Illusionary leap pathing fix idea.

Illusionary leap pathing fix idea.

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Posted by: Phantom Master.9582

Phantom Master.9582

The z-axis stops it from functioning properly, in fact the skill is so bugged that it probably is the cause of my anger management issues. Jk. But it is very very irritating to deal with.

So why not simply make the clone shadowstep to the target instead of having it ’’Leap’’ to it.

To avoid the skill from being unpredictable, the clone would appear for at least 0.5 seconds in front of the player before shadow-stepping to the target to cripple them. Then no matter the elevation, a swap is at least possible. Surely this change would not require much resources and would benefit all of us mesmers (in our current state we need it).

Show your support for this idea if you like it, if not state another idea you would prefer more than this one.

R80 Mesmer- Inquisitor Amena
Eternity~!

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Posted by: Eucalyptus.9784

Eucalyptus.9784

I can’t wait to iLeap someone, jump off a cliff, have them jump after me, and then swap back to where my illusion is standing on the cliff.

Hybrid PU Clone Spam Build – Chaos Clones

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Posted by: Dracatis.1908

Dracatis.1908

I like it, but ANET is really resistant to anything that ignores terrain following. And Shadowstep/Necrotic specifically lets you step BACK to where you’ve been. Basically this is to make sure we aren’t accessing areas we aren’t supposed to, like say you summon iLeap at someone on top of a Keep wall then swap up there? Or a Mob at the top of a jump puzzle. Or a boss past a puzzle… it’s a nice thought but not so easy to solve. Even Blink and Lightning Flash follow terrain, where they fail, iLeap also fails. You just need to learn where to use it(or more when you use it in a bad spot how to still take advantage, ie. retreat swapping or just shatter bait)

“We are the makers of the music, we are the dreamers of the dream”
-Willy Wonka(Gene Wilder)

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Posted by: Kicast.1459

Kicast.1459

Wrong…thieves can’t reach zones they are not supposed to. So it should not be a problem for the mesmer to have it too.

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Posted by: Phantom Master.9582

Phantom Master.9582

^ this guys is right

R80 Mesmer- Inquisitor Amena
Eternity~!

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Posted by: RedCobra.7693

RedCobra.7693

or you could just make it leap, like the savage leap the warrior uses, this skill could then be used without having to target, giving the mesmer a bit more mobility out of combat

RedCobra – Ranked PVP Druid
Current Season – Platinum (Soloq)
Retired GW2 ESL Tournament Admin

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Posted by: Dracatis.1908

Dracatis.1908

Wrong…thieves can’t reach zones they are not supposed to. So it should not be a problem for the mesmer to have it too.

Sure… but thieves don’t also summon a clone that they can swap with. Would iLeap just be summoned at where you stand and just stand there if it fails? How does it detect if it can get there?

I posted on the other thread the savage leap idea is somewhat decent, they had an idea for shooting a ball out forward and falling like savage leap that summons iLeap when it hits or touches enviroment. I do like your idea that this could be also without target to give so many mesmers less dependancy on Blink (and they don’t have to worry so much of where to put our ‘movement’ speed buff we’ve been begging for since the dawn of time.

“We are the makers of the music, we are the dreamers of the dream”
-Willy Wonka(Gene Wilder)

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Posted by: Arewn.2368

Arewn.2368

or you could just make it leap, like the savage leap the warrior uses, this skill could then be used without having to target, giving the mesmer a bit more mobility out of combat

This seems like the best solution, and I don’t really see why it’s not in use. Warrior’s have savage leap, swapping places with a clone that used savage leap wont ever bring you somewhere a warrior can’t already go, so it should be perfectly acceptable. Savage Leap uses targeting to leap straight to an enemy, and doesn’t have any really pathing problems (a few oddities here and there, but it’s an enormous improvement over ileap and would make the skill actually usable).
I’m pretty sure I’ve seen NPCs use Savage Leap (or some equivalent), so attaching it to something AI controlled shouldn’t be a problem either.
Clone appears instantly, target’s the players target, uses savage leap, player can then swap places with the clone.

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Posted by: Wyrden.4713

Wyrden.4713

the swap should work like the portal tho, unaffected by terrain. its terrain issues mostly to begin with

just my ytb channel

FeintFate~

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Posted by: Kicast.1459

Kicast.1459

Why would the illusion not be able to make a move like shadow step ?

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Posted by: Wyrden.4713

Wyrden.4713

less chances for avoiding for enemys, if u manage leap in a shatter spec, ur enemy is mostly down anyway

just my ytb channel

FeintFate~

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Posted by: Zelulose.8695

Zelulose.8695

I don’t like that when targeted you can see us using the leap. Its like asking players to dodge it and most mesmers have to use it from stealth to actually land one without it being dodged. I don’t like the rage limit. And absolutely hate the way I turn my character and auto cancel leap or leap into the ground…. there is a long list of issues with that skill.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

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Posted by: Veprovina.4876

Veprovina.4876

From what i understand iLeap works the same way shadowstep and all “shadowstep skills” do. And shadowstep is bugged too, at least for me when i tried playing a thief. Won’t go into elevation either.

See this forum:
https://forum-en.gw2archive.eu/forum/support/bugs/Mesmer-teleportation-skills-broken/first#post4077582

Ravos Xar, Ash Legion Charr Mesmer