Imagined Burden

Imagined Burden

in Mesmer

Posted by: trooper.2650

trooper.2650

I have two questions about this trait (talking about PVP).

1) Is it really that bad?
Out of the 3 Domination GM traits, IB is widely known to be the weakest. But, is it still the case even after the recent buff? I would like to know your opinion. I was comparing it to the other two:

  • Power block gets denied by all the stability flying around and requires you to invest an utility slot to take the most out of it, plus boons removal. Provides two benefits:
    1. damage on interrupt, and
    2. 10sec CD on interrupted skills.
  • Mental anguish synergizes well with Mind wrack. All other shatters do not really benefit from it that much. Still a very good source of burst. Provide two benefits:
    1. 15% damage increase on all shatters
    2. 30% damage increase on foes not activating skills
  • Imagined Burden is the only one providing three benefits:
    1. Grants two stacks of might when spatial surge (from you and clones) hits.
    2. All GS skills apply cripple
    3. -20% CD on all GS skills

With rune of strength, I can easily reach 15 stacks. Can some good soul calculate how this (considering the +5% damage bonus from the rune set) fares against Mental Anguish?

Let alone the cripple debuff, which I consider it just icing, the 20% CD reduction (like all weapons cd reduction) is life quality improvement, isn’t it? Good to have it but can do without.

Overall, I think the trait is packed with nice buffs. I recently tried it and it felt good and I think I will stick to it for a while. Which leads me to the second question.

2) Granted I am on Domination & Chrono, which other tree synergize better?
ATM I use dueling but would like to know what you think of Illusions. Specifically, I am looking at Shattered Strength. I did some tests and between IB, SS and rune of Strength I was getting 20-25 stacks of might in a relatively short time. Together with the shorter CD on shatters and Master of Fragmentation (10% crit on mind wrack), do you think the damage output is superior to the loss of dueling tree?
The two builds I am thinking about:

1. Dom/Duel/Chrono
http://gw2skills.net/editor/?vhAQNAR8encfC1qhlpBOqBEgilTjiMAWgCocEWhwpeaz2tF-TZhFABgXGo2LCAAPAAFOCAjs/AA
2. Dom/Illu/Chrono
http://gw2skills.net/editor/?vhAQNAR8encfC1qhlpBOqBEgilTjiMAWgCoeaz2tFdM6uvD-TZhFABjs/QCHBAwLDAwDAo2LCAA

Thank you for your feedback

Imagined Burden

in Mesmer

Posted by: DeathReign.7821

DeathReign.7821

I think the main issue is that GS is a power weapon, and power Mesmers are few and far inbetween. The few who do run power Mesmer run power shatter, which is a wham bam thank you pam kind of build, in the sense that you go in burst and get out. Thus Mental Anguish would be a much better pick for that slot.

Imagined Burden requires not only you but your clones to be alive and spamming GS1 in order to achieve even the hint of a considerable amount of might, which is an extremely inefficient and unviable way to participate in PvP.

The cripple is nice, situationally useful, but even so, rather underwhelming. There are other far more efficient defensive options at your disposal.

The 20% CDR is naturally nice, but really the only change you will actually notice from the trait. It’s not worth it to take a GM trait purely for a 20% CDR.

The underlying problem is that Imagined Burden is a sustained damage trait, while GS (and power Mesmer in general) is a burst weapon/build.

I’m not saying that this is good, but it’s just the way it is.

Kiss the chaos.

Imagined Burden

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Is there an aftercast buff that benefit this trait? You must fully cast spatial surge to get 2 stacks of might and people in the past found out you deal much better dps by pre-canceling it.

Imagined Burden

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Posted by: Windwalker.7421

Windwalker.7421

Cancelling GS AA was made unnecessary in a recent patch by the reduction of the after cast, which in effect did slightly raise the DPS of the AA and should slightly help this trait too.

However, I agree with DR above, it just doesn’t synergize with the way a Mesmer is forced to play.

Imagined Burden

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Posted by: Xaylin.1860

Xaylin.1860

Imagined Burden could have been nice in a boon share build if they didn’t change how Might was shared with SoI. Not saying that it would have been effective or anything. But at least it would have had a niche.

