Imagined Burden Rework
Current GM Trait: Imagined Burden only affects the GS and is lackluster compared to the other GM traits for basically every game mode.
Proposed rework: When you remove boons (not just with GS), you do bonus power damage. Make the might on all clone attacks (not just GS). Keep 20% GS CD.
I do like the trait you describe. That being said, it is a weapon trait. Period.
There might be (few) weapon traits which have a benefit when not using the weapon. But most don’t. So I don’t really see the need to make it universally appealing. Which doesn’t mean I’m happy with the current version of the trait.
http://wiki.guildwars2.com/wiki/Right-Hand_Strength
Not every weapon trait only affects 1 weapon. It may not be conventional nor common but that doesn’t mean it can’t be done.
I see the need to make it universal because our boon removal is across 2 weapons, 3 utilities, a trait and probably future elite specs. Unlike necro were all their boon removal are corrupts, Mesmers don’t have any “reward” for removal. I also consider the gs cd as a bonus with the proposed idea. Id rather dtop the Gs specificity all together if it’s too much of a problem.
Edit: Was theorycrafting burn guard when I thought of that trait but let’s just focus on mesmer traits. Focus and GS are the only current “pure weapon traits” we have.
Sword, mantra and Scepter traits all give buffs of some sort that affect everything we do while those buffs are active. Torch is buffed by any other stealth we have. Most importantly though, the “staff trait” has the staff CD as an afterthought. It’s primary function, which is universal, is protection on chaos aura. This is exactly the way I think most weapon traits, especially the GM ones, should be for Mesmer. (Apparently even the swordsman gives you the chaos armor if you summon it in an ethereal field.)
In general mesmer is so weird in its traits. We have traits that affect just shatters or just phantasms or just illusion CD or just interrupts or just stealth or just evades even. How many other classes have one trait that by itself can affect a weapon skill, utility, elite and class mechanic all at the same time but only in a niche way? Since we are such a specialist class when it comes to traits, I think that having a trait that affects just boon removal and has a bonus GS CD built in is perfectly fine.
(edited by DuckDuckBOOM.4097)
http://wiki.guildwars2.com/wiki/Right-Hand_Strength
Not every weapon trait only affects 1 weapon. It may not be conventional nor common but that doesn’t mean it can’t be done.
I didn’t say otherwise. I just said that it’s uncommon.
I’m against changing a weapon trait if it as a result would not be picked to be used with the weapon but because of a major non-weapon related feature, though.
Plus, you really need to fact-check some of the stuff you just said …
I see the need to make it universal because our boon removal is across 2 weapons, 3 utilities, a trait and probably future elite specs. Unlike necro were all their boon removal are corrupts, Mesmers don’t have any “reward” for removal.
Yes, boon removal is weaker than corruption. But that doesn’t mean it is unrewarding. Boons just became too common. Meaning we need a better and more frequent access to removal or our removal needs to be more powerful.
On a different note: I think I read your suggestion wrong. I thought we were talking about a power boost. Not direkt damage on removal. This would be a very very bad idea because it is close to impossible to balance. Because our sources of boon removal are too different in effectiveness. Or it would need a cooldown which would make it pretty useless.
Since we are such a specialist class when it comes to traits, I think that having a trait that affects just boon removal and has a bonus GS CD built in is perfectly fine.
I would like to see more boon removal on Mesmers and traits which relate to it. But I just don’t think that Imagined Burden is the place where this should happen. I also don’t think that damage on removal is the right thing to do.
If you want F2 to be more useful for power shatter builds we probably should talk about removing F2 Cripple from Master of Fragmentation and moving it to Domination somehow. If you want more damage as power shatter Mesmer when picking Domination you should just go with Mental Anguish and Power Block, really. Whereas Power Block already turns F3 into a power option.
If you want more stuff related to boon removal we should talk about reworking, merging and reallocating all the crappy Vulnerability traits we got in Domination so we can create space for new traits. Which, for example, could grant you a damage boost when removing a boon. Or which could make your boon removal 100% more effective as long as your target got more than 3 boons.
I think this would be a more reasonable solution than reworking Imagined Burden to fix something mostly unrelated to Greatsword.
Stability stripping, when it isn’t covered by other boons, often only opens up a 1 second (reaper shroud #3) to 3 second (balanced stance/strength of the pack) window for interrupts. That’s not even including stability from just dodging on Rev and Scrapper. Revs and Tempests also crap boons out like no other. How is it rewarding to remove a boon if they’re back almost instantly with meta builds? I think we actually agree with this paragraph. Where we differ is what to do from here.
More boon removal isn’t needed nor will it do anything good. Domination, inspiration, chrono power shatter has “enough” of it with GS#3 and shatter concentration. If we had more than that, people would scream for nerfs to Mesmer since their entire class mechanics would be negated while low boon classes would never have any. This is also the reason I don’t think nerfs to boon application will happen either. So what else can we do?
Each clone shattered in the condi build, regardless of what shatter, has the potential to do about 1-1.5k damage because of Maim and IR or ~6k with 3 illusions. F4 and F5 do zero base power damage. F3 requires a GM trait that would compete with the trait I’m pushing for. F2 does minimal power damage. Cripple isn’t going to fix/help power Mesmer here. Do you really think there is no number that could be balanced with damage on boon removal? Keep in mind that the power build won’t be able to shatter as much compared to condi shatter since it won’t have PoM, MoM nor IC.
If each boon removal did ~300-600 damage would that really be OP? UP? It wouldn’t punish glass builds like other Mesmers or Thieves which tend to not have many boons. In fact, that Mesmer would be worst off since fighting other glass builds since they wouldn’t have halting strike. However, it would excel at giving power mesmers the ability to punish people for spamming boons too much in extended fights. If you manage a 3 illusion shatter on someone with 4 boons, that’s a bonus 1200-2400 dmg. If this starts to sound OP, keep in mind that the more you try to spam all your shatters at once, the less damage it can do because there won’t be any boons left to remove. It will just give more sustained damage when using the other shatters. Let’s look at the other niche “unbalanceable situations.”
