Illusionary leap & Swap

Illusionary leap & Swap

in Mesmer

Posted by: NinjaEd.3946

NinjaEd.3946

(Not a Q.Q thread, just a question)

A while back, thief’s infiltrator’s strike was nerfed to no longer break stun. I thought it was a fair change, as it was far too easy to stay alive with a spammable stun break that also created a distance between you and an attacker. Well mesmer’s have illusionary leap which is essentially the same thing however it still breaks stun. Even if I manage to chain cc a mesmer, they carry a stun breaking utility making killing them ( if properly skilled) next to impossible.

Is there a counter to this? With sword training its even shorter time between stun breaks.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Illusionary leap & Swap

in Mesmer

Posted by: Pyroatheist.9031

Pyroatheist.9031

(Not a Q.Q thread, just a question)

A while back, thief’s infiltrator’s strike was nerfed to no longer break stun. I thought it was a fair change, as it was far too easy to stay alive with a spammable stun break that also created a distance between you and an attacker. Well mesmer’s have illusionary leap which is essentially the same thing however it still breaks stun. Even if I manage to chain cc a mesmer, they carry a stun breaking utility making killing them ( if properly skilled) next to impossible.

Is there a counter to this? With sword training its even shorter time between stun breaks.

Only swap will break the stun. If they haven’t cast leap, they can’t swap. The swap is only available for a couple seconds after the leap.

Additionally, this is on a 9 second cooldown or so, compared to infiltrator’s strike, which has no cooldown….and still will teleport the thief away even if it doesn’t technically break stuns.

Illusionary leap & Swap

in Mesmer

Posted by: selan.8354

selan.8354

dude u are already chain ccing, of course we should be able to have stunbreakers. its not fun to be locked down to death without the chance to do anything. ileap is already broken and fails like 70-80 percent of the time. l2p issue here sry

Lv 80 glamour Mesmer Triforce Mesmerpower PU mes,Lv 80 power necro
[AVTR]
Isle of Kickaspenwood

Illusionary leap & Swap

in Mesmer

Posted by: NinjaEd.3946

NinjaEd.3946

Every 9 seconds? Sorry but i don’t see the balance in that.
( infiltraors strike was the same, in the sense that the 1st part did not break stun).

Whether i cc them before leap, after leap, after swap don’t matter. These mesmers arn’t relying on swap alone to stay cc free, but it does make it all too easy if they rotate it with their utility stun breakers. Thats why infil strike was nerfed which I was fine with. But why does mesmer still hold theirs? I see no counter to this aside from hopeing they slip up, which is bogus in a 1v1. I can kill perma stealth thieves but against GOOD ( I do come across a few baddies) mesmers I cannot. No method of mine has worked aside from ignoring them because its a waste of my time when I could be capping something.

Maybe its different in wvw but in spvp or tpvp It should behave like return. You swap positions, let it immobilize but it wont break stun. You still get that gap if used right.

(My chain cc takes about 30 seconds to get back, more than enough time for a utility stun breaker to come off cd. I’m not having troubles living although its tricky at times. Its killing them, i cannot. Zerker sword mesmers hit or miss, and I can usually get through them.)

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

(edited by NinjaEd.3946)

Illusionary leap & Swap

in Mesmer

Posted by: Bunda.2691

Bunda.2691

Every 9 seconds? Sorry but i don’t see the balance in that.
( infiltraors strike was the same, in the sense that the 1st part did not break stun).

Whether i cc them before leap, after leap, after swap don’t matter. These mesmers arn’t relying on swap alone to stay cc free, but it does make it all too easy if they rotate it with their utility stun breakers. Thats why infil strike was nerfed which I was fine with. But why does mesmer still hold theirs? I see no counter to this aside from hopeing they slip up, which is bogus in a 1v1. I can kill perma stealth thieves but against GOOD ( I do come across a few baddies) mesmers I cannot. No method of mine has worked aside from ignoring them because its a waste of my time when I could be capping something.

Maybe its different in wvw but in spvp or tpvp It should behave like return. You swap positions, let it immobilize but it wont break stun. You still get that gap if used right.

(My chain cc takes about 30 seconds to get back, more than enough time for a utility stun breaker to come off cd. I’m not having troubles living although its tricky at times. Its killing them, i cannot. Zerker sword mesmers hit or miss, and I can usually get through them.)

So let’s get this straight. Your problem is that you have trouble killing GOOD mesmers. Well guess what. I too have problems killing GOOD mesmers. And good warriors. And good thieves, and engines, and even good rangers (well, ok, maybe not rangers). We all should have trouble killing good players. Weirdly enough, this is actually the sign of a balanced game.

