Illusions and conditions
Yes. All illusions use your 1 skill for that weapon and proc any conditions that it applies. As well as any other conditions you trait them to do like sharper images that has them cause bleed on crits.
I assume that is what makes staff’s very good as it can build conditions very quickly.
Yes, this is very much why most people consider the staff clones the best of the clones you can make. I think it really just makes GS clones the worst seeing as they’re the only ones that don’t apply a condition. GS’s #2 skill has a lot of other good effects though so it shouldn’t stop you from making the clones and shattering them at least.
Staff & 1-Hand Sword Clones both proc the conditions the 1-Skill makes (Random Burning/Bleeding/Vulnerability and a chain of Vulnerability/Vulnerability/Boon Removal, respectively).
Scepter Clones, in my opinion, are the worst of the clones as they have a slow attack and no innate features of their attack. Staff and G.Sword Clones are evenly matched, as Staff Clones may be slow on attack but have a bouncing attack dealing out either a Condition or a (short)Boon automatically and G.Sword Clones with Sharper Images and high Precision can wrack up Bleeds easily at range with their high attack speed + 3x attacks per use.
1-Hand Sword Clones tend to be my favorite, if most fragile. They may be melee, but they deal out 2x Vulnerability and Boon Removal innately. Trait with Sharper Images, and they can stack up Bleeds as well.
That said, never expect them to match what a Phantasm can do though.
- (Death, Terry Pratchett, Hogfather)
Ahhh, sharper images. I forgot about that. That would make the GS clone a lot more useful. I don’t use that trait as I’m more of a support build. My bad.
Wait, they took confusion off of the scepter #1 skill then? I haven’t used it since I’ve been switching between staff and one-handed sword since release…