Oh no!? Null field only does 600 dmg per pulse. So weak! So what? it does zero right now and people still bring it. Sword auto: it’s 3rd hit removes a boon but does 2/3rd of already terrible damage if a boon is on an enemy. This will just make it equal to baseline. pDisenchanter: Swordsman does about 5k per hit with a zerker amy. Disenchanter does about 700 on crit. Oh no! 1900 on disenchanter hit that bounces 4 times and removes 2 conditions. So… not OP nor terrible. In the end, this trait can be balanced just fine because the GS#3/shattered concentration is what really matters for PvP balance and boon removal and can be tweaked accordingly. The rest is icing if you decide to use them in PvP and a nice bonus to niche PvE scenarios where Mental Anguish and Power block suck for the most part to begin with. If anything this could replace Mental Anguish if you feel so strongly about a GS trait.
Stability stripping, when it isn’t covered by other boons, often only opens up a 1 second (reaper shroud #3) to 3 second (balanced stance/strength of the pack) window for interrupts. That’s not even including stability from just dodging on Rev and Scrapper. Revs and Tempests also crap boons out like no other. How is it rewarding to remove a boon if they’re back almost instantly with meta builds? I think we actually agree with this paragraph. Where we differ is what to do from here.
While I do get your point I think that traits or skills which pulse boons are supposed to be strong against boon removal. The issue here is that those effects might simply be too strong not boon removal too weak.
Then again, what would damage on boon removal help in this situation? You want a stronger effect because corruptions still have an effect in this situation. So we would get some damage on top. But it would hardly really help. Plus, please explain to me how you’d balance it properly?
If you want to make boon removal on Mesmers unique, give them a trait which prevents all boon application for 3s after they removed a boon from their target with an individual ICD per target. Yes, this would be PvP/WvW centric. But it would be something very unique and build defining.
More boon removal isn’t needed nor will it do anything good.
Yes, it will unless you fight someone who pulses it. If you can remove significant boons more frequently (e.g. high Might stacks or Protection) you will weaken your enemy.
Each clone shattered in the condi build, regardless of what shatter, has the potential to do about 1-1.5k damage because of Maim and IR or ~6k with 3 illusions. F4 and F5 do zero base power damage. F3 requires a GM trait that would compete with the trait I’m pushing for. F2 does minimal power damage. Cripple isn’t going to fix/help power Mesmer here.
This is an issue totally unrelated to boon removal. Don’t mix those.
You are arguing about two points: damage of power shatter builds compared to condi shatter and the usefulness of each respective shatter for the respective builds.
If you feel that power shatter builds lack damage – which might be true for DPS but not for burst – discuss ways to fix this specific issue. Boon removal isn’t exclusively linked to power shatter and shouldn’t be balanced or changed around one specific playstyle.
Cripple would make F2 less useless for power shatter builds and make kiting easier. It is no ultimate fix but is a way to improve the build without just slapping more damage ontop of it. I just don’t see the necessity for every shatter pooping out damage just because it works that way for condition removal. This might actually be bad when using stealth because of IP revealing you.
Now, I do get that it might seem somewhat unfair that condi Mesmers can squeeze offense out of every shatter. But I just don’t see why this should be the same way for power Mesmers. I’d rather improve on the bursty style and add utility to make it easier to fullfill this role.
Do you really think there is no number that could be balanced with damage on boon removal?
Yes, I do. Otherwise, show me how you’d balance this kind of trait for:
Nullfield (pulsing area effect) vs. AT (single target one hit) vs. Sword (AA cleave)
I’m not saying it would be innately overpowered in very scenario. But what kind of skill do you want to balance it around? You want it to work for shatters, so be it. But then it would probably be too strong for Nullfield but utterly useless for AT. It might also lead to nerfs to our Sword AA because it will increase our DPS.
On a different note, I hate the idea of turning Nullfield into a pseudo well. I’d rather see it being turned back into a real zero effect zone like in the past. Which would make Mesmers way more desirable than some damage on boon removal.
Proposed rework: When you remove boons (not just with GS), you do bonus power damage. Make the might on all clone attacks (not just GS). Keep 20% GS CD.
When you remove boons? How do you mean that? Each time I remove a boon I get a stacking or unique modifier that grants +X% damage?
I’d prefer a version like Mind Spike: Damage against foes without boons is increased by X%. Much smoother, less complicated.
With the rest I agree, this would definitly help us, mainly looking from a PvE perspective here, where the other two options are also very horrible picks. We have no grandmaster trait in Domination in PvE, our grandmaster basicly is “Fragility”, the minor trait :|
+1
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Just pm me for my advice! Always eager to help!”
Yes, I do. Otherwise, show me how you’d balance this kind of trait for:
Nullfield (pulsing area effect) vs. AT (single target one hit) vs. Sword (AA cleave)
So here is how this logic sounds to me. Some illusions attack super fast. Some slow. Warden is 12 aoe attacks vs 5 people and the duelist is 8 vs a single target. The warlock and swordsman attack 1 single target but attack at different speeds. Therefore, sharper images cannot be balanced. Why? Because you keep looking at warlock and swordsman attack speed and claiming those can’t be balanced.
A chrono that goes domination will be able to rapidly spike 9 boons removed with a double 3 illusion shatter +GS3 spike. Furthermore, GS#3 and other shatters are on a much shorter CD compared to null field and AT. This is where balance matters and why the numbers have to be a bit low for individual boons removed. 5 pulses over 5 seconds every 32 seconds or a single spike of 3 every 45 seconds means nothing in comparison to that shatter combo. They will still be better off with a buff but in no way OP because of it.
If you feel that power shatter builds lack damage – which might be true for DPS but not for burst – discuss ways to fix this specific issue. Boon removal isn’t exclusively linked to power shatter and shouldn’t be balanced or changed around one specific playstyle.
While technically other builds can bring boon removal, this is just like the problem above. GS and Sword are purely power weapons. Domination is purely a power line. This is where balance matters because this is where the vast majority of boon removal comes from. No condi build is going to pick domination just so that their null field can do some minor power damage.
What I’m proposing won’t increase the burst but the sustained damage. If the build can’t bring halting strike, that’s a huge nerf to burst. Furthermore, a lot of classes/builds don’t run around with 9 boons ready to be stripped. It’s a bunker buster trait that makes you worse at fighting other glass cannons because you don’t have halting strike anymore.