Might on AA is neglectable and the CD + Cripple on skills is nice but Master-level at best.

Imagined Burden

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Posted by: Simonoly.4352

Simonoly.4352

Well Power Block also applies Weakness which is pretty cool.

As for Imagined Burden, I really think the Might duration needs to be longer. I get better might uptime simply spamming Unload on my Thief – no trait commitment and it also does a hell of a lot more damage.

Gandara

Imagined Burden

in Mesmer

Posted by: Ross Biddle.2367

Ross Biddle.2367

For those wondering (because you’ve been stuck in the land of condi chrono weapon loadout rotational spam XD )- The tightening of the after cast is very noticeable and the GS AA is greatly improved.

That said, Imagined Burden: It’s most appealing feature is the 20% reduction on skills. Unfortunately this has no synergy with the GS main function in a power build, which is to combo burst your GS 2, 3, and F1. Why? Because reducing the weapon CD’s doesn’t include Mind Wrack, throwing the additional use of your GS2 and 3 out of timing should you use them closer to when they come off CD.

If you want to talk might stacking, that requires GS AA’ing, which isnt always a productive use of your time. It can also incur unwanted attention, and doesn’t synergize with stealth use (used for defense and repositioning much of the time). You could look to your clones to do the job, but GS clones arent spawned in favorable positions thanks to how GS 2 functions. And who’s running DE anymore?

Imagined Burden is also lacking vs Power Block and Mental Anguish. Despite the difficulties, they still offer superior performance. They both just require more skill to make use of, that’s all.

Now, you could talk an entire build redesign to get the most out of it. But what that build looks like, and how it will perform remains to be seen!

Imagined Burden

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Here, I went to the effort.

http://gw2skills.net/editor/?vhAQJAWRlsnhG1YZawPNwtGLnGFZAsAFQ90etbr5OME3AA-TZhFABDcBAA4QAwwTAg+9HAvMAA

This would give you the ability to keep a steady rotation of phantasms coming out, while sitting in the back line and kiting about. You wouldn’t focus on the traditional burst, however you’d still use a steady stream of shatters as you ought to, including timed F1’s. Side point fighting and decapping will be more profitable than team righting. And learning to time a proper interrupt should frustrate your opponent. Otherwise there’s always PU, or BD.

You’re gonna be frustrated though XD

(edited by Ross Biddle.2367)

Imagined Burden

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Posted by: Fay.2357

Fay.2357

For those wondering (because you’ve been stuck in the land of condi chrono weapon loadout rotational spam XD )- The tightening of the after cast is very noticeable and the GS AA is greatly improved.

That said, Imagined Burden: It’s most appealing feature is the 20% reduction on skills. Unfortunately this has no synergy with the GS main function in a power build, which is to combo burst your GS 2, 3, and F1. Why? Because reducing the weapon CD’s doesn’t include Mind Wrack, throwing the additional use of your GS2 and 3 out of timing should you use them closer to when they come off CD.

If you want to talk might stacking, that requires GS AA’ing, which isnt always a productive use of your time. It can also incur unwanted attention, and doesn’t synergize with stealth use (used for defense and repositioning much of the time). You could look to your clones to do the job, but GS clones arent spawned in favorable positions thanks to how GS 2 functions. And who’s running DE anymore?

Imagined Burden is also lacking vs Power Block and Mental Anguish. Despite the difficulties, they still offer superior performance. They both just require more skill to make use of, that’s all.

Now, you could talk an entire build redesign to get the most out of it. But what that build looks like, and how it will perform remains to be seen!

Then add to that the fact that power mesmer in any form is woefully inadequate in the current PvP meta. It’s weak (as always) to thieves, but it’s also extremely weak to condie berserker, power revenant, and dragonhunter. Power mesmer enjoys extremely few favorable matchups and you generally just end up doing the job of a thief with worse mobility and less evasive capabilities.

Imagined Burden

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Posted by: Windwalker.7421

Windwalker.7421

^ Thank you Fay! Spot on!

I’m glad to see I’m not the only one with that opinion, based on my experiences in ranked PvP at least.

