Illusions stats

Illusions stats

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Posted by: trooper.2650

trooper.2650

I know there was a 3d on this subject but I cannot find it. My apologies for opening a new one

What is the phantasms damage based on? Does our crit/pow reflect on them or they have their own stats and only traits like Phantasmal fury/strength can affect them (other than boons which I know affect phantasms)

Illusions stats

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Posted by: Nretep.2564

Nretep.2564

Illusions inherit your stats except vitality and %dmg.

It’s not been tested throughly how it works with player fury or illusion might yet.

Illusions stats

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Posted by: Scizzor.8137

Scizzor.8137

“Same as mesmer: power, precision, condition damage & duration, boon duration, critical damage, armor, and healing power. Illusions will benefit from the mesmer’s might stacks, as well as any effects that increase the above stats, such as Banner of Discipline or Spotter.

Not inherited: vitality, i.e. unaffected by weapon strength, sigils, runes, or other mechanics that boost health. "

http://wiki.guildwars2.com/wiki/Illusion → on wiki.

Illusions stats

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Posted by: DuckDuckBOOM.4097

DuckDuckBOOM.4097

If player fury stacked with p.fury and you have base of 60% crit chance, the phantasm should crit 100% of the time. I tested this and they don’t. Sigil of accuracy also does not increase phantasm crit chance. Just precision.

Illusions stats

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Posted by: RinKyu.4317

RinKyu.4317

If player fury stacked with p.fury and you have base of 60% crit chance, the phantasm should crit 100% of the time. I tested this and they don’t. Sigil of accuracy also does not increase phantasm crit chance. Just precision.

Fury directly increases your crit chance, where as the illusion inherits your precision, not your crit chance.

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Posted by: Nihmindu.4298

Nihmindu.4298

In other words when trying to build a phantasm build for WvW you’d be better off focusing on toughness rather than vitality to help them survive the mass zerg?

…yet our illusion damage comes from the adept power line and the Minor Grandmaster in the Vitality…

Illusions stats

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Posted by: True Seeker.3682

True Seeker.3682

In other words when trying to build a phantasm build for WvW you’d be better off focusing on toughness rather than vitality to help them survive the mass zerg?

…yet our illusion damage comes from the adept power line and the Minor Grandmaster in the Vitality…

Phantasms really aren’t designed to be tough to kill. They are designed to be one-off skills that force the enemy to waste time with them (even if it’s a hit or 2, it isn’t an attack against YOU) and if they don’t, they are punished by the effect happening again. Even in large AOE death clouds, a Phantasm usually can get its effect off before dying… unless the damage is VERY large, in which case I doubt a player would survive much longer themselves.

Mesmerizing