When you remove boons? How do you mean that? Each time I remove a boon I get a stacking or unique modifier that grants +X% damage?
I’d prefer a version like Mind Spike: Damage against foes without boons is increased by X%. Much smoother, less complicated.
With the rest I agree, this would definitly help us, mainly looking from a PvE perspective here, where the other two options are also very horrible picks. We have no grandmaster trait in Domination in PvE, our grandmaster basicly is “Fragility”, the minor trait :|
+1
Can’t be like mind spike because there will always be boons in PvP (even if it’s just a vigor trait every 5-10 seconds or the passive boons from teammates) and I’m hoping to have something useful in all game modes. I initially thought raw damage but the % increase for X second per boon removed sounds nice but wouldn’t help mesmers in PvE without being OP in PvP. There aren’t many boons in PvE (I hope this changes with more expansions/patches) and the % increase wouldn’t (but should) affect phantasms. So 50% increase to sword auto would still have us at weak damage but would make shatter spikes in PvP super strong because it would affect autos and shatters and GS2/3. The hypothetical 600 damage I recommended for PvP would be closer to 2k with PvE stats and % modifiers. Each disenchanter attack doing 4k while bouncing on top of it’s base damage. Sword autos and even potentially shatters in PvE could be used. We would still be a “utility” class but wouldn’t feel like we need to tank our DPS to strip boons. (Side note about GM PvE traits: I can also dream about interrupt traits working on break bars QQ.)
I love the sound of this rework. To address a few concerns:
@Xaylin: Your comments about the trait being difficult to balance between null field and AT make zero sense if you actually think about the skills. In fact, contrary to your statement, the way those skills work inherently lend themselves to being balanced naturally.
Null field is an aoe pulsing field, removing only 1 boon at a time. This means it will do low damage to any individual target, but this damage is aoe and will increase if they stay in the field. This is balanced and mirrors how the field works with boon removal.
Arcane thievery is a single target 3 boon/condie transfer. It’s also garbage that nobody in their right mind uses, but let’s ignore that for a moment. This means you’ll have a single target burst of damage when activating this skill with the proposed trait. It has a long cooldown, no aoe, and can be dodged. This again mirrors the other functionality, and is balanced.
In the same way, this also works with shatters. Shatters are a burst mechanic, and this would simply add another aspect of boon hate to the burst. It wouldn’t affect our matchups against boon-weak classes like thieves, but it would absolutely make good steps in cutting scrapper/warrior/tempest down to size by leveraging their own boons against them.
@Xyonon: As op said, making the trait an amp vs no boons would be garbage in PvP and WvW, since there’s always some boons floating about despite the hardest attempts to strip. It would be nice in PvE…until you remember that our phantasms still wouldn’t benefit from it, so there’s not really much point in going for the PvE angle without a full mechanic rework for phantasms.
A full shatter removes 4 boons. In a full zerk setup, I feel that a reasonable amount damage for this 4 boon removal is about 2000 damage on a similarly zerk target, which would end up as closer to 1200 on a tanky target, so 300-500 damage per boon.
I love the sound of this rework. To address a few concerns:
@Xaylin: Your comments about the trait being difficult to balance between null field and AT make zero sense if you actually think about the skills. In fact, contrary to your statement, the way those skills work inherently lend themselves to being balanced naturally.
This would be true if those skills were balanced to begin with. But they are not – especially since the boon removal component isn’t the only aspect of those skills. Ontop of that you neglect to acknowledge that removing a huge amount of boons vs. steadily removing boons has different implications for gameplay and builds than burst vs. sustained damage.
If it was 500 (or whatever number) damage per boon removed… think about…
- … how much damage would be added to a full power shatter rotation
- … how much more powerful it would be with Chronomancy. Just pressing (5)1234.
- … how much DPS would be added to the Sword AA
- … wether unavoidable burst damage on AT is fun or serves the purpose of the skill
I’m just not a fan of the idea. I’d rather see our ability to remove boons to be enhanced in someway. Which doesn’t mean we couldn’t need more power DPS. Or that power shatter isn’t inferior to condi shatter at this point. It would just be another trait which would either be mandatory for damage or completely useless depending on the amount of damage it granted. It would’nt add depth to the gameplay nor uniquness to Mesmers.
A trait which prevented boon application for a short period of time – something like an inversed Resistance if you wanted counterplay to it – would also help against classes like Tempest without just being a gimmicky damage addition. Damage we should probably get baseline somewhere to begin with. Damage we should get without having to jump through yet even more loops.
Now, if we were talking about improving power shatter, we should be discussing reworking Mental Anguish. Not Imagined Burden nor any effect on boon removal.
This would be true if those skills were balanced to begin with. But they are not – especially since the boon removal component isn’t the only aspect of those skills.
Are you referring to the condition removal aspect of those skills? It functions in the exact same way as the boon removal aspect, so I fail to see why you’re treating it as some sort of big unknown modifier.
Ontop of that you neglect to acknowledge that removing a huge amount of boons vs. steadily removing boons has different implications for gameplay and builds than burst vs. sustained damage.
Actually…they have pretty much identical implications. Steadily removing boons facilitates a more sustained fight that aims to keep an opponent in one spot while weakening them. Removing 3 boons at once (huge? …no) facilitates a more rapid attack that needs to instantly clear some defensive boons to facilitate burst.
As you can see, these two mechanics actually work in the exact same way. Steady removal facilitates sustained damage. Rapid removal facilitates burst. With the proposed trait, steady removal would become sustained damage, while rapid removal would become burst. This is absolutely perfect and totally in line with how these skills work.
If it was 500 (or whatever number) damage per boon removed… think about…
- … how much damage would be added to a full power shatter rotation
I did think about it. I said that 4 boons removed would deal about 2000 damage against a similarly glassy target, and about 1200 against a tank. A standard power shatter combo of mirror blade, mind stab, and a 4 clone mind wrack will remove 5 boons, dealing 1500 damage vs a tank or 2500 vs glass. The combo itself would deal around 6-8k vs a tank without that, meaning the trait would add about 18% damage to the combo. This is very reasonable considering how hard power block hits and the damage amp that mental anguishprovides.