What we really need is a thread about suggestions to make at least one Power Mesmer build viable again! I’d love to hear your suggestions on that Fay, and other experienced Mesmers’ as well.

Imagined Burden

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Posted by: Ross Biddle.2367

Ross Biddle.2367

^ Thank you Fay! Spot on!

I’m glad to see I’m not the only one with that opinion, based on my experiences in ranked PvP at least.

What we really need is a thread about suggestions to make at least one Power Mesmer build viable again! I’d love to hear your suggestions on that Fay, and other experienced Mesmers’ as well.

Ez

Remove Rev from the game (mechanically broken as kitten since its conception anyway), and bring thief back to that sweet spot just before HoT ruined everything.

DONE

oh and condi cleanse split through the other lines yada yada

Imagined Burden

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Posted by: DuckDuckBOOM.4097

DuckDuckBOOM.4097

Going to just drop this link off here:
https://forum-en.gw2archive.eu/forum/professions/mesmer/Imagined-Burden-Rework/first#post6235865

Slightly more comprehensive rework to domination:
Top row dedicated to boon strip playstyle:
1) Replace rending shatters: When you strip boons, clear a condition on self.
2) Boon strip on shatter (nothing change here)
3) New Imagined Burden: Do damage when you strip boons. Shorter CD on GS skills.

Bottom row dedicated to interrupts:
1) Confounding suggestions: Remains the same
2) Furious interruption: Change to heal on interrupt
3) Powerblock: Remains the same

Middle row:
Remains the PvE Signet and illusion damage row. Mental anguish stays as is.

Top row: Sustain power shatter mesmer! Like illusions/inspiration condi chrono, all power shatters now remove conditions and do damage if you land them on an enemy with boons. Sword auto, GS3, disenchanter and null field all benefit too. Can also go top top bottom to diversify damage but keep the condi clear. Would still synergize with illusions very well for shatter spam but less sustain than condi chrono as it won’t bring inspiration. That’s fair as condi builds tend to require more sustain while their conditions tick.

Bottom row: Sustained interrupter. Weaker to condition compared to top row but heals and does damage on interrupt. Possible to go top, bottom, bottom to still bring condi clear on boon strip but will only benefit GS3, Sword auto etc. instead of shatters.

Both of those reworks, if there is no ICD lets these builds scale up which Mesmers need. Illusions die so fast in larger fights which makes mesmers weaker as fights grow larger. These traits allow for healing and condi clear to increase as you fight more people.

Imagined Burden

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Posted by: Windwalker.7421

Windwalker.7421

Very nice. Some good stuff in there and brings back the Mesmer as a boon stripper.

Cool stuff.

Imagined Burden

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Posted by: apharma.3741

apharma.3741

Unless you play in a tournament you will hit class stacking no matter where you’re ranked. At the moment it’s DH and their traps which also makes for a toxic environment for even health buffed clones and phantasms let alone baseline ones and many times they will flat out die to either the insane cc flying around or insane damage.

You can probably take on an engy and win with power shatter, same against druid maybe but a thief will eat you for breakfast, lunch and dinner and rev isn’t much more fun to fight either but may be easier since the nerfs for PvP.

Then we come to the suggestion of the final trait line, any mesmer that isn’t running inspiration is going to either called Jesus or dead. In the case of Jesus he just springs up a miracle dodge and automatic ability reading and foresight to gtfo before conditions land, in the case of most other mesmers that are not pushing to legendary bracket, they’re dead to 3 bleeds and a few stacks of poison.

Power shatter offers nothing more than other burst based builds and certainly nothing more than condi chrono while generally having poor match ups vs just about everything out there now. If you can’t instantly down someone and move on you’re useless and with auto endure pain, elixir S, weakness and protection from druid yada yada it’s just not great.

Imagined Burden

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Posted by: Daishi.6027

Daishi.6027

Condi is so much easier and more effective, even more so when you consider the matchups.

That being said It’s not as bad since they tweaked GS AA. I’ve been running it with strength runes when I don’t feel like stacking interupts lol. It’s kinda fun, but the meta is not very accommodating.

“I control time and space; you can’t break free.~”
“Maybe I was the illusion all along!”