Beta (clone instantly leaps, rather than at the end of the casting time), but it still acts very buggy much of the time.
However, if you are very, very careful with the skill and accounting for the associated bugs, you can trim down your failure rate to something a little more decent… and if you account for the buggy behaviour of the clone, you can even hit the swap immobilize by only having to wait between 1 and 5+ seconds. Yes, its pretty kitteny, but what else are you going to do?
The problem Im having with leap is that even if your clone has moved a bit to chase a target, using swap after causes you to appear around the area your clone initially ‘lands’ when summoned.
OMG that happens to me too, the clone leaps and chases the target, then when I ‘swap’ it puts where the clone landed instead of where it is now… I’m like “Why am I back here? >.<”
And as Surbrus points out, you basically have to stun / knockdown / use swap on a non-moving target and wait for no reason other than to hopefully avoid it bugging out, but again, at least for me, it doesn’t work reliably in this case too…
Glad I’m not the only once noticing how unreliable it is!
The problem Im having with leap is that even if your clone has moved a bit to chase a target, using swap after causes you to appear around the area your clone initially ‘lands’ when summoned.
OMG that happens to me too, the clone leaps and chases the target, then when I ‘swap’ it puts where the clone landed instead of where it is now… I’m like “Why am I back here? >.<”
And as Surbrus points out, you basically have to stun / knockdown / use swap on a non-moving target and wait for no reason other than to hopefully avoid it bugging out, but again, at least for me, it doesn’t work reliably in this case too…
Glad I’m not the only once noticing how unreliable it is!
it’ll swap you to where the original clone lands if the clone dies before you swap. if you swap while the clone is chasing a target, it’ll swap you properly, atleast thats what i’ve seen to happen.
but in general it is pretty spotty at best. i think the main problem with the skill is the 600 range on cast. make cast range 900 in line with swap range, and it’ll be fine.
In my experience, Illusionary Leap/swap is very finicky. I pretty much wait until i’m on top of the target to trigger it, and it works for me MOST of the time. I sometimes use Pistol #5 to set it up. It seems to be much more reliable if you trigger it within melee range, or as close to melee range as you can get.
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Yeah, you’ll have better luck if you think of it as a slightly-more-than-melee range skill rather than an actual gap closer.