- … how much more powerful it would be with Chronomancy. Just pressing (5)1234.
It would be precisely the same amount more powerful as every other skill we have is. Not sure what point you’re trying to make, that’s the reason everyone takes chrono these days…
- … how much DPS would be added to the Sword AA
Roughly zero? When’s the last time you chased somebody in circles autoattacking them in PvP? Ah that’s right, nobody does that because that gets you killed.
- … wether unavoidable burst damage on AT is fun or serves the purpose of the skill
Uhm. You’re going to have to rethink that one a bit. Do you really think that 1500 damage (absolute maximum) is some sort of unfun and unfair mechanic? Thief mug does more than that AND it heals the thief.
I’m just not a fan of the idea. I’d rather see our ability to remove boons to be enhanced in someway.
We already discussed why this is a bad idea. Boosting the quantity of boons we’re able to remove simply reinforces the already too binary nature of boons/conditions in this game. There is so much boon spam/condition spam/boon removal spam/condition removal spam that if you’re not spamming with the best of them, you’re completely irrelevant. Power creeping even more by boosting our boon removal capabilities simply makes that even worse and is an awful idea.
It would just be another trait which would either be mandatory for damage or completely useless depending on the amount of damage it granted. It would’nt add depth to the gameplay nor uniquness to Mesmers.
This is totally false. You’re completely ignoring the context of the trait. It would be a choice between a damage boost from removing boons (great against tanks with a lot of boons, awful against glass matchups without many boons), a damage boost plus utility of skill shutdown (great against slower classes that can be interrupted, not great with stability or fast attacks), and a raw damage boost against locked down targets (fantastic against lower hp classes for assassination, not so great vs bunkers). It would be an extremely interesting choice that would very much change how you approached fights on that build.
Are you referring to the condition removal aspect of those skills? It functions in the exact same way as the boon removal aspect, so I fail to see why you’re treating it as some sort of big unknown modifier.
I don’t treat it as an unkown modifier. But it is a component you’re not taking into consideration. Some skills already got other effects. Others don’t.
It does matter. Especially if the trait has the potential to water down or change the original purpose of respective skills or might cause other effects to be nerfed or not buffed even though their untraited performance is underwhelming as hell.
Actually…they have pretty much identical implications. Steadily removing boons facilitates a more sustained fight that aims to keep an opponent in one spot while weakening them. Removing 3 boons at once (huge? …no) facilitates a more rapid attack that needs to instantly clear some defensive boons to facilitate burst.
Oh, come on. Don’t play dumb. May I remind you of the short period of time where Mesmers could very easily burst almost anything? Wasn’t that fun?
Removing a huge amount of boons at the same time does have a more powerful effect to it than removing them periodically. No argument there. But there is time to react and counterplay. However, more burst on power shatter builds could just be too much.
I did think about it. I said that 4 boons removed would deal about 2000 damage against a similarly glassy target, and about 1200 against a tank. A standard power shatter combo of mirror blade, mind stab, and a 4 clone mind wrack will remove 5 boons, dealing 1500 damage vs a tank or 2500 vs glass. The combo itself would deal around 6-8k vs a tank without that, meaning the trait would add about 18% damage to the combo. This is very reasonable considering how hard power block hits and the damage amp that mental anguishprovides.
So you’re not concerned, that you might as well just smash F2 and F3 as well because they’d now also deal damage? If we were only talking about F1 in a rotation I might have agreed. But that’s not what we’re talking about. In the scenario you described you might as well just pick Mental Anguish.
It would be precisely the same amount more powerful as every other skill we have is. Not sure what point you’re trying to make, that’s the reason everyone takes chrono these days…
Great argument for introducing more stuff which facilitates this issue…
Roughly zero? When’s the last time you chased somebody in circles autoattacking them in PvP? Ah that’s right, nobody does that because that gets you killed.
And since when has GW2 only been about PvP?
Uhm. You’re going to have to rethink that one a bit. Do you really think that 1500 damage (absolute maximum) is some sort of unfun and unfair mechanic? Thief mug does more than that AND it heals the thief.
Without context 1.5k isn’t too impressive. Keyword is unblockable. Rather than making AT even more gimmicky it should just get its cooldown reduced so it can finally be put to use.
There is so much boon spam/condition spam/boon removal spam/condition removal spam that if you’re not spamming with the best of them, you’re completely irrelevant.
Boon removal spam… really? I didn’t know that was a thing.
This is totally false. You’re completely ignoring the context of the trait. It would be a choice between a damage boost from removing boons (great against tanks with a lot of boons, awful against glass matchups without many boons), a damage boost plus utility of skill shutdown (great against slower classes that can be interrupted, not great with stability or fast attacks), and a raw damage boost against locked down targets (fantastic against lower hp classes for assassination, not so great vs bunkers). It would be an extremely interesting choice that would very much change how you approached fights on that build.
Got to disagree with you here. On paper they might cater different playstyles. But I highly doubt this would work out in practice. Because one of them – IB with a reasonable amount of damage on boon removal – would likely be the best for the majority of scenarios regardless of your playstyle.
Power Block is useless in PvE and close to useless in WvW aside from duelling or roaming. In the current PvP I’d say it is situational at best. It didn’t help that we got another class with few CD skills. The new Imagined Burden would be the more likely pick.
Mental Anguish only benefits bursty power shatter builds. The new Imagined Burden on the other hand would most likely work for any build. Which would be okay if it wasn’t yet another damage trait and so likely to outperform the other two traits.
Why would any shatter Mesmer pick Mental Anguish considering that Shattered Concentration is the most likely pick on the Master tier resulting in Imagined Burden being the way better choice? And what would non shatter Mesmers pick? Maaaaaybe Power Block if it wasn’t PvE. But Most certainly Mental Anguish.