There are many skills on all professions that could use some tweaking. But sword clone swap is not really one of them.

Illusionary leap & Swap

in Mesmer

Posted by: Alissah.9281

Alissah.9281

Dont CC them after they leaped. The skill is hugely telegraphed and has a status icon under the mesmer’s hp bar.

You know it breaks stun, so dont try to stun.

New Rainbow Guild – An open-minded guild exclusively for Transgender people!
Warning: link may contain traces of awesome.
Lyssa’s Grimoire – a guide every Mesmer should read.

Illusionary leap & Swap

in Mesmer

Posted by: profgast.7816

profgast.7816

I’d say the primary differences are that leap require you to be inside the 600 range to activate, only has a 5 (five) second stunbreak window, and blinks you TOWARDS where the clone is with no control and has a 12 second cooldown untraited in order to even set it up.

Infiltrator’s strike has a 15 second Return window (Which used to stunbreak), can be planted even without a target, always creates the return point regardless of distance to target, and has no cooldown (3 init to set, 2 init to return).

The quality is uh… slightly different. I say if a mesmer can time that 5 second window to stunbreak with when you do your stuns…. more power to them.

Illusionary leap & Swap

in Mesmer

Posted by: Me Games Ma.8426

Me Games Ma.8426

I think the Stunbreak is balanced because you really have to predict the enemys stun. Well against some classes thats easy (KD-Warrior, Necromancer’s Fear, because most of them use it in the same rotation.) but most of the time, when you want to break a stun with swap you really have to be a good player. As already said:

[…] leap require you to be inside the 600 range to activate, only has a 5 (five) second stunbreak window, and blinks you TOWARDS where the clone is […]

What I think what’s quite OP is how enemys react on Illusionary Leap. Most of them make a dodge so it’s a good skill to keep your enemy’s energy low. Without even doing a spike and need to bear a cooldown.
One halb of the energy bar needs 10 seconds to refill (without boons/sigils) so you really can keep your enemy below max energy the whole time without even doing a spike… when he notices and stops dodging… SPIKE!
That’s OP!

As the most mesmer skills you really have to know how to use it. But when you figured out… you can dominatet your enemy really hard

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

Illusionary leap & Swap

in Mesmer

Posted by: BlackDevil.9268

BlackDevil.9268

Let’s now talk about how this ’’mesmer’’ can’t kill the CC warrior when specced correctly. I was fighting a war few days ago who wasn’t even that skilled, evaded 90% of his CC and I couldn’t even kill him with a really high dps build. Not to mention the idiotic mobility warrior got.

So in answer to the op: no, however the mesmer is most likely to not kill you either. Problem is mostly on your side.

Illusionary leap & Swap

in Mesmer

Posted by: NinjaEd.3946

NinjaEd.3946

So let’s get this straight. Your problem is that you have trouble killing GOOD mesmers. Well guess what. I too have problems killing GOOD mesmers. And good warriors. And good thieves, and engines, and even good rangers (well, ok, maybe not rangers). We all should have trouble killing good players. Weirdly enough, this is actually the sign of a balanced game.

There are many skills on all professions that could use some tweaking. But sword clone swap is not really one of them.

I have trouble killing good players, but I have managed it before. First it was bunker ele which I was never able to kill, they nerfed a few things, balanced it out, now I have equal duals against them and no complaints. Perma stealth thieves were always just to annoy me, so I wouldn’t say I had a problem killing them as much as a problem avoiding them because they wouldn’t leave me alone unless I managed to outsmart 1. Now its mesmers, for me atleast. I cannot kill the good ones, and by good I mean they seem to know what their skills do rather than just pressing buttons and exploding moments later.

I cannot kill a bunker sword Mesmer, they just have soo many escape skills between stun breaking, stealth, and cc. I fought 1 in wvw on my warrior, who is spec’ed for havoc groups and I was fine when I couldn’t kill them. I mean (s)he couldn’t touch me but it was still annoying how they would drop to maybe 20% and just vanish and not even 5 seconds later be fully healed with more stun breakers at their disposal. I did have a friendly Mesmer helping but they had no clue what they were doing or looking for so it was essentially 1v1. Needless to say I just left the fight and moved to another objective because it was a waste of time.

I don’t see a counter to bunker Mesmer aside from running away because their mobility is awful. Even in fights where I outnumber them, they can still hold off and annoy us long enough for more enemies to come along(1-3 min usually).

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”