First, let’s establish some raw numbers. If boon removal did ~500 damage in PvP from a glass cannon to a glass cannon, it would be competing with halting strike at ~2k (no buffs). Now let’s look at some PvE numbers. Vs a mordrem wolf with standard zerker gear (rune of chrono though) and no buffs. Sword auto does:
1.1: ~1.4k
1.2: ~1.4k
1.3 ~2k (with swiftness on the wolf) or ~2.6k (w/o)
Halting strike: ~2k
These are just super quick numbers I grabbed off NPCs but the range isn’t going to be that far off. Notice how halting strike does about the same in both modes without buffs. It should be slightly higher in PvE in general but mordrem wolves have different armor values so whatever. Also notice how even against an enemy with a single boon, with sword 1.3 removing that boon, it still does reduced damage. If it did 500 extra damage it would still be less than a 3rd auto attack vs an enemy with no boons.
Roughly zero? When’s the last time you chased somebody in circles autoattacking them in PvP? Ah that’s right, nobody does that because that gets you killed.
And since when has GW2 only been about PvP?
We are talking about the worst DPS PvE class in the game. Where half the damage comes from phantasms. The other half is split between sword1/2, shield 5, wells and the occasional shatter. That’s like 50% of 50% of 33% of the worst DPS in the game being buffed back to baseline. You seriously think a bonus 500 damage on sword 1.3, when it does about 600 damage less on a target with boons, is going to break balance?
Power Block is useless in PvE and close to useless in WvW aside from duelling or roaming. In the current PvP I’d say it is situational at best. It didn’t help that we got another class with few CD skills. The new Imagined Burden would be the more likely pick.
Oh no! It’s a more likely pick in certain game modes. Why is that a problem? All traits have game modes and niches that they work better in. Most enemies don’t even have boons and all of our GM traits in domination suck for PvE. Why are you so against a niche buff to it in PvE?
Without context 1.5k isn’t too impressive. Keyword is unblockable. Rather than making AT even more gimmicky it should just get its cooldown reduced so it can finally be put to use.
Do you know what else is unblockable? GS#2. When blink, portal, SoI or even null field or MoD are so important on a Mesmers bar, do you think any decent player is going to bring AT for the unblockable factor when GS2 exists? No.
Why would any shatter Mesmer pick Mental Anguish considering that Shattered Concentration is the most likely pick on the Master tier resulting in Imagined Burden being the way better choice? And what would non shatter Mesmers pick? Maaaaaybe Power Block if it wasn’t PvE. But Most certainly Mental Anguish.
All interrupt traits need to be fixed to work with breakbars. Even if they weren’t though, I actually would still pick Mental Anguish or Power block in PvE unless I knew I would be fighting a ton of enemies with boons.
For PvP, halting strike is amazing and would be equal to 4 boons removed. You can proc halting strike multiple times with F3, weapon skills, gravity well and MoD. Damage aside, it’s affects are super strong with weakness and the CD increase. There would still be a very good reason to pick halting strike over this buff depending on the match up. If you think 500 damage on boon removal in PvP is so strong that halting strike would never be worth it, you aren’t using halting strike correctly. Mental anguish vs halting strike has always been about diversifying where the damage comes from. If a new elite spec had more power damage across F1-F4, Mental anguish would be back into the game.
Duckduckboom already touched on most of the points here, but I’ll address a few of the more ridiculous ones again.
It would be precisely the same amount more powerful as every other skill we have is. Not sure what point you’re trying to make, that’s the reason everyone takes chrono these days…
Great argument for introducing more stuff which facilitates this issue…
So your argument is that we should never introduce anything to mesmer ever because chrono exists and can double it? Do you realize how absurd that sounds? You’re saying that no buff or new mechanic should ever be given to mesmer because it would be ‘more stuff which facilitates this issue’.
k.
Roughly zero? When’s the last time you chased somebody in circles autoattacking them in PvP? Ah that’s right, nobody does that because that gets you killed.
And since when has GW2 only been about PvP?
And in this installment of ridiculous arguments, I encounter something that appears to be implying that adding a small amount of conditional damage to a weak autoattack that is already weaker on that same condition on the weakest dps class in PvE would somehow break the game.
k.
Uhm. You’re going to have to rethink that one a bit. Do you really think that 1500 damage (absolute maximum) is some sort of unfun and unfair mechanic? Thief mug does more than that AND it heals the thief.
Without context 1.5k isn’t too impressive. Keyword is unblockable. Rather than making AT even more gimmicky it should just get its cooldown reduced so it can finally be put to use.
Ok, lets add unblockable and see how it sounds!
Unblockable 1.5k damage on a kitten cooldown.
Nope, still sounds pretty unimpressive. Even if this change to IB became a thing, I would never equip that garbage utility without massive changes to it. If I want a bit of extra unblockable damage, I’ll chuck mirror blade at them. If I want a bit more actually usable damage, I’d take the mantra.
This is totally false. You’re completely ignoring the context of the trait. It would be a choice between a damage boost from removing boons (great against tanks with a lot of boons, awful against glass matchups without many boons), a damage boost plus utility of skill shutdown (great against slower classes that can be interrupted, not great with stability or fast attacks), and a raw damage boost against locked down targets (fantastic against lower hp classes for assassination, not so great vs bunkers). It would be an extremely interesting choice that would very much change how you approached fights on that build.
Got to disagree with you here. On paper they might cater different playstyles. But I highly doubt this would work out in practice. Because one of them – IB with a reasonable amount of damage on boon removal – would likely be the best for the majority of scenarios regardless of your playstyle.
Did I not literally just explain exactly how each of those traits would be better in particular circumstances? Let me try again:
Power block is the best and only good choice in interrupt builds. Obviously, if you’re not going for an interrupt build then you don’t use power block.
Mental anguish is the best choice for an assassination build. It provides a large and reliable damage amp that doesn’t have conditionals outside your control on it. If you want the best burst, you take mental anguish.
The new IB would be the best choice for a tankier build that goes for a sustained or attrition fight. It’s not as powerful as the other two for raw lockdown or damage burst, but it provides by far the best total damage over the course of a longer fight with a constant output of boon stripping. Against a low-boon class it’s useless, but this sort of build is designed to take apart tankier builds on point, not assassinate.
Regarding PvE, all 3 grandmasters would still be garbage. Nothing you say regarding how these traits perform in PvE is relevant to the discussion.
… but I’ll address a few of the more ridiculous ones again
[…]K.
[…]
K.
Dear Fay,
disagreeing with you might be a dare and slightly masochistic. But it doesn’t make me innately wrong and certainly doesn’t make me mentally challenged. Maybe we could have a more constructive and less condescending discussion.
First, let’s establish some raw numbers. … If it did 500 extra damage it would still be less than a 3rd auto attack vs an enemy with no boons.
The issues I see…
- Power Block doesn’t really compete because it’s way too niche.
- Being less than another auto attack still equals a potential 15-25% buff to the AA.
Now…
We are talking about the worst DPS PvE class in the game. Where half the damage comes from phantasms.
… I’m not arguing wether we need a damage buff or not. We do. I’m saying that the suggestion for Imagined Burden shouldn’t be the solution for this issue. It would limit build diversity because our baseline damage would remain aweful.
One of the reasons you initially mentioned was to bring back up power shatter compared to condition shatter. However, boon removal isn’t shatter exclusive. Just because certain skills seem fine with specific numbers doesn’t justify such a change to benefit one build. Why aren’t we talking about Mental Anguish instead?
Oh no! It’s a more likely pick in certain game modes. Why is that a problem? All traits have game modes and niches that they work better in. Most enemies don’t even have boons and all of our GM traits in domination suck for PvE. Why are you so against a niche buff to it in PvE?
You are taking this out of context. The problem is that your change could easily make it the most attractive choice in most situations. PvE (AA) is just an example I brought up to show how difficult it would be to find a damage number which would neither be overpowered nor underpowered on all skills it would affect.
Additionally, aside from Sword AA your suggestion benefits shatters most which doesn’t even cater PvE. So I’ll ask again: Why not discuss a change to Mental Anguish instead of adding another shatter trait which benefits almost the same audience.
And no Fay… that distinction between assassination and attrition… not buying it. If you wanted attrition, you’d go with increased boon removal effectiveness instead of damage.
Do you know what else is unblockable? GS#2. When blink, portal, SoI or even null field or MoD are so important on a Mesmers bar, do you think any decent player is going to bring AT for the unblockable factor when GS2 exists? No.
Unblockable 1.5k damage on a kitten cooldown.
Nope, still sounds pretty unimpressive.
I said it would be difficult to balance in the context of other boon removals
I said it would be gimmicky.
I said it wouldn’t serve the core functionality of the skill.
I said it would encourage a build similar to pre June patch builds which was aweful.
I didn’t say it was innately overpowered.
I didn’t say it would be first pick.
All interrupt traits need to be fixed to work with breakbars. Even if they weren’t though, I actually would still pick Mental Anguish or Power block in PvE unless I knew I would be fighting a ton of enemies with boons. […] PvP […]
Yes, they indeed need to be fixed.
However, I don’t agree with your assessment on which trait to pick in PvE. As long as Power Block doesn’t work against/with breakbars Mental Anguish and Imagined Burden (assuming a reasonable damage number) will always be more attractive unless fighting trash mobs.
It’s also not like mobs nowadays didn’t have a bunch of boons…
In PvP, I love(d) Power Block. But since the introduction of HoT it is way too difficult to interrupt meaningful skills (or interrupt anything at all) which makes the added cooldown way less attractive. If you wanted damage you could take the easier route and pick Mental Anguish or the new Imagined Burden.
So your argument is that we should never introduce anything to mesmer ever because chrono exists and can double it? Do you realize how absurd that sounds? You’re saying that no buff or new mechanic should ever be given to mesmer because it would be ‘more stuff which facilitates this issue’.
k.
I’m saying not to be childish and ask for damage for damage sake.
There are ways to add damage and utility without introducing a damage spiral for certain trait set ups while leaving others behind in the dust.
And in this installment of ridiculous arguments, I encounter something that appears to be implying that adding a small amount of conditional damage to a weak autoattack that is already weaker on that same condition on the weakest dps class in PvE would somehow break the game.
k.
Balance issues with a mechanic across several skills on a class =|= game breaking.
Did I not literally just explain exactly how each of those traits would be better in particular circumstances? Let me try again:
Power block is the best and only good choice in interrupt builds. Obviously, if you’re not going for an interrupt build then you don’t use power block.
No argument there. Never was.
Mental anguish is the best choice for an assassination build. It provides a large and reliable damage amp that doesn’t have conditionals outside your control on it. If you want the best burst, you take mental anguish.
Maybe you’d like to elaborate on my question about the rotation you described in the context of Mental Anguish and probably pressing more than F1.
IB and MA would literally do the same thing for an assassination build as long as your opponent has boons. The only opponent you’ll usually want MA over IB would have to Thieves and that’s it.
Yes, IB would be better for attrition. But it would be almost as good in assassination as MA as well. How would this not be a problem when looking at build diversity?
Regarding PvE, all 3 grandmasters would still be garbage. Nothing you say regarding how these traits perform in PvE is relevant to the discussion.
If that’s your stance you should be even more so against the suggestion because we deserve a GM in Domination which is useful in PvE. That aside, the suggestion would affect PvE. Period. Just because you don’t care or something about Mesmers would remain garbage doesn’t make it irrelevant.
(edited by Xaylin.1860)
Let’s reword something here…
I said it would be difficult to balance
in the context of other boon removalsin the context of insert new bold topic
I said it would be gimmicky.
I said it wouldn’t serve the core functionality of the skill.
I said it would encourage a build similar to pre June patch builds which was aweful.I didn’t say it was innately overpowered.
I didn’t say it would be first pick.
Sharper images: All illusion crits bleed. Illusions have very different attack rates, this can’t be balanced for all of them. Some are power and some are condi too. It clearly doesn’t serve the core functionality of each phantasms. If a player said this trait wasn’t balanced and needed buffs because his triple sword clone bleed build wasn’t doing enough damage would you agree with that player?
Master of Manipulation: There is a teleport and stunbreak, an oh so scary unblockable AT, a heal that reflects on a short CD, an 120 second CD res, mimic and mass invis. Yet they all have the same 2 seconds of reflecting and 20% CDR. Does reflect on mass invis serve a purpose?
Any interrupt trait Exact same situation as the trait I’m proposing. Some weapons have more or less CC and single target vs aoe. F3 has a different CD depending on traits and alacrity while SoI can refresh it. Gravity well… pulses in an AOE. Signet of domination single target… sounds kind of like null field vs AT…
The current Imagined Burden Cripple on GS2-4. GS2 is unblockable. How do we balance unblockable cripple with blockable GS3-5? All of them do such different things! Does cripple on GS3 serve the core functionality of the skill? It is a boon strip/dps spike after all.
Temporal Enchanter How do you balance resistance and super speed with TW vs null field vs veil. Does super speed somehow “serve the core functionality of the null field?” What does resistances have to do with warping time? Do either of these make sense with portal?
Torment or Confusion on shatter Do either of these serve the core function of F1, F3, F4 or F5? No! Is it gimmicky? Yes.
Now take anything else I bolded and put it back into your original paragraph. Is it sinking in yet? Your argument makes zero sense within the context of the Mesmer class or any class in the entire game. Everything I listed here is gimmicky. Everything doesn’t serve the core functionality of at least 1 of the skills it modifies if not every single one of them. I didn’t cherry pick anything either. You can literally do this for like every trait the mesmer has.
If it’s not inherently a first pick and you aren’t saying it’s OP…. what is your problem with this trait? Not every trait needs to be the best thing possible for every skill it affects. It just needs to not be brokenly OP at the high end of optimization and the high end is power shatter builds. Maybe not relevant right now in PvE but with enough boons on enemies, it could be.
… Traits …
Did you just write an entire post because I said that damage on boon removal on AT would be gimmicky because it is unblockable? I didn’t call your suggestion gimmicky.
If it’s not inherently a first pick and you aren’t saying it’s OP…. what is your problem with this trait?
Wether or not it is OP or anything would depend on the numbers. However, as a source of additional damage, purely from a mechanic perspective, it is the most flexible one when compared to Power Block or Mental Anguish. Unless you make it usless by making the damage value neglectable, I personally expect it to have a too huge impact on intra class balance.
I do like the theme of boon removal but I don’t like the suggestion.
Not every trait needs to be the best thing possible for every skill it affects. It just needs to not be brokenly OP at the high end of optimization and the high end is power shatter builds.
No, it doesn’t. But get your agenda straight. What do you want?
If you want to improve power shatter: Conceptually wrong trait.
Why should there be two GM shatter traits in Domination? Why would you add such an mechanic altering effect to a weapon trait? And why are we not talking about Mental Anguish instead if your goal is improving power shatter?
If you want to improve boon removal: Probably not the appropriate added effect.
You started with the comparison to Corruptions. Understandable. But the reason you picked damage on boon removal seems to be motivated by your intention of improving power shatter Mesmers (not Mesmers in general) which – in your opinion – need more damage. Not because it fits the class thematically. The comparison also doesn’t consider the different class set ups but apparently you guys don’t mind our boon removales being so much more versatile than boon corrupts on, for example Necromancers. I do believe it matters.
If you want more (power) DPS: This should be baseline.
Really not much to explain here. We need more baseline DPS. Not more trait gated damage which potentially favours few specific builds.
At least that’s my opinion. Maybe we just disagree.
If you want more (power) DPS: This should be baseline.
Really not much to explain here. We need more baseline DPS. Not more trait gated damage which potentially favours few specific builds.
Here is the issue with giving more baseline power. Yes PvE needs buffs but Domination, Dueling Chrono is still a strong build in PvP and buffs would make it OP. Probably not the most popular opinion but hear me out. Dueling gives blind on shatter, more damage and vigor. When you are a +1 build, you don’t show up and block twice with shield 4 before shattering. DE, GS2 and IR synergize well for this in that you GS2, dodge and get an ok double shatter. Maybe work GS4 and CP in there but it does give away the burst. The bonus 30% dmg on F1 is decent at assassinating in +1s. When fighting other glass cannons, power block is much better than damage on boon strip. So it’s strong, and those traits are viable, it’s just not optimal and borderline not-viable in this meta. I am actually ok with this. Balance in a game like this is “impossible” and it’s more important to not have a stagnant meta. An option for boon hate in a boon heavy/bruiser meta should exist though. Are there ways around buffing PvE mesmer without breaking PvP mesmer? Yes, having rune of scholar, sigil of force/night, and trait modifiers affecting phantasm damage can help a lot because these traits aren’t picked/stacked in PvP the way they are in PvE. The trait I’m proposing is not the solution to all PvE mesmer DPS problems nor does PvP mesmer need a buff across the board. It’s adding build diversity to PvE against specific enemies while creating an alternative viable build in PvP. Both types of changes should happen but this is a discussion about build diversity not overall power of the class.
“My Agenda!” I have two reasons for wanting this trait to exist.
If you want to improve boon removal: Probably not the appropriate added effect.
You started with the comparison to Corruptions. Understandable. But the reason you picked damage on boon removal seems to be motivated by your intention of improving power shatter Mesmers (not Mesmers in general) which – in your opinion – need more damage. Not because it fits the class thematically. The comparison also doesn’t consider the different class set ups but apparently you guys don’t mind our boon removales being so much more versatile than boon corrupts on, for example Necromancers. I do believe it matters.
Reason 1
I disagree because thematically, while they are different games and balance is different in gw1 and 2, the class has always been about punishing your enemies. For example, confusion, although weaker, is basically empathy, backfire, vision of regret etc. It tells your enemy, “sure you can keep doing what you are doing… it’s just going to hurt a lot.” Interrupts and reflects are also translated across the games. Boon hate was and still is mainly a necromancer and mesmer thing although boons were called enchantments back then. (Also 3 active and 2 passive signets +scepter auto is versatile on necro)
Necro causing degen/conditions after boon removal in gw1:
https://wiki.guildwars.com/wiki/Corrupt_Enchantment
https://wiki.guildwars.com/wiki/Envenom_Enchantments
Mesmer causing burst damage with removing boons in gw1:
https://wiki.guildwars.com/wiki/Shatter_Enchantment
https://wiki.guildwars.com/wiki/Hex_Eater_Vortex
Hex Eater Vortex and Shatter Enchantment were also domination spells. So thematically, boon removing shatters and power damage with domination has always been a Mesmer thing. The GS removes boons. As we have been discussing, other skills also remove boons besides traited shatters. So stop saying there will be two GM shatter traits. It’s not a shatter trait. It would be best to be balanced around shatters but again, not a shatter trait. It is a weapon/boon hate trait and that weapon goes hand in hand with boon removal and it thematically feels right for the class.
Reason 2
Above, I discussed why I don’t think the Dom, Duel, Chrono inherently needs a buff. I also don’t think this is something as simple as just swapping one GM trait and keeping the overall trait lines and bam, the build is viable. Just think about it. A +1 burst would have at most 5 boons quickly removed. That would be equivalent to a PB proc. If that was good enough to get in the meta, then why do people not run the dom, duel, chrono with PB right now?
Because, in a boon heavy, bruiser meta, you go bruiser. Blinds on shatter matter less over long term fights and condi clear is needed because fights do last longer. Inspiration, chrono and domination would be the meta power build in this current meta. (Similar to how warrior has a meta power and condi build) Sure, some people could live on the edge and go dom, duel, chrono but it wouldn’t be the “meta” build nor would it be inherently OP. While inspiration has 1 phantasms, this build lacks DE, IC and PoM but this build needs to constantly shatter for both damage and defense (just like the current condi Chrono). So it needs more illusions and those illusions would come from a shorter CD with GS2/4.
So 1) I want a boon hate build in this meta and it thematically fits the class. 2) A boon hate build is going to be for a specific kind of meta and has to be balanced around that. Part of balance is that the trait is in competition with other DPS traits (MA and PB) but also gives this build a bit more sustain (by fueling inspiration traits) because one GM trait swap alone won’t suddenly make power Mesmer work in this meta.
Here is the issue with giving more baseline power. Yes PvE needs buffs but Domination, Dueling Chrono is still a strong build in PvP and buffs would make it OP. […] When fighting other glass cannons, power block is much better than damage on boon strip. So it’s strong, and those traits are viable, it’s just not optimal and borderline not-viable in this meta. I am actually ok with this.
There are ways to increase baseline power without making it OP. One obvious example is our main power AA on Sword. Just increase the damage. As Fay said, in a PvP context, being it WvW or actual PvP, it wouldn’t matter. It would be a PvE thing. Another way is to increase the lower end of the baseline power damage for shatters. This could be done in several ways. This obviously is more of a PvP thing.
We are talking about rudimentary class mechanics who happen to underperform. We shouldn’t be talking about traits here rather than overall buffs.
Regarding PB and glass cannons, that’s just not true. While PB is less effective against tankier builds it isn’t necessarily more powerful against glass cannons. As soon as there are boons involved, damage on boon removal is plain easier to land, potentially deals comparable damage and therefore is more efficient.
Reason 1
I disagree because thematically, while they are different games and balance is different in gw1 and 2, the class has always been about punishing your enemies.
I agree on this. That’s why I said I would love to see the devs extent on Mesmers capabilities regarding boon removal. However, damage on boon removal is very very close to Corruptions which – in GW2 – happen to be associated with Necromancers and nowadays Mallyx.
Classes changed. But even back then Necromancers were more so associated with this kind of mechanic with them having Pain of Disenchantment + Strip Enchantment plus Hex Eater Vortex basically representing F1+Shattered Concentration, not damage on boon removal. Of course, this is my personal opinion.
Then again, I also feel that Mesmer skills aren’t balanced appriopriately to attach damage on boon removal. But we already figured out that we disagree on this point, as well. No point in running in circles. No hard feelings.
So stop saying there will be two GM shatter traits. It’s not a shatter trait. It would be best to be balanced around shatters but again, not a shatter trait. It is a weapon/boon hate trait and that weapon goes hand in hand with boon removal and it thematically feels right for the class.
I’m sorry if you feel this is wrong or my point of view is annoying. But in the current iteration the trait would mostly be associated with shatters. Because Shattered Concentration is by far our most potent boon removal. It isn’t a shatter trait per se. But the interaction with SC will virtually make it one. You basically said it yourself.
I also disagree on the weapon part. Sword is as much associated with boon removal as GS although it’s true that Duelling isn’t as much linked to it as Domination is.
Regardless, I stand by the point that a weapon trait shouldn’t be a trait which alters a class mechanic or skills to a point where the weapon component of the trait becomes the secondary effect or where the added effect mostly benefits non-weapon skills.
I’m not against another boon removal related trait in Domination. But I’m against turning the GS trait into one. And I happen not to like the idea of damage on boon removal.
A +1 burst would have at most 5 boons quickly removed. That would be equivalent to a PB proc. If that was good enough to get in the meta, then why do people not run the dom, duel, chrono with PB right now?
People don’t run PB not because of it’s effect. It’s great even after it was nerfed. They don’t run it because it is too difficult to apply successfully on a reliable basis. Now, setting up one 1+ shatter isn’t easy either. But my concern doesn’t lie with one F1 burst.
I’m concerned about the damage on a consecutive F2 or F3 (not even considering Chrono here…) which currently don’t deal any notable amount of power damage. At this point, it wouldn’t matter that 1 PB would equal 5 removed boons in most scenarios because PB is way too unreliable. In groupfights there will be boons. Even if solo, your opponents might have passive traits which procc more boons although their build doesn’t pack too many boons. Even Thieves will have plenty of boons against Mesmers. Always. Consume Plasma.
Basically, PB and MA would be more powerful at bursting. But not even that much because the hypothetical value of 5 boons removed equaling 1 PB isn’t that hard to reach after all. And in longer fights, well, you guys said it yourself. Damage on boon removal would be more attractive.
Of course, we could lower the damage on boon removal. But then we’d reach a point where the trait would be utterly useless on anything but shatters with Shattered Concentration.
So 1) I want a boon hate build in this meta and it thematically fits the class. 2) A boon hate build is going to be for a specific kind of meta and has to be balanced around that. Part of balance is that the trait is in competition with other DPS traits (MA and PB) but also gives this build a bit more sustain (by fueling inspiration traits) because one GM trait swap alone won’t suddenly make power Mesmer work in this meta.
So basically you want…
- boon hate (… which you prefer to be damage…)
- hence (with CS) a power versions of MtD and Illusionary Retribution
- plus a power substitute for Illusionists Celerity / PoM (hence IB)…
… so you can run a power version of the condi build without dropping Inspiration?